Size 42 City!

Randy said:
It's not size 42 but it is a city for COTM 04. I did get it to size 40 but it starved.

To remedy that, you can turn one tile into a forest, (or pillage one rail) so that it doesn't keep starving and growing.
 
In my current game I have a city that could potentially become huge. Size 18 right now, and grows every turn :D
mecca.jpg
 
I managed to get it to size 46/47 with a maximum population of 11,311,000 :yeah:
mecca3.jpg
 
This thread got my pretty curious about city sizes, and I asked myself a question. How big can a city actually get? I decided to test this out by getting what I think is the biggest food amount you could get without editing terrain bonuses, irrigated and railroaded flood plain with wheat. So I opened up the editor and set something up. I tested it and got this:
verybigcity.JPG
 
A modded C3C game would probably have 255 as the max pop (with 25 food floodplain and 25 food wheat). In vanilla Civ3 (no size limit), it would probably be an extra 521 pop (1042 food eaten at size 255). Total of size 776.


Who says an all-food city can't be productive? ;)

ct_supersized_city.jpg


(yes, I modded the palace so that I didn't have to worry about the unhappiness)

In case you're wondering, that's about 470spt! :eek:
 
Apocalyptic said:
How exactly do you guys go about getting cities this big? Allocate everyone to work food only??? Why can't I seem to add workers to cities either?
You need a hospital. Tword the end of the game change all mines to irrigation and and native workers.
 
Take a carefull look at that screenie again.

There's no mines. Every square has been irrigated. With flood plains giving five food each (or supporting 2.5 pop) and grassland four (or 2 pop) the cities can grow pretty quick.

Obviously, there's a lot of corruption there. So this kind of city is ideal. You have 20 some speciallists, all contributing gold or science to your net. In C3C, you can have policemen (cuttind down corruption) or Civil Engineers (2 sheilds added to production per turn for non-unit builds), and then this kind of corrupted city becomes useful. Not that it doesn't have it's uses now, but there are more options in C3C.

As for adding workers, you can't add workers to you city if the city is currently starving. It used ta be that you could add settlers/workers to a city until it maxed out (about size 255, as I recall) but it's an exploit because you can only loose one pop per turn. So people were getting outrageous scores because of all the happy people.
 
I aim for production and density, so my cities remain small. They rarely reach 20.

The thought of milking a game makes me sleepy.
 
The Omega said:
The amount of pollution in those cities is huge......
Yes, but later in the game you can build mass transit and it's not so bad.
 
Randy said:
Yes, but later in the game you can build mass transit and it's not so bad.
I know, it's just that the game I'm playing now, pollution has become such a problem that I've had to change my building style from "Production First, You Must Build Military Faster!" to "Stop Pollution First, It's Making It Impossible To Make Military Fast Enough With The Amount Going On!", so I've started to cringe whenever I see pollution higher than 5 of those triangle things......
 
This is the biggest city I ever saw. But I have to admit it's not 100% natural; the original city of Poitiers had been built one tile NE of the present location thus wasting a wheat and being "only" able to grow to 49 without starvation.
 

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