Slower research mod?

ironduck

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Joined
Oct 13, 2002
Messages
6,561
Has anyone released a mod yet that simply increases research time? I don't want to increase production (which seems to be part of those other 'balance' mods), simply to increase the cost of techs (and also the price of research agreements I suppose).

I like the balance in general, everything just progresses too quickly. I like playing on Epic speed (Marathon takes too long to produce anything), but even then most units become obsolete too fast.

Something like a 1.5 to 2x multiplier for all tech costs would be ideal for me!
 
Economy mod does increases research times but only modestly decreases unit/building costs.
 
I've not tried it myself, but wouldn't something like this work as a SQL file mod
Code:
UPDATE Technologies SET 'Cost' = Cost*2 WHERE Cost > 0;
That should set every tech that has a cost at twice its original price.
 
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