Simple question about settling.

Empty Eightysix

Chieftain
Joined
Nov 29, 2006
Messages
9
Hi, I'm pretty new to this game, have played it for a few days yet.. but one there is one thing I don't understand yet. How come the left city doesn't grow, but the right one does? They both have access to the same resources.:confused:

civilizationstartes4.jpg


I hope anyone knows, thanks in advance.
 
When you building workers or settlers food converted to productions and cities do not grow.

Double click on cities to see detail information what is going on.
 
Also, later on you may want to check which city is working on the cow and spice and all the spots that can be worked by both cities.
 
Why did u settle 1 tile off the coast?!? That's not smart

Instead of just telling someone that it isn't smart, why not provide some detail as to why it isn't smart. This poster is fairly new to the board and probably the game based on the question.

As jevVL/kg pointed out, it typically isn't a good practive to settle a city one tile from the coast. Since this city isn't on the coast, you won't be able to build all of the coastal structures like harbor, lighthouse, etc. Those water tiles won't be used to their full effectiveness.

Since this city was your capitol, I would have settled one space to the west of its current location. You'd be a coastal city and still have access to all of the same resources.
 
When you building workers or settlers food converted to productions and cities do not grow.

Double click on cities to see detail information what is going on.

A way to notice the effect of this is to look at the production bar of Persepolis. The production bar is composed of three color: solid light blue, darker blue and orange. The solid light blue is production that has been completed toward the contruction of this item. The darker blue is the prodcution that will be added to the construction of this item from the hammers your city produces. The orange in the production bar is the amount of food added to the prodcution in the contruction of workers and settlers.
 
Why did u settle 1 tile off the coast?!? That's not smart

Umm now that I read about it, it isn't very smart yea. However I'm further in to the game now and made several more coastal cities. And I changed the capital to a more central placed city.
 
I dont think changing the capital is a good move. But thats just personal. I would like to spend those hammers one more specific buildings. Also, I do not see the big importance in settling near coastal titles. That only makes sense if you have a financial civ, or if you playing warlords a civ that will have usuful unique building for oceans. Vikings for example.
 
Well, the lighthouse improvement is +1 food on all water tiles. Without the lighthouse, all of those sea/ocean tiles are not self supporting. To utilize the commerce from those tiles, you'll need more food from your land sources.
 
Also, I do not see the big importance in settling near coastal titles. That only makes sense if you have a financial civ, or if you playing warlords a civ that will have usuful unique building for oceans. Vikings for example.
It isn't so much that you need to settle on the coast, but settling one tile away is wasteful. Either settle on the coast so that your city can develop the water resources or further inland so that your fat cross does not overlap the water.

In this particular case 3 water tiles are wasted because they will not be able to support the citizen that works them. Technically the clams can be improved because he can send up a workboat from another coastal city, but it will still have one less food than would have been available with a lighthouse in this city. Not a major disaster but a lesson worth learning.

And it isn't true that only financial civs can benefit from coastal tiles. 2 commerce is still useful and can be improved to 3 with Colossus, not to mention the extra food and health you get from seafood resources.
 
What about the fat cross? Surely it would make sense for him to settle 1W with the capital, and 1E with city #2 - ensuring they dont overlap? For 2 early core cities, i'd be loathe to overlap.

Fat Cross - Imagine your city is "X"

Original Territory -

OOO
OXO
OOO

First border pop becomes "fat cross" - workable tiles (someone stop me if im wrong) ie

OOO
OOO
OOXOO
OOO
OOO

I don't know the code, so shift the X into the middle to make a cross and that's your territory definition!
 
Instead of just telling someone that it isn't smart, why not provide some detail as to why it isn't smart.
Sorry 'bout that, I totally missed the part where he said he's only been playing a few days. It's easy to forget just how STEEP the learning curve is in this game. :crazyeye:

I dont think changing the capital is a good move. But thats just personal.
I agree that it's usually a waste of time to move the capital if all you gain is a more centralized location; it's often better to build the Forbidden Palace and/or Versailles at the far end of your empire, and add courthouses as needed.

However, if there's a centrally located city with tons of production & commerce available (say, six flood plains & three gold hills) and you're just about to run Bureaucracy...well, that's just too good an opportunity to pass up!! :goodjob:
 
A way to notice the effect of this is to look at the production bar of Persepolis. The production bar is composed of three color: solid light blue, darker blue and orange. The solid light blue is production that has been completed toward the contruction of this item. The darker blue is the prodcution that will be added to the construction of this item from the hammers your city produces. The orange in the production bar is the amount of food added to the prodcution in the contruction of workers and settlers.
Also you may want to go to options, and turn on detailed city info. (It may be under visual or the first tab, I forget.) On the city bars just explained, it will show how many turns left (in numbers) to growth and to the completion of production.
 
Guys, he wants to know why his city radius isnt getting bigger. You need to build culture for your radius to get bigger, capitols come with culture because of their palace. You will have to build somehting that produces culture like an obelisk for the other city radius to get bigger
 
^No, i dont think so, since he acknowledged the answered question..
 
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