Skipping techs

A little of topic, but doesn't anybody wonder why you can always skip flight and still be able to build a space ship???? It would be far more logical to make it prerequisite to rocketry.

Rocketry could be developed without flight, and the two are not all that well coupled in history. I think the CIV tree makes sense in that regard.
 
I thought it would be nice to go with this, while Carl is somewhere away doing real life business.

I thought picking easier thing skipping mysticism... Well, while it looks like just skipping border pops with monuments [unless you conquer Shenge that is] it kicks up later on.

First no Monarchy [as you can go in it via monotheism or priesthood both needing forbidden Mysticism] so no HR unless Mids...

Secondary no monarchy means no feudalism. Still not big deal itself just no vassals to ease conquest... No feudalsim menas no guilds, while i would not cry over knights this leads to no banking which results in no replacables... Which clearly means no rifles... no infantry... you got the point.

On another hand no meditation means no philosophy which means no freaking lib to win. And still bulbing education is wise as it is only path to gunpowder...

No philo and no DR means no nationalism. So no drafting, no Taj and no miltary tradition...

What we have left? Trebs, maces, grens, cannons and i believe artilery... More than enough to conquer world as long as I have enough production cities. Maybe GT whipping centre will be required...

As leader picks goes i definitely said no to creative, charisnmatic and portective. To ease myself i wanted spiritual, but that basically leaves me with Ramses. Alternatively i could pick ottomans for janissaries.

It would be emperor epic as i do not have balls to do this on immortal...

Did i miss anything in my planning?..
 
I like to travel to Alpha Centauri without computers, just using an abacus (powered by superconductors) to navigate.
 
i am afraid rocketry need rifling which back all way to mysticism... So no Appollo program...

Honestly i thought of going culture... even without these academies...
 
Actually I think that skipping agriculture might be the easiest of all since agriculture is not required for any techs.

The worst skip would be the wheel. :eek:

NPM
 
Well, if there aren't many rivers it will be a pain finding city sites that can be connected to the trade network; and lack of mobility in your territory will significantly slow you down too. For quick conquest you can get by without cottages but no granaries is also a very harsh blow.
r_rolo is right that the tech tree ends basically the same as Mining since both wheel and mining are needed for metal casting.

And hunting is definitely easiest - like Ag it doesn't block anything except archery, which most is often skipped anyways, and farms >> camps.
 
Why would skipping the wheel would be bad? Perfectly feasible in a pangea ( ok, nothing more advanced that cuiraseer and catapults, but who cares? )

The problem with skipping the wheel is three-fold:

1) No cottages: No the wheel means no pottery and no cottages, thus trade will be somewhat hard to come by. This is not the worst problem however.

2a) No roads: This means you can't link up resources! You could only share resources if you had resources on rivers that flowed through costal towns. Then costal towns (only) could share the resources. This means extremely reduced happy and health caps compared to other skipper scenarios. Plus...

2b) No roads: This means defending your empire and moving troops around will be very difficult.

NPM

P.S. It could be much worse! If pottery were an automatic requirement for writing (instead of an optional one) then writing would also be lost without the wheel. That would close off the vast majority of the remaining tech tree!
 
The problem with skipping the wheel is three-fold:

1) No cottages: No the wheel means no pottery and no cottages, thus trade will be somewhat hard to come by. This is not the worst problem however.

2a) No roads: This means you can't link up resources! You could only share resources if you had resources on rivers that flowed through costal towns. Then costal towns (only) could share the resources. This means extremely reduced happy and health caps compared to other skipper scenarios. Plus...

2b) No roads: This means defending your empire and moving troops around will be very difficult.

NPM

P.S. It could be much worse! If pottery were an automatic requirement for writing (instead of an optional one) then writing would also be lost without the wheel. That would close off the vast majority of the remaining tech tree!

All the things you mentioned are not as bad as you stated. This is self-publicity, but I recently hosted a sucession game where, among other things, none of those were avaliable ....

And about roads: just because you can't do them: it doesn't mean that you don't have them :p
 
Hmmm....this got me thinking. If you have a city that isn't connected to your trade network, and you trade for a happiness resource from an AI, does that city get the benefit or not? I would assume not, but if it did then you'd be better off to trade all of you resources away for AI resources so you could get the benefit in every city.

I'm thinking without roads, you'd be better off conquering most of your cities, hoping that the AI already connected them for you. No cottages? Some people swear by it (here's lookin at you Obsolete.) The biggest disadvantage would be no granary, so whipping loses a lot of it's pizzazz. Holy cow I don't think I've ever typed that word before.
 
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