Perfect909
Chieftain
- Joined
- Nov 21, 2006
- Messages
- 13
I've read the the basic strategy guide and Sulla's walkthrough; thanks to whoever it was that turned me on to those. I should read them again, I know, but I've got some questions. Please be patient with me, I'm a lot stupider than I look. I'm playing at warlord level, and games end when I win by domination or get bored. I guess I'm ready for play at the Noble level, but there are some things I don't get yet. If there's a FAQ for this stuff, please point me to it.
1. When I check demographics, I'm usually 1st in every category except life expectancy. There I'm in the middle or near the bottom. What factors determine life expectancy, and what is it about my playing style that makes me do so poorly there?
2. If research amount is determined by income, does it make more sense to build a market/grocer/bank FIRST, and a library/university second? The former increases your income AND research, the latter only research. Do I have that right, or am I confused?
3. What determines the trade routes for a city? Can I have direct effect on that? Indirect effect?
4. Is it just me, or is the charisma trait a really big disappointment?
5. The strategy guide says don't put workers on automatic, cause they build too many farms and not enough cottages. Sulla says don't put workers on automatic cause they build too many cottages and not enough farms. So, what's that about? Is it just a matter of style? I am still not that much better than the AI at developing tiles, so I make the first few decisions for a city, then turn them to auto.
6. I know Sulla is some kind of professional gamer/super player, but still I find reading his walk through strains my credulity. He says stuff like "I wanted to build the UN so I picked a city and and two turns later there it was" or "Isabella got on my nerves, so I spent three turns building a huge army and wiped her out." I'm exaggerating, I know, but do you get what I mean? Are the kind production numbers he talks about common, or is that just an indication of how good he is at this? If those numbers are possible, what are the key factors to getting there?
7. Why does the symbol for Carthage look like the door to the ladies room?
8. If you want to win by culture, do you have to plan that from the start? I've had cities with over 20,000 culture, and if I put technology to 0 and culture to 100, I might have gotten one city over 50,000, but three? How is that done?
9. How do you win by conquest? If you conquer cities and keep them, you win by domination. If you conquer cities and don't keep them, the other civs will fill in faster than you can say boo.
Any helpful hints will be appreciated.
Perfect
1. When I check demographics, I'm usually 1st in every category except life expectancy. There I'm in the middle or near the bottom. What factors determine life expectancy, and what is it about my playing style that makes me do so poorly there?
2. If research amount is determined by income, does it make more sense to build a market/grocer/bank FIRST, and a library/university second? The former increases your income AND research, the latter only research. Do I have that right, or am I confused?
3. What determines the trade routes for a city? Can I have direct effect on that? Indirect effect?
4. Is it just me, or is the charisma trait a really big disappointment?
5. The strategy guide says don't put workers on automatic, cause they build too many farms and not enough cottages. Sulla says don't put workers on automatic cause they build too many cottages and not enough farms. So, what's that about? Is it just a matter of style? I am still not that much better than the AI at developing tiles, so I make the first few decisions for a city, then turn them to auto.
6. I know Sulla is some kind of professional gamer/super player, but still I find reading his walk through strains my credulity. He says stuff like "I wanted to build the UN so I picked a city and and two turns later there it was" or "Isabella got on my nerves, so I spent three turns building a huge army and wiped her out." I'm exaggerating, I know, but do you get what I mean? Are the kind production numbers he talks about common, or is that just an indication of how good he is at this? If those numbers are possible, what are the key factors to getting there?
7. Why does the symbol for Carthage look like the door to the ladies room?
8. If you want to win by culture, do you have to plan that from the start? I've had cities with over 20,000 culture, and if I put technology to 0 and culture to 100, I might have gotten one city over 50,000, but three? How is that done?
9. How do you win by conquest? If you conquer cities and keep them, you win by domination. If you conquer cities and don't keep them, the other civs will fill in faster than you can say boo.
Any helpful hints will be appreciated.
Perfect