Don't think so... if there is I can't read it.
Got some more buttons done , that only leaves the 'deathfrenzy' spell.
I will upload buttons in organized archivefiles. (later)
new: 'warpstone meteorite', 'skitterleap', "rodofcorruption", 'seer-warlock'
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generally:
All units will have to be replaced by rat-men units, but basically
skaven foot-units move 1/3rd faster.
skaven uits are relatively cheap to build.
skaven have no cavalry or archers,
skryre specialist troops will have to compensate fo this lack.
I'm thinking that maybe most skaven units will be available to all. but at a highercost.
n.b. Eshin assasins and infiltrators will be available to all, but at 150% the build cost.
or should we just use 'normal scouts' for non-eshin skaven in this example?
skryre warplocks can carry spells produced in a city, in case of miscast:
spells have a 1/2 chance of malfunction, malfunction means 1/2 death of spellitem, 1/2 spell cast on self or random target.
skryre infiltrators can capture spells at unallied universities.
Skaven greyseers are great prophets and these are capable of great magics, without need of items.
Eshin :
invisible scouts, that upgrade to infiltration units.
gutterrunners,nightrunners, assasins with poisonous weapons.
pestilens:
plaguemonks are touger than normal troops.
-plaguemonks with plaguepromotion get a bonus.
cencerbearers-massive collateral destruction + causes pestilence. (carried by plaguemonk units.)
'Plague Cauldron' siegeweapon.
religious building that generates +:happy: per

in city?
Moulder:
-better beast-handlers, slavers
-free breedingpit in capital.
-can have more rare monster units than others.
specials:
Liber Bubonicus (pestilens spellbook)
Vile Cauldron- Pestilens national project- when finished unleashes a virulent plague in all cities of one chosen civ.
Cauldron of a thousand poxes (pestilence national unit) can bombard city, causes plague.
Rod of corruption: some horrible pox upon the enemy
Eshin assasination : kill opponent leader, anarchy for 3 turns, 'new' leader with random traits generated.
Moulder Pit:
can mutate units in city. -can cause death, may transform into moulder-beasts, most just get mutation promotion, casting mutate on a mutant may create a chaos spawn.
Seer-stone(seers only)
fell-blade : increases unit power, and causes negative heal on carrying unit.
dwarf gouger: +1S, +2/2 firststrikes vs dwarves
Sacred standard of the horned rat.