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Simple way BNW can improves AI intelligence and War

Discussion in 'Civ5 - General Discussions' started by Jman5, Apr 4, 2013.

  1. Jman5

    Jman5 Warlord

    Joined:
    Apr 13, 2010
    Messages:
    164
    One of the more annoying aspects of the AI when it comes to warfare is how it handles defensive civs. If they attack a well entrenched player and lose spectacularly, they will often continue the war until the player gets sick of it and goes on the offensive.

    Basically, the AI has trouble recognizing when a war of aggression is a lost cause. They will continue sacrificing units against the walls of a player's city until the player builds up a bigger army and attacks. In theory this might make sense, but in practice it's too late. A half decent player will build up his army, wait for the suicidal wave to attack his city and then counter attack the now defenseless civ. When the AI finally sues for peace at this point, it's laughable because he's screwed.

    My suggestion for the upcoming expansion is to give the AI the ability to keep track of his losses versus the enemy losses. When they reach a certain threshold he sues for peace. And I'm not talking about the "give me 4 of your cities and all your gold" peace.
     
  2. xxhe

    xxhe Prince

    Joined:
    Mar 10, 2008
    Messages:
    368
    Location:
    IN.
    That won't improve the AI in reality but I agree that the AI will appear to be much more "smart"
     
  3. bc1

    bc1

    Joined:
    Jan 12, 2004
    Messages:
    1,253
    What the AI really needs to learn better is concentration of force... While waging a war of attrition, they will send their troops in small bunches rather than in massive waves
     
  4. AbbieRevo

    AbbieRevo Non-Voting Delegate

    Joined:
    Jul 25, 2007
    Messages:
    236
    Hmmm. . . in most my games once the AI realizes they've just turned a bunch of men into hamburger with no gain they wait 10 turns or so then sue for peace with a little tribute.
     
  5. Bobert13

    Bobert13 Prince

    Joined:
    Feb 25, 2013
    Messages:
    345
    This. Plus defending their ranged units (i.e. staying in formation) and that dancing your units around for no reason whatsoever (instead of fortifying) gets them killed.
     

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