So how realistic IS Civ?

The Rhye's and Fall seems to do a very good job of realism. Stability is freaking annoying though, and as fun as it is to play for historical goals, when my pan-European Germany empire collapses due to 'instability' it's really not fun anymore.
That's when I go back to unmodded Civ.

Also, I prefer to think of 'building a library' as 'building a city-wide network of libraries' or somesuch. It is also representative of generally raising the standard of education/science.

Also as Bushface said, technology advantages should probably play a greater role - realistically, infantry need armor support to stand against armor, and a musket couldn't even damage a tank.

Realism is sacrificed for fun and game balance.


Well, think of the French Resistance. WELL?
 
I think they should implement different levels per technology, so it could be more realistic.
 
Stability is freaking annoying though,

I actually modded it to be more forgiving.
 
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