Well, I've been trying to post here for two days and alway got "the server is busy"... Hopefully this will now stick.
However, I'm afraid the civ5 trolls will not take too kindly to a civil discussion that disagrees with their opinion. Let them find it if they want valued opinions.
Yes, same for me. I would hate to see this "classic" thread becoming a place of mudslinging. I still remember how I studied this thread in Dec 2007 as preparation for COTM43, my first ever Sid game! A nice evening with a cup of tea, a couple of Christmas cakes and a lot of enlightenment. Would future students of the game get the same enjoyment out of this thread, if the end is marred by trolls stomping all over it?
Now back to topic (or rather to "off-topic"...
. Apparently this thread has now been hijacked for good, but as SirPleb is the main-hijacker, I guess it's ok...) I have been reading a lot of Civ5 reports in the last couple of days, and this game seems indeed full of a) imbalances and ill-thought out game concepts and b) bugs.
If we just take the Sulla/Sirian example, the essence seems to be that the fans are complaining "the AI is not up to the task", upon which Firaxis basically replies "well, you know, AI-programming is very difficult, we tried our best, but unfortunately our best was not good enough..."
So the question now is, what does Fireaxis try to achieve? Just earning some big bucks and then moving on to other things? Or repeating the success story of Civ3 & Civ4, two epic games which even after 9 years (or 5 years respectively) can still be played with enjoyment and have a very alive fan base? Of cause we all hope for the second, but if it is really true that some parts of the game (in particular the AI engine) need to be rewritten, they will probably not assign the necessary budget for that...
So here is my proposal how to solve that predicament: let's urge Fireaxis to make the AI component open-source! Open source has resulted in incredibly great results for example for Linux, and a little game-AI is certainly not as complex and complicated to write as an operating system, is it? So I'm pretty sure that the civ community would quickly fix the broken parts in the game, if it is made open source. Fireaxis could just do the necessary moderating and coordinating and then release the community's work as a patch.
What do they have to loose? Piracy should not be a concern to them, if they don't publish the entire code base.
One more off-topic topic: in the last few days, this thread has turned into some kind of "civ veteran re-union"... SirPleb, Megalou, Arathorn, EMan, Whomp, superslug, AutomatedTeller, bluejay, Krill -- we are looking at some 60+ years of Civfanatics membership! Unfortunately I found the Civfanatics site only in 2007, after playing Civ3 all alone since 2002 (and Civ1/Civ2 since 1992...), so I missed the "Golden Age" of GOTM, SGOTM, HoF, etc. But considering my 18 years of civ-playing, I think I count as a "veteran" myself, and I always wanted to meet other devoted civ fans in person. Does anyone else feel like this? Would something like a "Civfanatics Congress" be interesting for others as well? We could meet some place that has a lot of history (e.g. near Heidelberg there are relics from Roman times, the Great Barbarian Migration, Middle Ages, Absolutism, Napoleonic times, WWI & WWII...
), make day trips to these sites, play a friendly LAN game in the evenings etc...
(Just day-dreaming...)
Lanzelot