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Smoother Difficulty 1.4

Not the same. I was a user of this mod and made myself a new one. So important inspiration.
What is different?

Not that I care, the OP of this is currently gone since 2 years or so and will probably not be coming to fix this, so I'm downloading your mod.
 
Currently i put no bonus per era. But i intend to do so.
For now IA still get their builder.
No bonus vs barbarian. No Players penalty.

Biggest difference is that i gave a bonus in growth.

Overall i'm still working on coding and hope to provide follow up on number and new modification in the future. For example i thinking on flat food bonus cause sometimes IA city get stuck at really low population due to poor food management.
 
I had the same problem. Try delete this line: <Row Era="ERA_ANCIENT" Unit="UNIT_SETTLER" AiOnly="true" MinDifficulty="DIFFICULTY_EMPEROR" DifficultyDelta="0.5" OnDistrictCreated="true"/>
in this folder:

...\Sid Meier's Civilization 6\DLC\Expansion2\Data\Expansion1_Eras.xml

If it doesn't work check another DLC folders and search for line above.

That is one way to fix it, but it can also be done without altering the game files. The problem is that in GS by default DLCs load before mods. So a load order value >1 has to be added in the .modinfo file. So the "update database" section of that file should look something like this:

<UpdateDatabase id="SmootherDifficultyComponent">
<Properties>
<LoadOrder>9999</LoadOrder>
</Properties>
<Items>
<File>StartUnits.sql</File>
<File>NewDifficulties.sql</File>
<File>Requirements.sql</File>
<File>EraScaling.sql</File>
<File>Combat.sql</File>
<File>Amenities.sql</File>
<File>PlayerPenalties.sql</File>
</Items>
</UpdateDatabase>

I'm currently working on a version where I fix this, add future era scaling, and add tourism scaling.
 
Does Smooth Difficulty increase the difficulty of the game? I play on Immortal and I win with ease every time unless I get conquered in the first 100 turns.
 
Ok so which are the modifiers exactly in this mod cause I don't get it anymore since there are so many different numbers thrown around.So I play on emperor and in the base game it's supposed to give 16% more science to the AI's, and in this mod it gives 32% ?Is that how it goes?
 
I'm using this in conjunction with Real Strategy and I think the tourism bonus could use some slight scaling after the June patch from Firaxis overhauled production and tech/civic balance.

So far that's the best AI I've gotten so far - lost two games in a row! (Culture and Religion on Demi-God and Immortal)
 
Finished an updated version with added tourism scaling: https://steamcommunity.com/sharedfiles/filedetails/?id=1673479392
To RushSecond: if you would like me to remove it, tell me.
I could use some help testing the values for tourism scaling.
Can you upload your mod here or to GitHub, too, please? I own the game only on iOS, so I cannot download any mods from Steam (can't subscribe when you don't own the Steam version of the game). And RushSecond's version here won't run on iOS at all because it's "incompatible". :sad:

Also, uploading to GitHub would make it easier to compare the different versions of your mod and roll my own. :)
 
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Since the last update is fairly old now, do people feel that the changes are still relevant? I.e. have some of these tweaks been applied in update or in a more comprehensive mod?

Would you (do you) still apply it to a game that you would start today?

Thanks.
 
Since the last update is fairly old now, do people feel that the changes are still relevant? I.e. have some of these tweaks been applied in update or in a more comprehensive mod?

Would you (do you) still apply it to a game that you would start today?

Thanks.
Absolutely.
 
I still use it, yes. Not sure if it's perfect because I also mod everything else, but it is certainly a better experience than not using it!
 
Does anyone know if this mod removes starting techs/civics for the AI at higher difficulty levels?

I couldn't understand from the description.
 
Hi, Is this compatible with new frontier and leader pass? It hasn't been updated in a long time. I like the overall premise, but adding new difficulty levels seems excessive, unneccessary, and a bit silly. I think Real Strategy might be the best one to try at this point.

Another way to make single player games more interesting is to hot seat them as multiplayer and play two different civs. The main disadvantage is the lack of surprise, but it will force you to care more about defense, and lets you create some actual competition over important strategic city states that should've been present. When you start to get a huge towering advantage over everyone else, that is a good time for an intense internal war. Make alliances with different civs, and then drag the whole world into your wars. Having two opposing powerhouses is very different then having one. Instead of everyone being hopeless, their efforts in that case could actually tip the scales.
 
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