I'm playing a game with Smoother Difficulties but have tried altering the values somewhat. Now I'm seeing two runaway civs with science output rising quickly over some turns to ~150 (may be an era shift but at least one of them have also done some conquering). I've always been leading the game, also tech-wise, so 'm worried that I may have messed something up. The civs are also from mods so I'm trying to rule out bugs/incompatibility.
Problem is that I don't really understand how the numbers work, so I'm hoping for some help here.The numbers (concerning science) that I'm using right now are:
UPDATE ModifierArguments SET Extra=11 WHERE ModifierId="HIGH_DIFFICULTY_SCIENCE_SCALING" AND Name="Amount";
('SCIENCE_SCALING_CLASSICAL', 'Amount', 'LinearScaleFromDefaultHandicap', 0, 4),
('SCIENCE_SCALING_MEDIEVAL', 'Amount', 'LinearScaleFromDefaultHandicap', 0, 2),
('SCIENCE_SCALING_RENAISSANCE', 'Amount', 'LinearScaleFromDefaultHandicap', 0, 3),
('SCIENCE_SCALING_INDUSTRIAL', 'Amount', 'LinearScaleFromDefaultHandicap', 0, 2),
('SCIENCE_SCALING_MODERN', 'Amount', 'LinearScaleFromDefaultHandicap', 0, 1),
('SCIENCE_SCALING_ATOMIC', 'Amount', 'LinearScaleFromDefaultHandicap', 0, 1),
('SCIENCE_SCALING_INFO', 'Amount', 'LinearScaleFromDefaultHandicap', 0, 1),
And yes, they've been buffed because I've felt that the AI was getting behind in previous games, but maybe I just abandoned the game(-s) before the bonusses kicked in.
The way I think it works is this:
AI gets a flat bonus from game start based on "HIGH_DIFFICULTY_SCIENCE_SCALING x difficulty level" (I'm guessing there's a number for each difficulty level?)
AI gets a bonus that scales AI era, difficulty level, number of cities (???), e.g."(SCIENCE_SCALING_CLASSICAL x SCIENCE_SCALING_MEDIEVAL times) x difficulty level x #cities", e.g. something like (1.04*1.02*3*10) with my scaling figures, difficulty level=3 and #cities=10
Could someone help me clarify?
EDIT: One of the AI civs went from 70 to 147 science/turn from turn 155 to 165 without increasing #cities
\Skodkim