sman1975
Emperor
Glad you're back! You can't imagine how much uncertainty I was experiencing about what to do with this mod.... 
I think you're idea about "skipping" EE makes sense logically, but I've had a bunch of players asking about EE compatibility in my mods, but only 1 ever asked about JFDLC (ever). If the developers are no longer "supporting" EE, it makes sense to only work with the newer version.
But, TBH, I was hoping the compatibility script for EE would consist primarily of a sql statement that added a couple of numbers to the GridX values in the latter techs, and maybe adjust a few prereqs. Maybe a bit of a balancing, then off to the races....
Of course, I don't know EE well, although I experimented with it a few years ago.
But, not to put the cart before the horse... After reading your posts, I think I'd like to put the VP compatible tWaW mod on Civfanatics, and not advertise it very much (lots of "under development" caveats) - until you have a chance to kick the tires a bit.
I mean, I tested it for a few hours - ran through a couple of Quick games on a medium map, starting in the Renaissance Era. Played just fine for me (with all 6 VP mods loaded) - I didn't notice any difference, actually. But, I'm no expert on the extensive work you did with the balancing aspect - which is more important than simply getting the new mod to simply not crash.
I've included the compatible mods .MODINFO file, and the folder with the compat scripts (although only the 'VoxPopuli.sql' file is used) for review. I think I caught most of your changes, but it's easy to miss things buried in the various files.
When we add the JFDLC changes, that script will load after the VP scripts (going from more popular to less popular) and use 2 tests in all its changes - testing first for itself (JFDLC) to see if it's loaded, and then for (VP) to see if it's loaded. Unless the changes are smallish/touching different areas than VP, the adding of JFDLC is going to be even more complex. A 3rd mod beyond that would be even moreso.
Will post the new mod in a bit. Thanks again for all the help!
EDIT: It's posted:
https://forums.civfanatics.com/reso...-vox-populi-compatible-version-testing.27162/
I don't plan on telling anyone else, but a few players who are interested might stumble across the mod. Since it seems kinda stable, this doesn't bother me too much.

I think you're idea about "skipping" EE makes sense logically, but I've had a bunch of players asking about EE compatibility in my mods, but only 1 ever asked about JFDLC (ever). If the developers are no longer "supporting" EE, it makes sense to only work with the newer version.
But, TBH, I was hoping the compatibility script for EE would consist primarily of a sql statement that added a couple of numbers to the GridX values in the latter techs, and maybe adjust a few prereqs. Maybe a bit of a balancing, then off to the races....
Of course, I don't know EE well, although I experimented with it a few years ago.
But, not to put the cart before the horse... After reading your posts, I think I'd like to put the VP compatible tWaW mod on Civfanatics, and not advertise it very much (lots of "under development" caveats) - until you have a chance to kick the tires a bit.
I mean, I tested it for a few hours - ran through a couple of Quick games on a medium map, starting in the Renaissance Era. Played just fine for me (with all 6 VP mods loaded) - I didn't notice any difference, actually. But, I'm no expert on the extensive work you did with the balancing aspect - which is more important than simply getting the new mod to simply not crash.
I've included the compatible mods .MODINFO file, and the folder with the compat scripts (although only the 'VoxPopuli.sql' file is used) for review. I think I caught most of your changes, but it's easy to miss things buried in the various files.
When we add the JFDLC changes, that script will load after the VP scripts (going from more popular to less popular) and use 2 tests in all its changes - testing first for itself (JFDLC) to see if it's loaded, and then for (VP) to see if it's loaded. Unless the changes are smallish/touching different areas than VP, the adding of JFDLC is going to be even more complex. A 3rd mod beyond that would be even moreso.
Will post the new mod in a bit. Thanks again for all the help!
EDIT: It's posted:
https://forums.civfanatics.com/reso...-vox-populi-compatible-version-testing.27162/
I don't plan on telling anyone else, but a few players who are interested might stumble across the mod. Since it seems kinda stable, this doesn't bother me too much.
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