dacubz145
Deity
Thought so, I got a couple personal requests that I doubt you will want to put them in but I could really use them. Basically its similar to the war/peace event you created, its for scenarios. Basically one where you place units at a certain square, and then one where you take one city and give it to another civilization. So for example in scenario X, on the forth turn, 3 units are placed on plot X,Y that belongs to civilization XY
Anyway those are events that wouldn't go into this since they arent random events
What about having a civic revolution? Basically pick a civic that is known for having revolutions against or with (State's Property, Slavery etc) and have your country basically split in half (basically following US Civil War). I do not think its possible for it to ask wwhich side you want to take but if so that would be really cool. But basically create another nation with half of the cities (I dont even think they need to be next to eachother since in real life they werent always ex. Russian Rev) and make sure they change their civic to something else
Anyway those are events that wouldn't go into this since they arent random events
What about having a civic revolution? Basically pick a civic that is known for having revolutions against or with (State's Property, Slavery etc) and have your country basically split in half (basically following US Civil War). I do not think its possible for it to ask wwhich side you want to take but if so that would be really cool. But basically create another nation with half of the cities (I dont even think they need to be next to eachother since in real life they werent always ex. Russian Rev) and make sure they change their civic to something else
. Would not really like to do that.
.
I guess I undestand your reasoning for the options. I'll implement them like first proprosed.
) the player does not know which is which, so the player will probably not notice a difference if its improved so a button would be useful(same with city if possible. IF you could do that then I would suggest the "!" from global warming).
I see now that this check is actually redundant, because the absorbing civ is not allowed to be in the top3, and since the absorbed civ has to be last or second last, it makes in the end at minimum 5.
oops, forgot that.
and 5
as prereq (and at least 1 hamlet), so for me it's not a late game event
.
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