For what gain? A tactical layer that is totally off topic in a Civilization game
Kruos really sums up well what I think is a really important thought about Civ: it has always been-at it's core-a strategy game. It did-and still does-feel to me that Civ V's evolution into a tactically-oriented warfare platform was an unnecessary attempt to become something that it was ill-suited to do.
I remember when Civ V first hit, the forums immediately lit up with a months-long, hyper-polarized debate, with many who were confused and unimpressed with the move to a tactical platform, and saw it as an ill-considered appeal to a whole new audience of gamers. Gamers who, the powers that be thought, would migrate over to the Civilization series if only it had a tactical warfare element to it. I remember a LOT of comments from people of the unimpressed cohort, who threw their gloves angrily to the ground and threatened (or notified) the Civ biome that they were ready to leave for good if this state of affairs continued. Many, I'm sure, did (after trying about 10 games of it, I finally left for the entirety of Civ V). And yet, Civilization just chugged on without us. Did it, in fact, gain new cohorts of players-with different tastes and desires? Yes, I think that is without a doubt. Did it also lose great amounts of dedicated "Old Timers"? Yes-I'm sure they did.
I ALWAYS missed Civ, however. And that's why I have tried to give Civ VI (and a few days ago-for the first time-Civ V Vox Populi) a try. Having done so, I will say that my opinion of 1UPT has evolved somewhat.
The short of it is: I actually don't mind the concept of 1UPT.
I can see how it actually has the chance to enrich my gaming experience. As I've said before, it gives the chance to experience Combined Arms, and some tactical experiences that surely will be fun, perhaps even downright enthralling. My problem with it is: I am just really, really suspicious that it is just not working when taken in the context of such a complicated game as Civ VI. Because there are just so many other systems that the game has to deal with.
Having said that, I will now say that: I am actually fully open to accepting a future that never again includes MUPT.
AS LONG AS . . . : it is able to produce a Civ playing experience that is not so boring that I'm having to jostle myself into wakefullness every 3 minutes or so, only because at the game's beginning I made a deal with myself to see this ongoing game through (happened many times with VI). That
NEVER happened with any pre-V iteration-
NEVER. Were there moments of lull in pre-V iterations of Civ? Of course there were (who likes scrolling through scores of unit moves in late game, or changing production queues ranging over a huge, late game global empire? Uh . . .
nobody?) But even in those moments of lull, whether it was that moment of ever-present peril coming from the remaining AI players, or the knowledge that I was moving from a place of lull-populated by Cannons, Frigates and Grenadiers, soon to an era of Tanks, Battleships, and Nukes-
whatever the reasons were, the simple fact is that I considered those lulls to be tolerable. Probably because I knew those moments would, in a few
more turns, produce new game moments that were gonna be
Hairy. Hairy and worth the wait!
Who knows why there were moments of lull in pre-V Civ that were forgivable to me? All I can tell you is that they were. Constantly. Clearly they were, because I kept on coming back to play the game. Over and over again. I am just not moved to play Civ VI over and over again. I
want to want to play it over and over again-very badly, actually. But it has just not yet moved me to do so.
And, as I've said before, I think the culprit is the Tactical Warfare component of the game, which is ill-matched to a game that has become so complex, coded by a company that just can't afford the Person-Hours it would take to properly code for this tactical layer. So I say: it's time to come up with a new system. It doesn't have to be a return to MUPT or Doomstacks-I am not married to either. I think many of us who cite Civ IV as a Gold Standard would agree. I just want for Civilization to become an enthralling, hyper-repeatable game for me again. I actually don't care
WHAT their military solution is, as long as it makes the game exciting again.