Own said:
I don't think there are seven civs that aren't one of industrious, seafaring, commercial, and scientific, so we might have to include some industrious ones.
Spoonwood said:
I favor the Iroquois with 7 weaker research opponents... like the Zulu, Mongols, Aztecs, Arabs, Celts, Japan, and Inca.
1. Zulu-Militaristic Expansionist
2. Mongols-Militaristic and Expansionist
3. Aztecs-Militaristic and Agricultural
4. Arabs-Expansionist and Religious
5. Celts-Agricultural and Religious
6. Japan-Militaristic and Religious (The Wheel and Ceremonial Burial)
7. Inca-Expansionist and Agricultural (Pottery and Masonry)
I. Larkin said:
It also important for SS VC agri + commercial (Sci farms + more non corrupted Cities).
I'd recommend we have a cautious approach to science farms. It's faster to buy a courthouse and then a library (and a police station and a university later) *granted that we have the cash*... at it produces more beakers overall. As an example I had 4 turn research on Satellites or The Superconductor in my Deity Huge game about a month ago without any science farms (by which I mean size 6 towns with no buildings and just scientists), but plenty of proper buildings (and I irrigated my core), and 5 turn research on most modern era techs. At this level, we can plenty of gpt from the AIs... even weaker ones. I don't mean to say no to science farms all together. If we actually end up with cities half around the world, of course we'll want them there, but please don't take it for granted that we want a science farm just because the city appears extremely corrupt initially. Then again, if we don't have cash, or rushing something else seems more profitable, then we'll wait for the city to grow to size 6 and go with a science farm instead of buying an improvement. I agree lower corruption will help us get beakers in outer cities.
I. Larkin said:
Are there other Agri + Commercial then Iroquois?
No, but a few other tribes have the same starting techs... namely the English, the Portuguese, the Hittities, and the Dutch.
Own said:
Two industrious and one agriculture isn't terrible.
I don't see agricultural mattering much, because they have an 8 food box (sans granary) from size 1 to 6, and a size 16 food box size 6 to 12. Sid AIs may have extra workers, but that's across the border. For an industrious tribe *each* extra worker gets its jobs done faster.
I want a cow in our inital city radius (meaning we can use it on turn 1). I'll run MapFinder with the Zulu, Mongols, Aztecs, Arabs, Celts, Japan, and Inca as our opponents, with us as the Iroquois.