DarthCycle
Boardgame freak and 4X games enthusiast
- Joined
- Jul 25, 2005
- Messages
- 294
Good thread. However, I think the biggest problem with siege weapon right now is that the AI never builds them. I have never seen a siege weapon in my last 15+ games.
Because of this, you
1) never have to worry to build defensive structure, like wall or castle, since the AI will not show up on your doorstep with a stack of catapult.
2) can use the dreaded SOD (stack-of-doom) tactic during offensive operations.
My change would be
1) remove the building requirements for siege weapons. Perhaps this will encourage the AI to build these units. Not the best solution but nothing else has been done so far to encourage the AI to build siege weapons.
2) have a defensive building or a unit that doesn't move, that can inflict collateral damage on enemy stacks around your cities. This should force players to reduce the abuse of SOD
Because of this, you
1) never have to worry to build defensive structure, like wall or castle, since the AI will not show up on your doorstep with a stack of catapult.
2) can use the dreaded SOD (stack-of-doom) tactic during offensive operations.
My change would be
1) remove the building requirements for siege weapons. Perhaps this will encourage the AI to build these units. Not the best solution but nothing else has been done so far to encourage the AI to build siege weapons.
2) have a defensive building or a unit that doesn't move, that can inflict collateral damage on enemy stacks around your cities. This should force players to reduce the abuse of SOD