ÉtienneWillem
Chieftain
- Joined
- Feb 23, 2021
- Messages
- 1
Hey everybody, I need to some help understanding some of the advice I've been reading here lately, specifically about delaying your investment in techs and civics to keep districts cheaper, delaying settlers until you get Early Empire for the policy card, and delaying builders until you reach Feudalism.
My normal play style is to try to get as many early Eurekas and Inspirations as I can to go through the early parts of the tech and civic trees quickly, but then I read that this can increase the cost of your districts and should be avoided?
Similarly, I would normally try to rush as many settlers out in the early game as I could, sometimes buying multiple builders to chop them out faster in an effort to expand before the AI hemmed me in. I've now read that this is inefficient, and you don't want to use too many builders before Feudalism and you don't want to spend hammers on Settlers until you have the Early Empire card, which might take me to turn 40 or so. That seems way to late to start trying to expand.
Finally, there's district placement. I'm still fuzzy on exactly what drives up the cost of each district, but in general it seems like the advice is to place as many campuses as you can (but not finish them) as early as possible, to lock in the cost - however, often this means I have to purchase a good tile for it, when gold is critically needed for other things like unit upgrades.
Am I totally off track here with my understanding of the advice? Does it maybe only apply after you've done your initial expansion push of 2 or 3 cities? Is it more important to speed through the tech and civics trees or get cheaper districts? Help!
My normal play style is to try to get as many early Eurekas and Inspirations as I can to go through the early parts of the tech and civic trees quickly, but then I read that this can increase the cost of your districts and should be avoided?
Similarly, I would normally try to rush as many settlers out in the early game as I could, sometimes buying multiple builders to chop them out faster in an effort to expand before the AI hemmed me in. I've now read that this is inefficient, and you don't want to use too many builders before Feudalism and you don't want to spend hammers on Settlers until you have the Early Empire card, which might take me to turn 40 or so. That seems way to late to start trying to expand.
Finally, there's district placement. I'm still fuzzy on exactly what drives up the cost of each district, but in general it seems like the advice is to place as many campuses as you can (but not finish them) as early as possible, to lock in the cost - however, often this means I have to purchase a good tile for it, when gold is critically needed for other things like unit upgrades.
Am I totally off track here with my understanding of the advice? Does it maybe only apply after you've done your initial expansion push of 2 or 3 cities? Is it more important to speed through the tech and civics trees or get cheaper districts? Help!