Sid Spaceship Game

Played 6 turns. AIs have writing. Is it reasonable to trade and go Phylo full speed?
How much would it cost to get Writing? My instincts say no. We don't know half the AIs; I'd rather invest those beakers in Literature. It'd be hard to beat the Sids on pangaea to philo considering that we'd be handicapped by having to buy writing almost full price beforehand. Let's let the min run finish and then we'll have a big enough cash load to burn our way to literature.
 
It's not a given to even get Philo. first on an 80% archipelago map as a seafaring tribe and not trading Alphabet away. So, no... don't go for Philosophy.
 
It's not a given to even get Philo. first on an 80% archipelago map as a seafaring tribe and not trading Alphabet away. So, no... don't go for Philosophy.
Agree. Let finish writing as it is and go to Lit full speed.

0 2550*BC Change production to warriors.
IBT Zulu move south
1 2510*BC Warriors scout, settle 003.
IBT Zulu move south
2 2470*BC , Move Settler toward, Warriors scout
IBT Zulu move south
3 2430*BC , Move Settler toward, Warriors scout
IBT Zulu move south
4 2390*BC , Move Settler toward, Warriors scout
IBT Zulu move south
5 2350*BC , Move Settler toward, Warriors scout
IBT Zulu Captured Aztecs City Xochicaloco
6 2310*BC , Move Settler toward, Warriors scout
IBT Zulu killed Atz SS pair. Atz found Malinaco. On our SW border.
7 2270*BC , Move Settler toward, Warriors scout
IBT Zulu move south
8 2230*BC Warriors scout. After hesitation settle 004 on hills.
IBT Zulu impy goes through land.
9 2190*BC , Move Settler toward, Warriors scout. It is many Jungle on West. Decided to settle spear City near cattle to produce many workers and then disband. Other (2-4) will build units to grow better. Build first reg MW to scout Far East.
IBT Zulu destroy Tlapocan. Atz warrior won but red lined vs Zulu City. Jag Atz won vs archer. (Atz GA).
10 2150*BC Warriors scout
 

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It appears that we are about to contact another tribe, probably the Inca; now, wouldn't it be nice if they get involved in the war?

I don't see any likelihood of us being able to take advantage militarily; it would take 18 turns to finish the rax and build just two MWs in our only reasonably developed town, but we are in a good position to fill any land that suddenly becomes vacant.

If the Aztec retake Xochicaloco, will it auto-raze?
 

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Spoonwood-on deck
Own-in the hole
I. Larkin-just played
Bucephalus-Up

I agree with your assessment of the war Bucephalus. We still have plenty of other cities to get up also.
Bucephalus said:
If the Aztec retake Xochicaloco, will it auto-raze?
I'd think so, but I don't know per se.
 
Kibitzer:

I believe that it will not autoraze, if taken by Montie as long as the citizen is Aztec.
 
There will be two settlers to place during my set - does anyone care to dotmap?
We scout so little that hard to say. But 4 places look attractive: 1) 4-5 South from 001.
2) Near golden hill (north from 002) 3) Far east (east from 003) 4) On the coast, west from 005, to share Cattle.
 
I've not been able to access the site all day, and now the save doesn't want to upload. Grrr, I'll try again later.

In the meantime here's an update:

Monty and Shaka are still locking horns, and as a consequence they are not building culture or settlers, so there is still a lot of settling room. Monty appears to have only spears and archers, and is getting the worst of it - Shaka has swords. Xocho... has changed hands three times, and is currently Zulu. If it contiues long enough for us to build up our forces, the Aztec are there for the taking.

I stopped on turn nine, partly to even up the turns, but mainly because we've just learned Writing, and need to make a decision; I know we intended to go with Literature, but the AI has only researched MM beyond Writing - might we want to try Philo after all? It can be researched in 14, Literature is 23.

We met Inca and Japan.
 
Bucephalus said:
I stopped on turn nine, partly to even up the turns, but mainly because we've just learned Writing, and need to make a decision; I know we intended to go with Literature, but the AI has only researched MM beyond Writing - might we want to try Philo after all? It can be researched in 14, Literature is 23.

Man, you guys sure do sound optimistic. The AIs (appear to) tend to go Map Making-Philosophy. So, since they've already finished Map Making, then they've probably already started on Philosophy. That's for the contacts we know already. Someone else might already have it or get it quicker. In other words, even from an optimistic perspective, I'd say no.
 
1-1725 BC Zulu start ToA.

2-1700 BC 003 barracks-MW. Japanese start Lighthouse. Inca complete SoZ.

3-1675 BC Just some movement.

4-1650 BC Japan boots us. Not much else.

5-1625 BC Inca found near spices. 002 MW-MW. We haven't explored to the northwest, so it goes that way.

6-1600 BC Inca DoW Aztecs. I believe I saw a Celtic settler-escort pair on the interturn. Inca found a city near Allegheny where I wanted to place a settler. Raise lux. slider to 30%.

7-1575 BC Inca boot us. Oil Springs worker-barracks. Found Mauch Chunk-barracks (library pre-build?).

8-1550 BC 003 MW-MW. Japanese start MoM. Found St. Regis-worker.

9-1525 BC 001 settler-worker? Japanese start Great Wall. Zulu-Lighthouse. Aztecs-Great Wall.

10-1500 BC 002 MW-MW. Arabs complete ToA (big surprise). Inca start GW.

I didn't play the 10th turn, because I had to run out of the house for something, and I don't know if we want to have 001 produce more settlers or workers at this point. There exists a nice chunk of territory in the northwest, but it's almost all jungle. It looks like we'll have a decent size of MWs up here soon enough. Barracks in border towns (or granaries) might work as pre-builds on libraries. We need culture in those cities for any other opponent than the one we attack first. So, we'll need to figure out who we'll attack first fairly soon, so we know to change pre-builds to libraries. The next player probably can lower the lux. slider to 20% and keep an MW at home in 002 for a bit now.
 

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Fighting a war against a Sid requires a lot of unit support, so I'd be in favor of founding as many towns as possible. I love workers, and having a worker farm is a huge benefit to developing a strong core early on, but for now we just need to grab more territory.

I got it. I might be able to get to this tonight, but more likely it'll be tomorrow afternoon.
 
Pre-turn- Warriors and mounties explore. I send the settler north. I decide to keep 001 on a worker, and I MM accordingly. I change St. Regis to a barracks because of an MM opportunity.

1. 001 worker > settler. 004 barracks > MW. Aztecs build the Great Wall. Dang it; they'll be tougher to attack now. We meet the Celts, who are up BW, CB, Math, and Philosophy.

2. Nothing much

3. Allegheny rax > Granary (prebuild for MW when it's connected). Tonawanda barracks > MW. I found Centralia, which starts on a worker. We meet the Mongols, who are up BW, CB, Math, Philo, CoL, and Map Making.

4. 003 MW > MW. We meet the Chinese, who are up the same techs that everyone is. Mauch Chunk is about to get its sad on, so I hire a scientist while I transfer an MP from Allegheny.

5. 001 settler > worker. 002 MW > MW. The settler goes east.

6. The Inca enter the middle ages.

7. 001 worker > settler.

8. Zululand and Inca sign a military alliance against the Aztecs. 004 MW > MW.

9. 003 MW > MW. Akwesasne is founded, which starts on a worker. This can be changed. SCI drops to 50%, and Lit is still in 2.

10. 002 MW > MW. SCI drops to 30%, and Lit is still in 1. I start having the exploring MWs mozy on home so that they can join our main forces.
 

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sss1250bcse.jpg


Here's a dotmap:
sss1250bcnw.jpg


After much thought, I think that this will be the best solution. We don't waste any land tiles or the fish, and it only requires two settlers. If we had unlimited settlers, I'd suggest a different dotmap, but given our settler situation, I think that this is the most efficient way to claim this land. Light blue dot will be a production powerhouse in the future with all of those hills and mountains.
 
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