LMR
Back In Green!
thanquol is a grey seer that is a favourite of the council, but i don't think he sits on the counicl himself. but since the others are obscure, thanquol is probably the best
LizardmenRule! said:and i like the diplomatic talk as well. that would be very cool.
bout the leaderhead, who should the leader be? i found these names on the aussie games workshop site: Lord Sneek, Warlord Queek Head-Taker and Lord Morskittar. all are lords of decay who sit on the council of thirteen.
what would be cool, tho, is have the leaderhead as a skaven, but have several other skaven sitting around a table behind him bathed in shadow (see below). this would give more of an indication that the skaven are ruled by a council.
LizardmenRule! said:thanquol is a grey seer that is a favourite of the council, but i don't think he sits on the counicl himself. but since the others are obscure, thanquol is probably the best
. things seem to be moving along nicely!! an anonymous representative of the council is a very good idea. i'm all for thatMr. Do said:Oh yes, just to go further on something Goldflash touched on- a skaven worker should obviously be the skaven slave unit. Gets another skaven unit in the game!

LizardmenRule! said:true, but all the animations happen above ground. unless the irrigation animation is a hole in the ground with a skaven poking his head out to grab some food or something![]()
) so why should rats be any different, in that they enjoy their home habitat more. I'm in no way advocating common sense in this MOD. I just like my rats under ground.
)LizardmenRule! said:well, if you want units underground it'll be half and half: the warmachines would have to be above ground, so would the rat ogre (could you imagine that trying to burrow underground)
LizardmenRule! said:disenfrancised said that some of the units could have a paradrop animation of opening a sewer grate. alter that to digging up from underground, and add a skaven-only improvement called 'tunnel' or something, and give it airport stats and voila, surprise attacks from underground.
this would help to illustrate the use of tunnels

LizardmenRule! said:i just had another idea. the airfield isn't used for anything in the warhammer mod, is it? if not, change the graphics so it looks like a hole in the ground and make it so only the skaven can build it. then give the skaven foot units the re-base air mission so they can move from a city to the 'airfield' quickly. although the AI wouldn't be able to handle that, would it?
i don't mean to be rude, but how's the leaderhead going kinboat?
). i'm thinking of editing kinboats skink worker and settler, like i've done with some other of his lizardmen, for the clan rat slave and skaven settler, and i'll play around with graphics for the skaven-only improvements and stuff
). When I get back I'll work up some previews.
please keep us informed and i look forward to the previews. have fun at the beach
!!