Arguably, a seaside resort could be a district too. Although from how they designed it with seasteads as improvements as well, I'm kind of surprised that stuff like Canals and neighbourhoods aren't simply tile improvements either.
Should be stronger with 1 per city to stop your civ looking silly... but then we have other spammables like Sphinx that have now lost adjacency issues.
Should be stronger with 1 per city to stop your civ looking silly... but then we have other spammables like Sphinx that have now lost adjacency issues.
I suppose, but 4 - 8 tourism doesn't really seem to justify a district slot to me. There are already two districts that provide tourism benefits, and the Neighborhood can give a little bit more. A third and/or fourth tourism district would be excessive. I can see maybe tying them to the Entertainment Complex and Water Park somehow, though. Maybe each district can support three or four Resorts (regardless of type) empire-wide. That would give another reason to build those districts. Or one per city would be reasonable, too, like Golf Courses.
I think there's a Tourism source missing still—I'd like to see an option to turn artifact sites into historical markers. You'd give up the artifact and instead convert the site (within your borders) into a tourism destination.
Ski resorts should be districts that are built on mountains. This would allow the mountains to be used, instead of being a blocking element that increases desirability of surrounding tiles.
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