aaglo
Furioso!
Rats: yes.
Skavens: who knows
Skavens: who knows


aaglo said:What's that? A nose? Looks stylish
And about those rats with tunneling (=paradrop) ability: how about making just a single animation, where dirt starts flying from a point in the ground, scattering all over - and that's all. This animation could be used with all skavens, which have the tunneling ability (without requiring to make unique tunneling tunneling animation for each unit)?

drzoidberg said:How about the implemantation of clans. That's something we haven't discussed at all...

aaglo said:Spoken like a true dreamer/requester rather than a do'er.![]()
![]()

Without knowing what Chaos government looks like - aren't Skaven very Feudal by nature - with all the clans and all?LizardmenRule! said:Preferred Government: Chaos
Industrious/Expansionist or at least Industrious/Religious seems to fit Skavens better imho. They may invent some aweinspiring crazy stuff but they can hardly be said to be serious and disciplined scientists(most often they are inspired in fits of insanity due to their regular contact with the otherwordly Warpstone), but they certainly breed and spread fast though.LizardmenRule! said:Civilisation Traits: Scientific, Religious
Warpstone should appear with a starter tech given only to Skaven - and non tradeable of course - so that only Skavens would be aware of the locations of Warpstone (unless other races will also get stuff that requires Warpstone now also that is). This would make sense as the Skaven was originally mutated from 'regular' rats after coming into contact with Warpstone.LizardmenRule! said:...lots of the Skaven creations require warpstone: the warpfire thrower, the ratling gun, the warplightning cannon. so to make these units a source of warpstone would have to be first discovered and then exploited...this could be a serious handicap, especially if most of the skaven foot units are physically weak (less HP). any thoughts?
CyberChrist said:Without knowing what Chaos government looks like - aren't Skaven very Feudal by nature - with all the clans and all?
CyberChrist said:Warpstone should appear with a starter tech given only to Skaven - and non tradeable of course - so that only Skavens would be aware of the locations of Warpstone (unless other races will also get stuff that requires Warpstone now also that is). This would make sense as the Skaven was originally mutated from 'regular' rats after coming into contact with Warpstone.
I'm not arguing.CyberChrist said:Skaven Ogre Rats are mutated even further using Warpstone and are quite strong - but should probably be quite expensive also ... as well as requiring Warpstone to create - heh.
CyberChrist said:Another thing might be to give them a small wonder that allows healing in enemy territory (some Skaven in the top heirarchy eat Warpstone to heal themselves). This should require Warpstone to build also of course.
.
.

CyberChrist said:Regarding Warpstone then the easiest solution would be to simply let Skavens have the Meteoric Iron tech as their bonus start tech. This should give them a little extra time to locate this essential resource and even though it also give them a headstart at building The Cursed Pit (which I actually find rather fitting) then it is a minor advantage at best and under most circumstances acutally a disadvantage since Skavens wont have any tech to trade right from the start.
varwnos said:I planed to make some nomad cities, but i could make skaven ones i guess, if i have a pic
I am not sure if you are misunderstanding what I am saying - there is no changing around of anything with what I suggest. You can assign Meteoric Iron to the Skavens as a start tech without changing the tech tree in any way. Meteoric Iron would still require Smithing as a prerequisite for researching the normal way for other civs. The Pro for the Skaven is obvious, but the Con is that they wont have a start tech to trade with other races (unless someone gets Smithing fast).drzoidberg said:I'm cool with your suggestions Cyberchrist, except in the head start to Meteoric Iron. Loads of people have playtested the existing civs, (including myself) and a ballance has been found with the existing civs. Changing around stuff that might be essential for some peoples strategy I'm not cool with.
The whole point is that Skavens need to be able to see the location of Warpstone from the start, as they were created by their contact with it.drzoidberg said:We could give them a starting technology called "warpstone forging" or something that works in combination with the "meteoric iron" discovery. I know it wouldn't make any sense until they've got warpstone, but for playability it would work. Then we could attach wonders and wotnot to the warpstone forging discovery. They would still be able to build the cursed pit but now on more equal terms.