Snaitf's Great General

thx again Kristine...

I was searching though those files but I was looking for the the original format (the one in greatpeople) and missed the unique format listing all the name...

that was my bad I should have look more carefully...

*rolls up sleeves*

guess I'm gonna have to edit all those names again...

since the original great people will be replaced by this mod...(right? I saw this file also list the original great people too...)

thanks again for the help
 
Is it possible to add more names to the Great general's list? (following the format)

or are you limited to the amount already listed?

I dont worry about utilizing all the names or not since I usually play w/o time limit

Currently I am playing to conquer the WORLD vs 17 other IA (only 5 are left)

and the year is 3126 (or around that year)

Great Peeps are still being "born" so I have no problem having a long list of great peeps



My question is... can it be done?

thank for your help
 
What building allow to make soldiers in cities?
 
Officer Reene said:
Is it possible to add more names to the Great general's list? (following the format)

or are you limited to the amount already listed?

I dont worry about utilizing all the names or not since I usually play w/o time limit

Currently I am playing to conquer the WORLD vs 17 other IA (only 5 are left)

and the year is 3126 (or around that year)

Great Peeps are still being "born" so I have no problem having a long list of great peeps



My question is... can it be done?

thank for your help


Officer Reene,

Yes, more names can be added, just reply here and I bet he would be more than happy to add them...
 
TheLopez said:
Officer Reene,

Yes, more names can be added, just reply here and I bet he would be more than happy to add them...


He doesnt need to go through all that trouble

I can do it myself if it a simple thing as adding names to that file..

(following his format)

but if I got to add code or modify code...(if a certain # determines how many names are allowed, ex like 10 names are allowed... but I want to add another 10 names so I would have to change something to meet the new 20 name list...etc.)

just tell what I need to do...


I would think that I can add more names to the list without hurting the overall list...

I dont want him to do something that would take from his free time, if I can do it myself...
 
Officer Reene said:
He doesnt need to go through all that trouble

I can do it myself if it a simple thing as adding names to that file..

(following his format)

but if I got to add code or modify code...(if a certain # determines how many names are allowed, ex like 10 names are allowed... but I want to add another 10 names so I would have to change something to meet the new 20 name list...etc.)

just tell what I need to do...


I would think that I can add more names to the list without hurting the overall list...

I dont want him to do something that would take from his free time, if I can do it myself...
You just need to look at the CIV4UnitInfo.xml file at the bottom of the file. Just do a search for one of the general names in the mod.
 
TheLopez said:
You just need to look at the CIV4UnitInfo.xml file at the bottom of the file. Just do a search for one of the general names in the mod.


I found them... but my question is whether I can just add names to the list (following the format) and it would work in the mod w/o problems ...

or


I can only modify the names (but not add anymore to the list)


I much rather add names because I usually play with no time limit and therefore want alot of Great General Names...
 
Officer Reene said:
I found them... but my question is whether I can just add names to the list (following the format) and it would work in the mod w/o problems ...

or


I can only modify the names (but not add anymore to the list)


I much rather add names because I usually play with no time limit and therefore want alot of Great General Names...
You should be able to do both add names and modify names without any problems.
 
TheLopez said:
You should be able to do both add names and modify names without any problems.


ok thanks for your help
 
This is a cool mod... One thing about the name... a 'soldier' doesn't exactly imply specialist, perhaps the name 'commander' or 'captain' would better suit? I'm not sure if this is implemented since I haven't read through all the pages, but some prerequisites for soldier specialists would be nice, lets say you make a barracks and that allows one soldier, you make the Heroic Epic, which would allow two.

I know this is a far-off idea, but it would be cool if you could send out Great Generals out into the field and have them give bonuses to adjacent/stacked units, much like auras in Warcraft III/WoW. I don't know much about coding but the effect would be similar to a Medic II promotion affecting nearby units. Maybe give it a 10%-20% strength bonus. This would only apply to earlier ages of warfare though where generals would inspire their troops by being present on the battlefield, nowdays generals sit in air-conditioned offices. This 'aura' effect could be made obsolete by Assembly Line, where Infantry start popping up.
 
Patriarch said:
This is a cool mod... One thing about the name... a 'soldier' doesn't exactly imply specialist, perhaps the name 'commander' or 'captain' would better suit? I'm not sure if this is implemented since I haven't read through all the pages, but some prerequisites for soldier specialists would be nice, lets say you make a barracks and that allows one soldier, you make the Heroic Epic, which would allow two.

I know this is a far-off idea, but it would be cool if you could send out Great Generals out into the field and have them give bonuses to adjacent/stacked units, much like auras in Warcraft III/WoW. I don't know much about coding but the effect would be similar to a Medic II promotion affecting nearby units. Maybe give it a 10%-20% strength bonus. This would only apply to earlier ages of warfare though where generals would inspire their troops by being present on the battlefield, nowdays generals sit in air-conditioned offices. This 'aura' effect could be made obsolete by Assembly Line, where Infantry start popping up.

Patriarch, I am going to show my hand a bit and tell you that I have been working on this enhancement on Snait's Great General mod for about a week now. I am almost ready to release it as a new mod called Great General Amped. It does almost exactly what you are talking about but a bit differently. It includes 3 new "promotions" called Morale... well i'm getting ahead of myself.

Please look for the Great General Amped mod tomorrow in the "Civ4 - Completed Modpacks" forum.
 
Actually, Patriarch, I think 'Soldier' is completely valid. What it represents is a professional soldier class within society, rather than just a hodgepodge collection of ordinary folk pulled together and trained at a moments notice. If you want an example, look at modern countries with National Service or even Ancient Sparta. This is why ultimately it would be good to see Soldier Specialists provide a reduction in the build time of military units and/or XP bonuses, as it is easier to put a well-disciplined force together if you have been specifically training a section of your population for that purpose.

Yours,
Aussie_Lurker.
 
Patriarch said:
This is a cool mod... One thing about the name... a 'soldier' doesn't exactly imply specialist, perhaps the name 'commander' or 'captain' would better suit?

I think I would use the term "Officer". It's generic but sounds a little more significant that just "soldier".

Roger Bacon
 
RogerBacon said:
Yeah, I assumed the stuff OUTSIDE of the modification blocks was patch-related changes but I couldn't be sure EVERYTHING inside the modification blocks was his change and not patch-related. Anyway, I'll give it a try this weekend.

Roger Bacon

If anyone would help me get the new 1.61 CvMainInterface file to work with Great Generals,that would be great.....1.52 works fine.

I just wanted the new combat system available.......I tried myself,did'nt get any errors upon load....but the city screen would'nt show everything when opened up..:lol: The new combat system was working though...

That was my 1st attempt at Python....or if someone would tell me what files were added from the diff versions of CvMainInterface I'll just try it myself.

Thanks
 
casey1966 said:
If anyone would help me get the new 1.61 CvMainInterface file to work with Great Generals,that would be great.....1.52 works fine.

I just wanted the new combat system available.......I tried myself,did'nt get any errors upon load....but the city screen would'nt show everything when opened up..:lol: The new combat system was working though...

That was my 1st attempt at Python....or if someone would tell me what files were added from the diff versions of CvMainInterface I'll just try it myself.

Thanks
Considering that I haven't seen Snaitf here in quite a while, you might want to try my version of his Great General mod, I have a v1.61 compatible version up now.
 
TheLopez said:
Considering that I haven't seen Snaitf here in quite a while, you might want to try my version of his Great General mod, I have a v1.61 compatible version up now.

Hey,Lopez....I was thinking about your mod actually. I've played it quite a bit also. Like it alot but the only thing is as someone mentioned before & I'm concerned about is if the AI has used your Great General.

It's definately great for defending.which I only used it for. Too afraid to leave my borders with this unit as it's very easily to lose units when attacking. It would probably work well with an SOD.

Thanks for the heads up,I'll go download your mod & try it again. If you could fix up that file for me,it would be great. I've done alot of changing to the XML on this mod...See ya!
 
I figured it out myself....just copied his changes from <start modification block> <end modification block> in CvMainInterface.py with Notepad into the latest CvMainInterface.py (version 1.61)

It was pretty simple.:D
 
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