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Smoother Difficulty 1.4

Better difficulty curve for Civ VI

  1. KrumStrashni

    KrumStrashni Warlord

    Joined:
    Jan 27, 2011
    Messages:
    128
  2. Makarya

    Makarya Chieftain

    Joined:
    Jul 25, 2018
    Messages:
    21
    Not the same. I was a user of this mod and made myself a new one. So important inspiration.
     
    [to_xp]Gekko likes this.
  3. Bitterman

    Bitterman Warlord

    Joined:
    Mar 1, 2018
    Messages:
    226
    Gender:
    Male
    Location:
    Granada, Spain
    What is different?

    Not that I care, the OP of this is currently gone since 2 years or so and will probably not be coming to fix this, so I'm downloading your mod.
     
  4. Makarya

    Makarya Chieftain

    Joined:
    Jul 25, 2018
    Messages:
    21
    Currently i put no bonus per era. But i intend to do so.
    For now IA still get their builder.
    No bonus vs barbarian. No Players penalty.

    Biggest difference is that i gave a bonus in growth.

    Overall i'm still working on coding and hope to provide follow up on number and new modification in the future. For example i thinking on flat food bonus cause sometimes IA city get stuck at really low population due to poor food management.
     
  5. KrumStrashni

    KrumStrashni Warlord

    Joined:
    Jan 27, 2011
    Messages:
    128
    Thanks for doing that.
     
  6. schwarzpol

    schwarzpol Chieftain

    Joined:
    Oct 25, 2016
    Messages:
    4
    That is one way to fix it, but it can also be done without altering the game files. The problem is that in GS by default DLCs load before mods. So a load order value >1 has to be added in the .modinfo file. So the "update database" section of that file should look something like this:

    <UpdateDatabase id="SmootherDifficultyComponent">
    <Properties>
    <LoadOrder>9999</LoadOrder>
    </Properties>
    <Items>
    <File>StartUnits.sql</File>
    <File>NewDifficulties.sql</File>
    <File>Requirements.sql</File>
    <File>EraScaling.sql</File>
    <File>Combat.sql</File>
    <File>Amenities.sql</File>
    <File>PlayerPenalties.sql</File>
    </Items>
    </UpdateDatabase>

    I'm currently working on a version where I fix this, add future era scaling, and add tourism scaling.
     
    glider1 likes this.
  7. schwarzpol

    schwarzpol Chieftain

    Joined:
    Oct 25, 2016
    Messages:
    4
  8. Bitterman

    Bitterman Warlord

    Joined:
    Mar 1, 2018
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    226
    Gender:
    Male
    Location:
    Granada, Spain
    If I manage to get home for this weekend I will try to test it.

    So AI produces now more tourism or it is more difficult to win cultural victory (or both)?
     
  9. Leathaface

    Leathaface Emperor

    Joined:
    Mar 11, 2012
    Messages:
    1,720
    Gender:
    Male
    Location:
    Cork, Ireland
    Does Smooth Difficulty increase the difficulty of the game? I play on Immortal and I win with ease every time unless I get conquered in the first 100 turns.
     
  10. Bitterman

    Bitterman Warlord

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    Gender:
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    Granada, Spain
    Yes of course it does increase difficulty, especially in science is much more difficult to stay between the first ones.
     
  11. vladisimo

    vladisimo Chieftain

    Joined:
    Jan 9, 2019
    Messages:
    53
    Gender:
    Male
    Ok so which are the modifiers exactly in this mod cause I don't get it anymore since there are so many different numbers thrown around.So I play on emperor and in the base game it's supposed to give 16% more science to the AI's, and in this mod it gives 32% ?Is that how it goes?
     
  12. Smity2k1

    Smity2k1 Warlord

    Joined:
    Jan 10, 2015
    Messages:
    226
    I'm using this in conjunction with Real Strategy and I think the tourism bonus could use some slight scaling after the June patch from Firaxis overhauled production and tech/civic balance.

    So far that's the best AI I've gotten so far - lost two games in a row! (Culture and Religion on Demi-God and Immortal)
     
  13. the Falcon

    the Falcon Chieftain

    Joined:
    Nov 6, 2006
    Messages:
    76
    Can you upload your mod here or to GitHub, too, please? I own the game only on iOS, so I cannot download any mods from Steam (can't subscribe when you don't own the Steam version of the game). And RushSecond's version here won't run on iOS at all because it's "incompatible". :sad:

    Also, uploading to GitHub would make it easier to compare the different versions of your mod and roll my own. :)
     
    Last edited: Sep 28, 2019

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