IMO, the main problem of 1UPT is having to spend three turns positioning an army in the perfect formation. Once you are in Formation, it's awesome. But the system is too unwieldy. I want to move a horse here, but the horse is where my swordsman should be, but if I swap places I have to wait next turn to move the one I swap with where I want it.. so on and so forth.
So why don't they just give units unlimited movement within their sphere of movement for that turn, and until they act (Attack or wait) They can move as much as they want within their movement grid.
This would allow you to position your Army quickly and effectively as long as they are in the same place. Switch the front quickly if needed, and wholly SUPPORT their system of strategic battle. And since once you attack you can't move (Save for Horses etc that have the ability to pull out after attack) You can't exploit it by attacking, then moving where you want to make room for others. Etc.
Granted I haven't thought about every scenario, but I see no way it could be exploited and would ultimately clean up a lot of the unwieldy movement problems that ends up making an army have to position for 3 turns before they can attack properly.
So why don't they just give units unlimited movement within their sphere of movement for that turn, and until they act (Attack or wait) They can move as much as they want within their movement grid.
This would allow you to position your Army quickly and effectively as long as they are in the same place. Switch the front quickly if needed, and wholly SUPPORT their system of strategic battle. And since once you attack you can't move (Save for Horses etc that have the ability to pull out after attack) You can't exploit it by attacking, then moving where you want to make room for others. Etc.
Granted I haven't thought about every scenario, but I see no way it could be exploited and would ultimately clean up a lot of the unwieldy movement problems that ends up making an army have to position for 3 turns before they can attack properly.