i suggest it's better not to change the name, keep it as it is. we can simply add "for VP" or "compatible with VP". anyways, i'm glad to be of help.Quick update - sorry I've been offline for the past couple of days - have been putting in double shifts trying to finally nail the WW1 scenario to the ground. I think I've just about made all the changes/additions/deletions I planned on (even added most of V2's plan into the current version).
And I have to tell ya, it's beautiful...
I firmly believe it captures the epic scope of the war in Europe, and provides a deeply immersive playing experience - with the custom units, naming conventions, national promotions, etc. It's a pretty rich tapestry of artwork that really pulls you into the game.
I worked very hard on getting the AI to put up a much better fight. The various civs steer their forces to meet national objectives in a somewhat rational manner, looking like they are actually being maneuvered by a real player. I also added a large amount of free units spawning throughout the game, so the AI will put up an even better fight.
All-in-all, I think it's about the best mod I've put together. I only wished I'd started on a smaller map, so perhaps it would be a bit more stable/shorter turn waiting times, but it is what it is....
Anyways, I'm finishing up on the Steam screenshots/slides, adding captions to the slides so they make more sense. The narrative is written, and the website more or less finished. Still want to run through a quick test game in the morning to make sure it's all working, and hope to publish soon thereafter. I know I've said that before, but this time, I really, really, really mean it...
Just wanted to let you know I haven't forgotten about y'all - and the spectacular work you're doing. I'm hoping that if the scenario goes out tomorrow, I can get to the "fix" list for the WAW mod. I really want to nail down the tech tree most of all - as it directly impacts what you're trying to do with the VP-friendly version of WAW (do we need a project name for this???).
The list of recommended changes is a bit lengthy, but none of the changes look to be to difficult/time consuming to implement. I'm hoping this means I can finish the "v2" of the mod sometime mid-week next. Which should then free up time to work on the VP version - hopefully with a "stable" tech tree.
Well, that's the plan anyways... Appreciate all the hard work, and patience in keeping this project moving forward.
edit: making AI smarter is the hardest part in my opinion. keep it up!
edit 2: now that i've been exposed to modding, i think all you need to consider in making a compatibility here are aligning tech trees and balancing costs. let twaw be twaw.
Spoiler :
this may be off topic, i finally finished adding FW (those you left behind) and Mtafm into tWaW+VP. this will be the last mod i'll add as putting more mods isn't healthy. too much of something is bad.

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