Here's observations from halfway through a new Emporer game I started with the following modifications:
AI-AI trading moved from 150 to 130.
Standard Map Tech Rate from 240 to 320.
I wanted a slower paced tech game with a bit of limited tech trading.
The results, as I pass 950 AD.
- I'm researching banking, but am about 4 techs behind 5 AIs. I'm in a Monarchy but the increased cost is perhaps too much. Everyone is broke (including me) trying to afford the new techs coming out. I have a feeling 4 of the AIs are efficiently trading around to even their researching costs & the other must be getting a good deal every now & then. Still, the fact that I'm not even in the industrial age is a good sign that I got a slower game.
- 2 AIs are stuck in the dark ages. They started on a small island together & only have about 5 cities each. I found them recently & they were only half-way through the Ancient age! They can't even afford to catch up! 30 turns after I found them, they are only 1-2 techs better! I've never seen this. Funny.
My tech rate seems a bit harsh so far. I think I'd start the next game with a slightly lower one but maybe fiddle with ancient values individually, like what Killer has done.
Killer: I'm curious about your change for max turns to 50. I'm not convinced yet that civs getting tech every 40 turns is the cause of rapid advancement through the first age. 40 is also good because it helps those who choose other options some sort of reasonable minimum. Your thoughts, Killer?