Slower pace mods

FiReFTW

Chieftain
Joined
Jun 1, 2012
Messages
30
I enjoy slower pace and I was wondering if there are any mods for that?

Something to really slow down the progression through time and make each era last longer.

Ive stumbled upon a few mods like 8 ages of time and historic speed I believe, but ive read comments from people on them and they say the mods are good but the problem is the unit spam, because the cost of units and buildings does not change, so it ends up being a huge spam of units as time goes on.

Does anyone know the best mod/combination of mods to make something like this but not with a huge unit spam?
 
I enjoy slower pace and I was wondering if there are any mods for that?

Something to really slow down the progression through time and make each era last longer.

Ive stumbled upon a few mods like 8 ages of time and historic speed I believe, but ive read comments from people on them and they say the mods are good but the problem is the unit spam, because the cost of units and buildings does not change, so it ends up being a huge spam of units as time goes on.

Does anyone know the best mod/combination of mods to make something like this but not with a huge unit spam?
Game speed settings modify both tech time and unit/ building cost.
If you disagree with the exact implementation - perhaps you feel tech should cost X more, but units should only cost Y more- that is a very very simple number change in one game table.
 
I use 8 Ages of Pace. It says it’s updated for GS but I’m not convinced it’s working currently, as my games still seem to fly by. I haven’t experienced any unit spam with the mod either way.

Are you using the GS updated version? It is specific for GS.

Mine is working fine at least.
 
I use 8 Ages of Pace. It says it’s updated for GS but I’m not convinced it’s working currently, as my games still seem to fly by. I haven’t experienced any unit spam with the mod either way.
I'm not convinced it is working quite right either. If nothing else it seems the whole world enters dark ages and golden ages together (i.e. the balance of era score isn't quite right) so I've recently disabled it.
 
Why not just use marathon speed instead of unbalanced mods?
Are those mods well balanced? Do I need GP Cost Balancing etc?

Ok so in case someone is wondering I am currently using these mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=1257647415

https://steamcommunity.com/sharedfiles/filedetails/?id=1509346782


The first one slows down the pace alot, and 2nd adds maintenance to units and buildings making it much harder to spam units.

So far after 100 turns its looking very promising, but will report after some more testing.
 
Why not just use marathon speed instead of unbalanced mods?
Are those mods well balanced? Do I need GP Cost Balancing etc?

Because as someone who plays marathon 95% of the time, my games rarely see more than 800 turns out of the possible 1500. And that's not because I'm some super player who wins before the last couple of era's often either :(
 
There is a mod that can let You extend games pace based on Your chosen settings: Take your Time Ultimate - Slower Research Trees
https://steamcommunity.com/sharedfiles/filedetails/?id=2176927489
However it still does need some other balancing additions (like production costs, maintenance costs, policy tweaks).
When trying to mod a pace beyond marathon, testing stretches in time to get to a balanced-ish state.
I myself mostly play with current changes:
Techs/Civics costs x4
Eureka/Inspiration Boosts 30%
Techs/Civics costs when ahead +80%
Techs/Civics costs when behind -40%
Minimum Era Time x2 (although might change it to 3)
Maximum Era Time x4
Great People Costs x4
Production Costs x3 (Districts/Buildings/Units/Projects)
Climate Changes need x4 more CO2
Age Points x2.5 (for getting Normal/Golden Era)
City Growth Threshold x3 Exponent x2
Maintenance Costs x2 (Buildings/Units)
and Yet to make any changes for certain Policies.
 
Age Points x2.5 (for getting Normal/Golden Era)

Does it let you make that change now? Last I looked, it didn't, and it was way to easy to get golden ages.
 
Does it let you make that change now? Last I looked, it didn't, and it was way to easy to get golden ages.
Looks like it works

Code:
---------------------------------------------------------
-- Adjust Dark and Golden Age
---------------------------------------------------------
UPDATE GlobalParameters
SET Value = Value*2
WHERE Name = 'DARK_AGE_SCORE_BASE_THRESHOLD';

UPDATE GlobalParameters
SET Value = Value*2
WHERE Name = 'GOLDEN_AGE_SCORE_BASE_THRESHOLD';

UPDATE GlobalParameters
SET Value = Value*2
WHERE Name = 'THRESHOLD_SHIFT_PER_PAST_DARK_AGE';

UPDATE GlobalParameters
SET Value = Value*2
WHERE Name = 'THRESHOLD_SHIFT_PER_PAST_GOLDEN_AGE';

 
I use the Take Your Time mod and I currently use 1.75/2x slower for both science and culture, and moderate increase per era. Everything else is calculated.
 
Why not just use marathon speed instead of unbalanced mods?
Are those mods well balanced? Do I need GP Cost Balancing etc?

Because marathon also slows production down. Marathon still runs into the problem by the time it takes you to build a unit, you’ve researched enough techs to make them obsolete. When I play with pacing mods, I want to slow down the tech/civic rate but not everything else. It’s the relative pacing that matters for me.
 
Because marathon also slows production down. Marathon still runs into the problem by the time it takes you to build a unit, you’ve researched enough techs to make them obsolete. When I play with pacing mods, I want to slow down the tech/civic rate but not everything else. It’s the relative pacing that matters for me.

No, that's a huge exaggeration. You have plenty of time to use the units you build.
 
No, that's a huge exaggeration. You have plenty of time to use the units you build.

In the early game yes, in the late game definitely not. Once you reach the industrial era, it takes maybe 25 turns to research an entire eras worth of techs - usually less. Often you need to research a lot fewer techs to get to the next military upgrade (tanks into modern armor for example can be done in as few as three techs). It often takes 10+ turns to produce modern units, and given how long it can take before they reach the front lines, often they are obsolete by the time they see action. It's very impractical to build late game units. To get reasonable use out of them you have to either upgrade them or buy them.
 
I like playing on Epic speed and since the improvements to scaling even Marathon has become better. However, there are still serious issues left - the AI is left behind with strategic ressource managment ( [NFP] - [1.0.6.9] AI strategic ressource storing/trading logic puts it behind on Epic/Marathon game speeds | CivFanatics Forums ) and if you play on bigger maps, Marathon games are prone to be impossible to continue at some point ( [NFP] - [1.0.6.9] Impossible to continue game when Patronate resolution comes up and all GPs are taken | CivFanatics Forums )
 
I enjoy slower pace and I was wondering if there are any mods for that?

Something to really slow down the progression through time and make each era last longer.

Ive stumbled upon a few mods like 8 ages of time and historic speed I believe, but ive read comments from people on them and they say the mods are good but the problem is the unit spam, because the cost of units and buildings does not change, so it ends up being a huge spam of units as time goes on.

Does anyone know the best mod/combination of mods to make something like this but not with a huge unit spam?

Just get Take Your Time Ultimate.

It does everything you want, and you can adjust your own variables inside the setup menu. Super easy to use.
 
Back
Top Bottom