Simple old mods I hope somebody will port

weregamer

Gandhi of the Mongols
Joined
Sep 6, 2006
Messages
252
Location
San Jose, CA
Most of the mods I preferred were made obsolete by patches or by G&K (e.g. fixing Terrace Farm yields).

The one I absolutely miss most now is the one that killed off the "map" and "barbarian camps" results on goody huts, and normalized the "gold" result to a smaller range. I can avoid these by endlessly reloading and retrying with "new random seed" selected, but it's tedious. I also would expect, because of the new Faith result, that trying to use the old mod would not work very well.

The other two are more arguably game-changing but I liked them, and might possibly still work but I'm reluctant to try. One made captured settlers stay settlers; the other bumped the XP for ranged attacks from 2 to 3 and raised the XP cap from barbarian kills to 100.
 
Top Bottom