Gold counts for more on quick, than it does on normal/epic/marathon. Upgrade costs are higher... you can gain a higher gold count because you have more turns.
Quick has 1 turn for every 2 on epic, therefore getting 100 gold for a non empty dwarven vault is twice as expensive. So it's like on quick you need 200 gold, really.
Then again, the 25 gold per mine isn't scaled, so it counts for more on quick. Regardless, you need a lot more gold so Khazad is still much weaker gold-wise on quick.
Has this been fixed? Or is this a clear balance issue that hasn't been confronted.
Quick has 1 turn for every 2 on epic, therefore getting 100 gold for a non empty dwarven vault is twice as expensive. So it's like on quick you need 200 gold, really.
Then again, the 25 gold per mine isn't scaled, so it counts for more on quick. Regardless, you need a lot more gold so Khazad is still much weaker gold-wise on quick.
Has this been fixed? Or is this a clear balance issue that hasn't been confronted.