Slight inaccuracies that we'd like Firaxis to hit

Irkalla

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One small thing that bothers me is that Montezuma mentions that he should sacrifice 10 captives when you meet him. Since the Aztecs counted in 20's, I think he should be sacrificing 20 captives.

What are some things that bother you?
 
Interesting... never knew that. :)

Though, I just looked this up, because it didn't quite make sense to me and here's some information on it, from one source:

https://math.temple.edu/~zit/Native%20American/9%20Aztecs_num.pdf

So, they could indeed count to and represent 10. (2 bars or 10 dots, if written)


Oh, how I miss that sacrificial altar, though... :(
 
That there is a Giant Death Robot, but no Giant Cthulhu Robots

It will be the most terrifying endgame weapon ever


GIANT CTHULHU ROBOT

:c5production: 475

:c5strength: 160

:c5moves: 5

Description: Despite looking a little more than a souped up GDR with a scary eldritch getup, first impressions do matter little when one considers its special abilities, configured by the masked science-priests of Azhskjbarfggjole to sing eternal hymns to the Outer Gods and wreck their foes with Kung Fu magic at the same time

ABILITIES

Emanations of the Nuclear Chaos:

All units, friendly or hostile, receive -20% combat penalty if they are within 2 tiles of a GCR. Additionally when attacking, a GCR has a percentile based chance of displacing enemy units and outright obliterating them if they refuse to retreat - this chance increases as the era of the said units decreases from Information/Future

The Gatekeeper's Armor:

Nuclear missiles and atomic bombs only deal 60% damage to a GCR; heals twice as fast in radioactive terrain
 
One small thing that bothers me is that Montezuma mentions that he should sacrifice 10 captives when you meet him. Since the Aztecs counted in 20's, I think he should be sacrificing 20 captives.

What are some things that bother you?

But maybe he just wanted 10.

It's like a McDonald's meal costs ~5, or how you can buy HALF A DOZEN eggs.
 
That there is a Giant Death Robot, but no Giant Cthulhu Robots

It will be the most terrifying endgame weapon ever

Sir, you are a model for us all to follow.
Ia, ia, Cthulhu Fhtagn.
 
ABILITIES

Emanations of the Nuclear Chaos:

All units, friendly or hostile, receive -20% combat penalty if they are within 2 tiles of a GCR. Additionally when attacking, a GCR has a percentile based chance of displacing enemy units and outright obliterating them if they refuse to retreat - this chance increases as the era of the said units decreases from Information/Future

Actually, I'd change this to:

True Understanding:

All units that view the GCR, friendly or hostile, have a 1% cumulative per turn chance to "see the light". Any unit that does so changes to an uncontrolled (i.e., barbarian) cthuloid spawn that will attack any non-cthuloid units, moving directly away from the GCR whenever possible (to clear a path for it/him).

(For added fun, all spawn have this same ability at a flat 1% per turn for any non-spawn unit that sees them.)

Humans never really do understand that it's a bad idea to wake (create) Cthulhu. This becomes a fun game where there's a good chance that everybody loses.

(Cthuloid spawn: Land units are replaced with deformed monstrosities similar to their prior form, such as tanks moving on tentacles, siege towers with eyes and claws, et cetera. Air units become flying blobs of matter with eyes and tentacles. Sea units become simply masses of tentacles rising out of their hex.)

PS: There can be only one. First one completed is only one completed.
 
Humans never really do understand that it's a bad idea to wake (create) Cthulhu. This becomes a fun game where there's a good chance that everybody loses.

PS: There can be only one. First one completed is only one completed.

Iunno, that doesn't fit the theme of conquering the world with increasingly deranged overpowered potent weapons. Plus it'll take a lot more coding work and graphics whatnot than the main idea, seeing how its just based off a simple rework of the new Polish Hussars' ability.

But using the unit wonder construction bonus (for AI) for this would be good. No wonder units in the game after all, it needs to be filled in with *something*
 
But using the unit wonder construction bonus (for AI) for this would be good. No wonder units in the game after all, it needs to be filled in with *something*

And Cthulhu would certainly make one wonder.


PS: Having him/it change observing units to a new force that wants to eliminate everybody, well, that would certainly introduce the old idea of our own technology wiping us out.
 
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