Smart
King
Great trades, why we didn't noticed earlier that some civs can trade contacts?
I checked the save - we still have RoP with Zulu, mb you forgot to write something?
Pre-turn: Arabia and Mongols have iron which we may buy later. Anarchy will be ended in two turns. We are running at negative gpt (-66) because we are paying for Engineering to Korea We can't use this tech anyway, would be better to get it from GL too.
I changed clowns to scientists in the some towns, it will not affect happiness anyway.
Turn 1 - 550 AD: Sent Southern army to pillage Inca. Nothern army will fight with help of catapults.
Turn 2 - 560 AD: Anarchy is over. MMed all towns to fit new goverment.
Sold ivory to Arabia for territory map and 345 gold
Investigated Zimbabwe:
I'll stop here for discussion. There are 10 muskets and artillery in that city. How many units do we need to take that it? We have only one chance in this game...
I think that we will not be able to survive against TONS of cavs in our main cities and also cavs will attack GL city in one turn, even if we will cut roads because cavalry have 3 movement points. Maybe it would be better to delay destroying Inca and do something with our military at first? In current position we will get conquest defeat in a few turns after declaring war on Zulu
I checked the save - we still have RoP with Zulu, mb you forgot to write something?
Pre-turn: Arabia and Mongols have iron which we may buy later. Anarchy will be ended in two turns. We are running at negative gpt (-66) because we are paying for Engineering to Korea We can't use this tech anyway, would be better to get it from GL too.
I changed clowns to scientists in the some towns, it will not affect happiness anyway.
Turn 1 - 550 AD: Sent Southern army to pillage Inca. Nothern army will fight with help of catapults.
Turn 2 - 560 AD: Anarchy is over. MMed all towns to fit new goverment.
Sold ivory to Arabia for territory map and 345 gold
Investigated Zimbabwe:
I'll stop here for discussion. There are 10 muskets and artillery in that city. How many units do we need to take that it? We have only one chance in this game...
I think that we will not be able to survive against TONS of cavs in our main cities and also cavs will attack GL city in one turn, even if we will cut roads because cavalry have 3 movement points. Maybe it would be better to delay destroying Inca and do something with our military at first? In current position we will get conquest defeat in a few turns after declaring war on Zulu