footslogger
Warlord
Now that we have had a chance to see quite a lot of gameplay (early and mid game anyway) and with less than two months to release, I thought it might be a good idea to list a few things that bug us and we would like to see changed. I mean small, sensible, doable changes, not 'please change the graphical style' or (God help us) 'please include the following civs'. We know the devs read this board and, who knows, they might even agree with one or two suggestions and act on them. The more slimline Teddy possibly came about this way. Here are a couple of thoughts of my own:
1) When players have acquired works of art other civ leaders pop up at frequent intervals offering to buy them. This would drive me nuts after a while. Can they please take no for an answer, at least for a much longer period than seems to be the case at present.
2) Combat AI is important to me. We've mainly seen barb combat up to now and it does seem smarter and a decent challenge early on. What city attacks we have seen have not been well done though, just units arriving in dribs and drabs. I'd like there to be a minimum of about 6 units and a support unit or two arriving in force when a city attack (rather than just pillaging) is intended, so that at least there is the possibility of success. From what I understand this kind of programming can be done quite close to release.
3) Some messages have flashed on and off the screen too quickly to be read, so a bit longer on screen please.
4) I haven't seen notification when a trader unit gets captured or destroyed, ending a trade route. It would be useful to hear about it immediately and not find out by chance. Apologies if this is already in the game, but I haven't seen it.
1) When players have acquired works of art other civ leaders pop up at frequent intervals offering to buy them. This would drive me nuts after a while. Can they please take no for an answer, at least for a much longer period than seems to be the case at present.
2) Combat AI is important to me. We've mainly seen barb combat up to now and it does seem smarter and a decent challenge early on. What city attacks we have seen have not been well done though, just units arriving in dribs and drabs. I'd like there to be a minimum of about 6 units and a support unit or two arriving in force when a city attack (rather than just pillaging) is intended, so that at least there is the possibility of success. From what I understand this kind of programming can be done quite close to release.
3) Some messages have flashed on and off the screen too quickly to be read, so a bit longer on screen please.
4) I haven't seen notification when a trader unit gets captured or destroyed, ending a trade route. It would be useful to hear about it immediately and not find out by chance. Apologies if this is already in the game, but I haven't seen it.