SMACX AI Growth mod version 1.28

bvanevery

Warlord
Joined
Dec 8, 2011
Messages
174
Location
Asheville NC
I've been very lazy about announcing new versions of my mod here. Up to 1.28 now. It might be the last version that makes any rule changes. I might make some dialogue changes, but life priorities aren't pushing me to do that, as there would be no gameplay impact.

To be honest I announce on Reddit nowadays and am not much bothering with elsewhere. /r/4Xgaming has got way more traffic than this forum has, and even the moribund /r/alphacentauri has had more posts lately than this forum does. I hope this doesn't make anyone sore, but when I get 90% of my downloads from 1 place, and I only get another 2% from like 7 other places, well it affects my willingness to do the work.

That said, I am subscribed, I do get notification on replies to my post, and I'm happy to answer any questions about the latest version of my mod. Ask away! Otherwise, feel free to read its homepage, download, and try it out.
 
Thanks for the response! I've actually released 1.32, although the rate of change is quite a bit slower than it used to be.
 
I also appreciate your work on the game. You might consider uploading some of your files to CivFanatics, even if your links point elsewhere. Doing so will improve the chances that the files will continue to exist in the future. If you decide to do so, let me know if you run into any problems (such as running into file size limits on uploads). Thanks again.
 
I'll think about that if my mod reaches some kind of "final cut". What I seem to be actually experiencing, is a sort of "long tail" effect on development. Well I suppose it takes time to accumulate playtesters who give a lot of feedback on what I've done right or wrong.
 
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