yesHi,
Does the mod still work with the latest patches?
from 1.4 changelog:
All bonuses that depend on game era (science, culture, and now amenities and combat strength) now depend on each individual AIs progress, instead of the progress of the game leader. An AI in the Medieval era will only get era-scaling bonuses from Medieval even if someone else is in a later era.
I've enabled scaling for Faith as well as the other yields, attached:
I'd recommend using this alongside with Yield bias typo fix so AIs don't get too much faith making grabbing a religion impossible
Sweet, can you elaborate on this a little? Is it same % as the Base Science & Culture Bonus, Per Era Science & Culture Bonus, Gold and Production Bonus, or something else? Perhaps an updated table (one on overview page) can help?
Have you taken over this from @RushSecond now?