Ski resort spam

Stringer1313

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Sep 10, 2014
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Does anyone else find the ski resort spam to be kind of cheesy? I never really worry about amenities that much b/c I know I can spam ski resorts like crazy. It feels kind of weird that a builder can build a ski resort with one charge. I think they should expand the distance restriction so that no two ski resorts can be within two tiles of each other (instead of one, as it is now).
 
I think it's perfectly fitting if you are going for a cultural victory. On a broader note, I find it cool that, in addition to turning mountains into Ski Resorts, you can do multiple important things with mountains in this game, which feeds into the bigger point of the map tiles feeling more important than in any other Civ game.
 
Technically every spammable in the game is cheesy.
 
I think it's perfectly fitting if you are going for a cultural victory. On a broader note, I find it cool that, in addition to turning mountains into Ski Resorts, you can do multiple important things with mountains in this game, which feeds into the bigger point of the map tiles feeling more important than in any other Civ game.

Yeah, I definitely like there being something to do with mountains late in the game, it's a new twist. But I do feel that they're so easy to spam, that it ends up being just a ski resort on literally every mountain.

I think it would be better if instead, a ski resort, say, covered the entire mountain range it was in. Even if it still takes a single builder charge, basically you build a resort and you get 1 tourism per mountain in the range. Ideally, maybe you allow people to share a mountain range, in case if a mountain range is in 2 civ's territory. That way, if you're using it for tourism, then a lone peak will only net you 1 tourism.

I would also suggest that for the amenity, you probably need that to come from a different source. Maybe that would be something for the airport - so an airport gives you +1 amenity if there's a ski resort within range of the city? Or maybe the airport becomes a regional bonus - every ski resort within 6 tiles of the airport can now provide an amenity to their closest city?

If you did that, then you would still spam ski resorts since they give you tourism for tiles that don't give it otherwise, but they're not going to be a big source of tourism unless if you have a big mountain range. And you're not just spamming them for an amenity, unless if you invest in building some infrastructure near them.
 
Ski resorts are immune to volcanic eruptions, which I find odd. I guess there is no code in place to allow a neighboring feature to be repaired.
 
I agree that this improvement is a rather boring and one-dimensional: Since appeal of mountains is concreted to 4, there is zero gameplay around picking locations (expect maximizing the number of them or occasionally saving tiles for National Parks) and unless you are the Inca (or again the NP case), you also incur no opportunity cost for making them.
 
They should be limited to max 1 per city (like the golf course), it's kind of absurd as it is right now.
 
They should be limited to max 1 per city (like the golf course), it's kind of absurd as it is right now.

I don't like how it makes the gameplay value the already-overvalued (due to Campus and Holy Site adjacency) Mountain tiles. Mountains are one of the least hospitable places where people resort to living in extreme cases of war or famine. The game mechanics make it seem otherwise.
 
It does make Seaside Resorts a lot less impressive.

Though same could be said about the new cultural improvements too.
 
Definitely one of the features of the game that feels half-baked. I thought it was such a cool idea when I saw the first screenshot, expecting it to be some sort of district and having some dependency on appeal to give its implementation some twist. The fact that you can just spam it on every other mountain is really boring and makes it a feature I rarely bother to use.
 
It's finally fun to do something with mountains. But I think the adjacent passable tile should have a high "Appeal" in order for a ski resort to be placed on the mountain tile itself.

Or perhaps limit the ski resort to one per mountain range per civ, but that might be hard to program, I don't know. Maybe one per city, as was mentioned.
 
I think theyre alright. Even in a culture victory i still spam mines in hills and farms on grasslands more than skis in mts. If those natural preservation were not such a pita then id see even fewer.

Its not the skis fault. It is that theres no competition. The skis are the only improvement, or close to, that go in mountaints. Seaside resorts compete with all the other improvements so they are placed sparingly with care.
 
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