Lord_Hill
Prince
Having done all I could with porting DOS tilesets to Windows, I decided it was time for a new graphical challenge. This is an attempt to port the SNES unit and terrain graphics to Civilization for Windows!
After several iterations, the latest version has the following features:
-all terrain converted (mountains, hills and rivers are sometimes not connected because SNES only has graphics for a subset of connection types)
-all units converted
-most bonuses converted (just missing pollution I think)
-most improvements converted (irrigation, mines and fortress, road and railroad)
-civ colours roughly match SNES colours (with some compromises, because on the SNES, units can be coloured differently to cities!)
-SNES ocean animation when running in 256 colour mode (but no shoreline flashing)
And as a bonus, I converted the SNES prologue music to WAV for the complete experience. As usual, to install backup your civdata4.rsc file and replace with the new one (same with Opening.wav if you want the alternative title music).
Credits to @honza.havlicek for the tools and docs, @riderr3 for the ripped tileset and @Blake00 for the SNES save
Additionally, the music was ripped by "004040" and converted to wav using John Regan's spc2wav (https://github.com/jprjr/spc2wav)
Have fun!
Having done all I could with DOS tilesets, I decided it was time for a new graphical challenge. This is an attempt to port the SNES unit and terrain graphics to Civilization for Windows. Working on the terrain at the moment, it's coming along. It all looks very square without the shore tiles!
After several iterations, the latest version has the following features:
-all terrain converted (mountains, hills and rivers are sometimes not connected because SNES only has graphics for a subset of connection types)
-all units converted
-most bonuses converted (just missing pollution I think)
-most improvements converted (irrigation, mines and fortress, road and railroad)
-civ colours roughly match SNES colours (with some compromises, because on the SNES, units can be coloured differently to cities!)
-SNES ocean animation when running in 256 colour mode (but no shoreline flashing)
And as a bonus, I converted the SNES prologue music to WAV for the complete experience. As usual, to install backup your civdata4.rsc file and replace with the new one (same with Opening.wav if you want the alternative title music).
Credits to @honza.havlicek for the tools and docs, @riderr3 for the ripped tileset and @Blake00 for the SNES save
Additionally, the music was ripped by "004040" and converted to wav using John Regan's spc2wav (https://github.com/jprjr/spc2wav)
Have fun!
Spoiler original post :
Having done all I could with DOS tilesets, I decided it was time for a new graphical challenge. This is an attempt to port the SNES unit and terrain graphics to Civilization for Windows. Working on the terrain at the moment, it's coming along. It all looks very square without the shore tiles!
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