Maniac
Apolyton Sage
To give the archery line some builder benefit, perhaps some Birds-related happiness resource could be added, which has an archery tech as TechCityTrade.
Why not change the Archery line to "Woodworking" techs and then let those grant:
1) Forest Removal
2) Lumbermills
3) Watermills and Windmills
Not only does it make the later game improvements come a bit earlier, it also gives a much needed boost to the Archery line while making the Bowyers prereq for Engineering make sense (It's a form of Advanced Woodworking).
Why not change the Archery line to "Woodworking" techs and then let those grant:
1) Forest Removal
2) Lumbermills
3) Watermills and Windmills
Not only does it make the later game improvements come a bit earlier, it also gives a much needed boost to the Archery line while making the Bowyers prereq for Engineering make sense (It's a form of Advanced Woodworking).
Why not change the Archery line to "Woodworking" techs and then let those grant:
1) Forest Removal
2) Lumbermills
3) Watermills and Windmills
Not only does it make the later game improvements come a bit earlier, it also gives a much needed boost to the Archery line while making the Bowyers prereq for Engineering make sense (It's a form of Advanced Woodworking).
I also like the idea of adding a primitive archer available from the beginning. Maybe make it 2/4 +25% city defense and remove city defense bonus from warriors. This should also effectively end warrior rushes because when attacking in the beginning you'd be likely to encounter both archery and melee units so combat3/shock2 isn't a game ender.
Why not change the Archery line to "Woodworking" techs and then let those grant:
1) Forest Removal
2) Lumbermills
3) Watermills and Windmills
Not only does it make the later game improvements come a bit earlier, it also gives a much needed boost to the Archery line while making the Bowyers prereq for Engineering make sense (It's a form of Advanced Woodworking).
Seconded. Decision points like these are good for a game. Now you have to choose guns or butter, and not get both with one tech.That's a pretty good solution. The archery tree is pretty easy to skip right now; merging some of the improvement capabilities in there would definitely make it more appealing.
In a move the other direction, how about isolating the melee line a little more? Let it stand as the most powerful combat line, but move some of the extras (like forges) off of that tree? It would force a decision whether to increase your combat or production capabilities.
What archers need IMHO is the ability to attack in the fat cross without any risk to the archer itself, that would make them great city defenders and improvement defenders.
@ Alzara: if you wanted me to I could make a modmod to go with my airships that would let archers attack and intercept airships/eachother (although they would have to have a 1 range ranged attack, like the airships do, to attack them).
Why not change the Archery line to "Woodworking" techs and then let those grant:
1) Forest Removal
2) Lumbermills
3) Watermills and Windmills
Not only does it make the later game improvements come a bit earlier, it also gives a much needed boost to the Archery line while making the Bowyers prereq for Engineering make sense (It's a form of Advanced Woodworking).