1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[NFP] Simon Bolivar’s unique ability?

Discussion in 'Civ6 - General Discussions' started by Cagarustus, May 14, 2020.

  1. Wielki Hegemon

    Wielki Hegemon King

    Joined:
    May 27, 2013
    Messages:
    667
    Location:
    Warsaw
    Ok here is my proposition.
    You start without a settler but with two units and a great general. Somehow like Moari. Each turn you grain 2 science, 2 culture, and 2 inspiration points. You can spend 4 inspiration points to convert any barbarian unit or camp to join you as a unit. You must conquer the first city to launch El Libertador's ability and make it automatically your capital. Then the games begins normally.
     
    Lupine likes this.
  2. Alexander's Hetaroi

    Alexander's Hetaroi Deity

    Joined:
    Oct 17, 2017
    Messages:
    3,662
    Gender:
    Male
    Location:
    Texas
    Definitely interesting but it's confirmed that Bogota is their capital. If we were going to get a land nomadic start I would want someone like the Navajo that wandered a while before finally settling in place.
     
  3. Wielki Hegemon

    Wielki Hegemon King

    Joined:
    May 27, 2013
    Messages:
    667
    Location:
    Warsaw
    Did I mention El Libertador's ability also automatically change the name of the first conquered city to Bogota? :D
     
    Alexander's Hetaroi likes this.
  4. kb27787

    kb27787 Deity

    Joined:
    Aug 16, 2013
    Messages:
    2,007
    How about this:

    Your cities exert double loyal pressure on any city that is not controlled by its founder (including conquered city states and free cities). Great generals exert -2 loyalty to all other civ's cities (and free cities) within 10 tiles (stackable with multiple GGs). Units that spawn whenever a city becomes a free city, rebels that spawn from extreme unhappiness, or partisans recruited by a spy anywhere on a map come directly under your control. Receive a free unit (equal to the camp's strongest spawn) whenever a barbarian camp is cleared.
     
    kryat likes this.
  5. Alexander's Hetaroi

    Alexander's Hetaroi Deity

    Joined:
    Oct 17, 2017
    Messages:
    3,662
    Gender:
    Male
    Location:
    Texas
    If anybody got an automatic renaming ability it should be Alexander. :p
     
    Thormodr, Kimiimaro, AsH2 and 2 others like this.
  6. bengalryan9

    bengalryan9 Prince

    Joined:
    Nov 13, 2018
    Messages:
    589
    Gender:
    Male
    I think anything that relies on the AI conquering something in order to kick in is going to be pretty weak. It happens, but even on deity I wouldn't want to count on it, and playing a game where you don't get any use out of a unique ability suuuuuuuuuuucks.
     
  7. ehecatzin

    ehecatzin Emperor

    Joined:
    Jun 29, 2007
    Messages:
    1,330
    I suspect like all of use Bolivar will make use of loyalty, or liberating cities, but I think he should be able to use free cities like no other civ can, right now only Eleanor can really interact with free cities..and only because she ignored the free city step.


    Whenever you conquer a city you can choose to liberate it as a free city, free cities liberated by you treat you as an ally and can't join your civ (or any civ). Gain diplomatic points for each free city ally.


    So the idea would be not to limit you to liberating cities to It's owner, but to use free cities to create your own sphere of influence as well. Bolivar could go on a conquering spree, take what he needs and continue just to liberate the populace and create a free city buffer zone, which also gives him diplo power. So you don't stop at your home continent, oh no, you look for any oportunity to send governors, spies, or aoutright conquest to destabilize your neighboors and set a bunch of free states. No matter if nobody wants to trade with you, you'll liberate half their territory and trade with it anyway.

    having to retake a free city liberated by Bolivar would a pain in the butt because he could actually support it militarily, something that no civ can do. and the more he does it the closer he can be to a diplo victory by way of freedom.
     
    nauberry, AsH2, Atlas627 and 2 others like this.
  8. Caprikel

    Caprikel Warlord

    Joined:
    Mar 23, 2017
    Messages:
    132
    Gender:
    Male
    Location:
    North Carolina, but secretly a Minnesotan
    By the way, Gran Colombia doesn't require R&F or GS, so neither the civ nor leader can have bonuses relating to loyalty.
     
    nauberry, bbbt, Navelgazer and 5 others like this.
  9. ehecatzin

    ehecatzin Emperor

    Joined:
    Jun 29, 2007
    Messages:
    1,330
    welp there goes the idea. super plantations and liberating cities bonuses most likely then. I hope they at least manage to bring something very unique with only vanilla rules, like with the Maya.
     
  10. Caprikel

    Caprikel Warlord

    Joined:
    Mar 23, 2017
    Messages:
    132
    Gender:
    Male
    Location:
    North Carolina, but secretly a Minnesotan
    Assuming that they plan to continue with Asymmetric civ's that are focused on encouraging a different playstyle, it will be pretty difficult to guess what the bonuses will be unless we can first guess what play style they plan to build Colombia around. With the Maya no one really guessed that they would be a Tall focused civ, so we'll have to think outside the box.
    I wouldn't even be surprised if we don't end up with liberating bonuses despite how thematic it would be for Bolivar.
     
  11. Bibor

    Bibor Doomsday Machine

    Joined:
    Jun 6, 2004
    Messages:
    2,856
    Gender:
    Male
    Location:
    Zagreb, Croatia
    To be on the mean side:
    Simon Bolivar's Unique Ability: upon disbanding a great general, you lose one city per era count :D
     
    untitledjuan likes this.
  12. kryat

    kryat King

    Joined:
    Dec 12, 2017
    Messages:
    652
    Gender:
    Male
    Whenever you declare a war of liberation you get double great general points and +5 combat strength for 10 turns.

    Just kidding
     
    Lamington, Foulweather and Atlas627 like this.
  13. untitledjuan

    untitledjuan Chieftain

    Joined:
    Sep 1, 2016
    Messages:
    49
    Gender:
    Male
    Location:
    Bogotá, Colombia
    That's actually accurate
     
  14. bengalryan9

    bengalryan9 Prince

    Joined:
    Nov 13, 2018
    Messages:
    589
    Gender:
    Male
    What if, being a great general himself, he was like a Mausoleum of Helicarnassus for great generals giving them two charges and doubling the combat bonus they give? He'd probably need some type of boost to getting great generals to make it work, though.
     
  15. AntSou

    AntSou Emperor

    Joined:
    Jun 8, 2019
    Messages:
    1,055
    There's still a small chance they might use two different sets of abilities for Vanilla and GS, hence why they wouldn't require you to own R&F or GS. Loyalty based abilities would fit Bolivar like a glove.

    That means that if next week his abilities are revealed to be Vanilla only, then it pretty much confirms there will be no duplicate abilities for any of the upcoming leaders, other than perhaps the one which requires R&F.

    A Unique General available to Gran Colombia from the moment they settle their first City who boosts all Generals within a 6 to 9 tile radius, but only Generals. Generals within his radius provide +7 Strength rather than +5 Strength. When garrisoned in a city gives 20% production boost towards producing land units. All units trained while Bolivar is in a city gain the Alpine trait.
     
  16. bengalryan9

    bengalryan9 Prince

    Joined:
    Nov 13, 2018
    Messages:
    589
    Gender:
    Male
    Wouldn't this be like starting the game with an unkillable scout unit? He'd just get sent back to the nearest city if attacked...
     
  17. AntSou

    AntSou Emperor

    Joined:
    Jun 8, 2019
    Messages:
    1,055
    Lmao, good point.
     
  18. kryat

    kryat King

    Joined:
    Dec 12, 2017
    Messages:
    652
    Gender:
    Male
    How about: Every time you capture a city for the first time, gain 1 envoy.
     
  19. IvoryPavane

    IvoryPavane Prince

    Joined:
    Jan 29, 2019
    Messages:
    305
    I love the envoy idea but I’d love it to be tied around Great Generals.

    So... something like... Great Generals spawn with 2 charges, expend a charge to fully heal a unit and when both charges are done, they “retire” and become a city state envoy?
     
  20. Wyvern_Parade

    Wyvern_Parade Warlord

    Joined:
    Apr 9, 2018
    Messages:
    109
    I've been wanting either Gran Colombia or Muisca since Civ 6 was released, so I am very excited to see what Firaxis has planned for them.

    My ideas for Gran Colombia (I'm sure some of these could be worded more clearly, but you'll get the idea):

    Leader Ability: El Libertador: +5 Combat strength against units which are on a different continent than their original capital. When conquering or liberating a city for the first time gain Culture equal to 10 times the city's population.

    Civ Ability: Riches of Tierra Firme: Improving a new luxury resource in your empire for the first time provides an additional copy (2 instead of 1). All improvements on luxury resources provide +2 gold.

    Unique Improvement: The Hacienda: Unlocked at Mercantilism. +1 Food, +1 Production, +.5 Housing. +1 Food and +1 Gold for each adjacent plantation. +1 production and +.5 housing for each 2 adjacent Haciendas. +1 additional gold at Capitalism. +1 Culture at Cultural Heritage. Can be placed on plains and grassland.

    Unique Unit: Llanero: Replaces cavalry. +5 combat strength when flanking. Can cross mountains without mountain tunnels.
     
    Thormodr likes this.

Share This Page