So whatcha all doing for BG1

1724 finish.
the game is BUGGED, i cant build space elevator, i saved 2 great engineer from the beginning of the game, i didnt use them. after i research robotic, i have no option to build it gahhhh!!!! cmon, my great engineer from ancient age wants to build the space elevator!!

that should at least shorten my time by 10-20 turns

also, my ironwork production city's territory got eaten by maliness capital! i have to put 2 great artist to get back 2 squares.

my capital is on 22 population by 900AD

my strategy is capital as wonder gallery, i built all useful wonders in there.
my capital is next to river, with 3 hills. mined the hills, farmed the riversides. no cottages.
untill civil service, i can spread farms, so i made rest of the land in capital farms, then rework all riverside farms to cottages, except 1, so other farms have irrigation.
i also built globe theatre in my capital so only healthiness is the population limiter, by the time it reaches 26, it have -6 health, but still growing, lol.

i only build 7 cities :D
2 of my cities were specialised in production, all mines and farms.

other cities are cottage happy, mixed with few farms and mines

played "great plains" map, really good map,
lots of forests no jungles(only a little at south east)
lots of river, long river
only little desert at west
only small sea at south east
lots, and i mean lots of hills in center
but lots of peaks west.
so the ideal position is center east, with access to the small ocean(with some fish resources for health)

AI setup
victoria - (why not elizabeth?, elizabeth wont trade me a thing, she goes "we just dont like you enough" when she is friendly, and "we dont want to trade this tech just yet" on horse riding, when i got tanks.)
ghandi
mansa musa - ghandi and musa loves trading tech, but its abit religious
washington - greedy man, but willing to trade things. he usually want double return in trading. and sometimes he goes "we dont want to trade this tech, we are play to win"......... i thought someone said AI dont play to win
 
panzooka said:
the game is BUGGED, i cant build space elevator, i saved 2 great engineer from the beginning of the game, i didnt use them. after i research robotic, i have no option to build it gahhhh!!!! cmon, my great engineer from ancient age wants to build the space elevator!!
Only a city within 30 degrees of the equator can build the elavator. They did it on purpose, so it's more of a feature than a bug. :crazyeye:


I am having trouble figuring out how I am doing compared to some of these great dates. I would be instructive if people could post their in game dates for certain key technology points. I am not sure what all the "key" techs should be but I will give it a shot: Optics, Currency, Code of Law, Education, physics, Assembly Line, plastics, etc.
 
Hmm i dont log and yes i wish i did sometimes.

Here is what i have *done* (including the 1672) which doesnt imply its best. Toss out any steps you dont feel are best.
-----------------------------------------
1) in the custom screen choose:
NO barbarians
Select these 4 civs (or your favorite):
---- cyrus
---- elizabeth
---- ghandi
---- hya (the eygptian)
turn off the rest of the random AI guys

Pick bismarck on prince as your guy. (as i say throw out what ever choice you dont think is best =)

For map pick "Balanced" and "Low Sea level"
--------------------------------------------------------
2) Starting the game.
-If your start square doesnt have trees or sucks restart the game.
-First production is a worker. First tech is bronze working.
-Go explore the map.
-Make a decision about the map right about 20 turns in it (when your worker is fixing to pop)
-----If you dont see atleast half dozen unique areas (a couple of squares of overlap is ok) on a river with a bonus food resource and atleast 1 hill -- restart. You want a perfect map. Took me about a half dozen trys to get a map for the 1672 run. On that run every city in the empire was on a river with a bonus food source and basically its own space. I think i had over a dozen cities..
-----If you dont have stone somewhere obtainable in this plan restart.
-----When spreading out remember these AIs wont attack you for just borders issues. So get all the choice land.
- Your worker popped now what? My general recipe has been to burn across the continent as a forest fire. The second unit is a chopped worker. The two workers chop a settler. They stay around the first city until nothing efficient is there to chop. Until the trees are gone the only thing the city produces is workers or settlers.
-When all the trees are gone leave 1 or 2 workers in the city to develope it and now let it grow. However carry the chain reaction to all your new cities.
-the only exception to this ive made is for obilisk in cities near AIs. Get those out early so you dont run into crimp trouble.

------------------------------------------------------
3) Early game:
DO NOT make any barracks or walls we wont be using them.
DO NOT make any military units unless there isnt anything to make OR you need them for happiness but then make your absolute cheapest.
DO concentrate on culture on a few cities if they are being crimped or might be crimped. We want them to win the culture war.
DO make a ton of cottages.
DO keep expanding until you have about a dozen great cities and alot of resources. At some point you might be way ahead of your infrastructure. In my 1672 game at one point i was at 0 research with 0 coin generated with 0 coin accumulated. How are we going to get out of that?
The recipe is this. For techs get all the infrastructure stuff but also get an early alphabet. Also remember when all those chopped workers kick in to growth mode you lay down improvements like mad.

--------------------------------------------------
4) Middle game on remember to not worry about military. Give in to all AI demands. Also you might have to abandon religion to avoid problems im not sure i might have been overly cautious there. And DONT let the AI get behind on tech. Keep gifting techs as they appear to get behind.

--------------------------------------
5) Tech choices. I cant remember my path up the entire tree but here is the ones i care about and tend to head towards
-pottery (cottages pyramids)
-writing (open borders)
-alphabet (tech trading early is huge)
-music (free great person. Use it to bomb around a contested city before that is drama which is good for culture battles)
-liberalism (free tech and important government choices use them)
-economics (usually convenient and free great person)
-democracy (democracy isnt important for universal sufferage its important because of emancipation ... remember all those cottages?
At this point your civis should look like:
universal sufferage/free speech/emancipation/free market/free religion
-railroads (shields on mines)
-industrialism (goes through important stuff and its game over if you dont have aluminum)
-biology (+1 food on farms cant be wrong)
-rocketry

I guess i should have wrote down times when i got those techs hmm. can that be had after you have played?

Oh yes they can! There is an event log in game even if you dont turn on logging! yeah~ why is there no export button. Oh well window mode to the rescue.

3160 bronze working
2600 masonry
2440 the wheel
2080 agriculture
1800 pottery
1525 animal husbandry
1350 mysticisom
1075 writing
840 completed the pyramids
700 completed stonehenge
120 BC i adopt Representation (im a moron about remembering to change after pyramids (this is also where i hit 0 and 10% research)
60 AD alphabet
80 AD complete the parthenon
240 drama
300 Literature
360 Mathematics
420 AD complete the great library
500 calender
580 philosophy
620 metal casting
680 completed hanging gardens
700 completed notre dame
710 paper
750 completed angkor wat
800 education
870 liberalism!
870 divine right (free tech
890 AD adopted free speech and universal suffrage
920 machinery
990 printing press (ghandi beat me on sistine chapel by 1 turn)
1005 civil service
1030 nationalism
1060 constitution
1095 democracy!
1100 convert to emancipation (grow villages grow!)
1110 complete taj mahal start golden age
1115 guilds
1125 banking
1135 economics
1145 completed the spiral minaret
1150 gunpowder
1165 chemistry
1180 replaceable parts
1200 steam power
1210 completed chichen itza
1220 steel
1240 railroads
1255 scientific method
1260 completed the hagia sophia
1275 biology!
1290 astronomy
1290 completed versailles
1295 completed the statue of liberty
1305 physics
1325 electricity
1340 assembly line
1365 industrialism!
1375 artillery
1400 rocketry
1425 plastics
1440 ecology!
1455 adopted environmentalism
1465 radio
1490 computers (why oh why didnt i build labs!)
1505 completed APOLLO PROGRAM (oh that is why
1520 robotics
1535 finished casing
1540 satellites
1550 completed 3 casings
1565 fiber optics
1565 completed casing
1570 completed life support
1575 refrigeration
1595 cyrus completes apollo (to give you an indication that im still feeding techs)
1610 genetics
1615 completed ss docking bay
1620 completed ss thrusters x2
1625 completed ss thrusters
1630 completed ss cockpit
1645 fusion
1652 medicine
1662 composites
1672 completed ss stasis and ss engine on the same turn

win! hopefully i didnt miss anything gl

Oh what ever tech isnt on the dates list is prolly a tech i traded for. Would be interesting to make a list but i cant at the moment.

My total army production:
21 workers
3 scouts
12 warriors
2 spearmen
The spearmen were my elite guard who protected the spaceship right up until the launch!

Ending statistics were:
GNP: 889
MFGoods: 667
Crop Yield: 355
Land Area: 447000
Population: 37,965,000
 
i didnt research many techs, and its good to left it out, why?
for example, do not research archery, horseback riding.
but if you got horse, chariots are so cheap to build, and build 1 chariot for every city above population 4, or they will get angry about how glorious city need some chariots to protect them in modern age.

my log
Turn 0 (4000 BC)
Beijing founded
Beijing begins: Worker
Research begun: Bronze Working

Turn 1 (3960 BC)
Tech learned: Bronze Working
Tribal village results: technology
Research begun: Hunting

Turn 9 (3640 BC)
Tech learned: Hunting

Turn 10 (3600 BC)
Research begun: Masonry

Turn 19 (3240 BC)
Beijing finishes: Worker

Turn 20 (3200 BC)
Beijing begins: Worker

Turn 22 (3120 BC)
Tribal village results: warrior
Turn 24 (3040 BC)
Contact made: American Empire
Tech learned: Masonry

Turn 25 (3000 BC)
Research begun: Mysticism

Turn 28 (2880 BC)
Beijing finishes: Worker

Turn 29 (2840 BC)
Beijing begins: Settler

Turn 34 (2640 BC)
Beijing begins: Settler
Tech learned: Mysticism

Turn 35 (2600 BC)
Research begun: The Wheel

Turn 38 (2480 BC)
Beijing finishes: Settler

Turn 39 (2440 BC)
Beijing begins: Stonehenge

Turn 41 (2360 BC)
Shanghai founded
Shanghai begins: Worker

Turn 45 (2200 BC)
Tech learned: The Wheel

Turn 46 (2160 BC)
Research begun: Pottery

Turn 47 (2120 BC)
Tech learned: Fishing
Tribal village results: technology

Turn 53 (1925 BC)
Tech learned: Pottery
Shanghai finishes: Worker

Turn 54 (1900 BC)
Research begun: Writing
Shanghai begins: Settler

Turn 64 (1650 BC)
Tech learned: Writing

Turn 65 (1625 BC)
Research begun: Animal Husbandry
Shanghai finishes: Settler

Turn 66 (1600 BC)
Shanghai begins: Settler
Beijing finishes: Stonehenge

Turn 67 (1575 BC)
Beijing begins: The Pyramids

Turn 69 (1525 BC)
Guangzhou founded
Guangzhou begins: Worker

Turn 71 (1475 BC)
Shanghai begins: Worker
Tech learned: Animal Husbandry
Shanghai finishes: Settler

Turn 72 (1450 BC)
Research begun: Polytheism

Turn 76 (1350 BC)
Nanjing founded
Nanjing begins: Worker
Shanghai finishes: Worker

Turn 77 (1325 BC)
Shanghai begins: Library
Shanghai begins: Granary

Turn 78 (1300 BC)
Tech learned: Polytheism

Turn 79 (1275 BC)
Research begun: Priesthood

Turn 81 (1225 BC)
Tech learned: Priesthood

Turn 82 (1200 BC)
Research begun: Monotheism

Turn 85 (1125 BC)
Beijing begins: The Oracle
Beijing begins: The Parthenon
(cue up)

Turn 90 (1000 BC)
Tech learned: Monotheism
Nanjing's borders expand

Turn 91 (980 BC)
Research begun: Alphabet
Beijing finishes: The Pyramids
Guangzhou finishes: Worker

Turn 92 (960 BC)
Guangzhou begins: Granary

Turn 95 (900 BC)
Beijing finishes: The Oracle

Turn 96 (880 BC)
Confucianism founded in Guangzhou
Confucianism has spread: Guangzhou
Tech learned: Code of Laws

Nanjing finishes: Worker

Turn 100 (800 BC)
Nanjing begins: Courthouse

Turn 105 (700 BC)
Shanghai begins: Settler
Beijing finishes: The Parthenon

Turn 106 (680 BC)
Beijing begins: Settler

Turn 109 (620 BC)
Imhotep (Great Engineer) born in Beijing

Turn 115 (500 BC)
Tech learned: Alphabet
Beijing finishes: Settler

Turn 116 (480 BC)
Tech learned: Archery
Research begun: Literature
Beijing begins: Library
Guangzhou finishes: Granary

Turn 117 (460 BC)
Guangzhou begins: Courthouse

Turn 120 (400 BC)
Xian founded
Xian begins: Worker

Turn 124 (320 BC)
Tech learned: Literature

Turn 125 (300 BC)
Research begun: Mathematics
Research begun: Music(beeline)
Tech learned: Iron Working
Tech learned: Sailing

Turn 128 (240 BC)
Beijing finishes: Library
Shanghai finishes: Settler

Turn 129 (220 BC)
Beijing begins: The Great Library
Shanghai begins: Library

Turn 130 (200 BC)
Moses (Great Prophet) born in Beijing

Turn 131 (180 BC)
Guangzhou finishes: Courthouse

Turn 132 (160 BC)
Guangzhou begins: Library

Turn 133 (140 BC)
Chengdu founded
Chengdu begins: Courthouse

Turn 134 (120 BC)
Guangzhou finishes: The Kong Miao
Xian's borders expand

Turn 135 (100 BC)
Tech learned: Mathematics
Confucianism has spread: Xian

Turn 136 (80 BC)
Research begun: Metal Casting

Turn 138 (40 BC)
Nanjing finishes: Courthouse

Turn 139 (20 BC)
Nanjing begins: Granary
Nanjing begins: Settler

Turn 141 (20 AD)
Beijing finishes: The Great Library

Turn 142 (40 AD)
Beijing begins: National Epic
Guangzhou finishes: Library

Turn 143 (60 AD)
Guangzhou begins: Settler
Shanghai finishes: Library


Turn 144 (80 AD)
Shanghai begins: Courthouse

Turn 148 (160 AD)
Tech learned: Metal Casting
Beijing finishes: National Epic

Turn 149 (180 AD)
Research begun: Music
Beijing begins: Forge

Turn 150 (200 AD)
Mahavira (Great Prophet) born in Beijing

Turn 152 (220 AD)
Beijing finishes: Forge

Turn 153 (230 AD)
Beijing begins: Aqueduct
Beijing begins: The Hanging Gardens
Nanjing finishes: Settler
Xian finishes: Worker

Turn 154 (240 AD)
Nanjing begins: Forge
Xian begins: Forge
Tech learned: Meditation
Tech learned: Theology

Turn 157 (270 AD)
Beijing finishes: Aqueduct

Turn 160 (300 AD)
Tech learned: Calendar
Tech learned: Monarchy
Guangzhou finishes: Settler

Turn 161 (310 AD)
Hangzhou founded
Guangzhou begins: Forge
Hangzhou begins: Courthouse
Homer (Great Artist) born in Beijing
Tech learned: Music

Turn 162 (320 AD)
Research begun: Civil Service

Turn 163 (330 AD)
Zoroaster (Great Prophet) born in Beijing

Turn 164 (340 AD)
Nanjing finishes: Forge

Turn 165 (350 AD)
Tianjin founded
Nanjing begins: Library
Tianjin begins: Courthouse

Turn 166 (360 AD)
Beijing finishes: The Hanging Gardens

Turn 167 (370 AD)
Beijing begins: Notre Dame

Turn 168 (380 AD)
Beijing finishes: Notre Dame(engineer rush)

Turn 169 (390 AD)
Beijing begins: Granary

Turn 170 (400 AD)
Beijing finishes: Granary
Shanghai finishes: Courthouse

Turn 171 (410 AD)
Beijing begins: Confucian Monastery
Shanghai begins: Forge
Nanjing finishes: Library

Turn 172 (420 AD)
Tech learned: Currency
Nanjing begins: Granary
Beijing finishes: Confucian Monastery
Guangzhou finishes: Forge

Turn 173 (430 AD)
Beijing begins: Buddhist Monastery
Guangzhou begins: Worker
Tech learned: Civil Service

Turn 174 (440 AD)
Research begun: Machinery

Turn 175 (450 AD)
Tech learned: Philosophy
Beijing finishes: Buddhist Monastery

Turn 176 (460 AD)
Beijing begins: Confucian Missionary
Xian finishes: Forge

Turn 177 (470 AD)
Xian begins: Courthouse
Beijing finishes: Confucian Missionary

Turn 178 (480 AD)
Beijing begins: Courthouse
Nanjing finishes: Granary

Turn 179 (490 AD)
Nanjing begins: Buddhist Monastery

Turn 180 (500 AD)
Beijing finishes: Courthouse
Thespis (Great Artist) born in Beijing
Guangzhou finishes: Worker

Turn 181 (510 AD)
Beijing begins: Market
Guangzhou begins: Confucian Monastery

Turn 182 (520 AD)
Tech learned: Machinery

Turn 183 (530 AD)
Research begun: Paper
Tech learned: Horseback Riding
Shanghai finishes: Forge

Turn 184 (540 AD)
Shanghai begins: Confucian Monastery

Turn 185 (550 AD)
Beijing finishes: Market

Turn 186 (560 AD)
Beijing begins: Settler
Beijing begins: Worker

Turn 187 (570 AD)
Tech learned: Paper
Beijing finishes: Worker
Guangzhou finishes: Confucian Monastery

Turn 188 (580 AD)
Research begun: Printing Press
Beijing begins: Confucian Missionary
Guangzhou begins: Market
Beijing finishes: Confucian Missionary
Nanjing finishes: Buddhist Monastery

Turn 189 (590 AD)
Beijing begins: Confucian Temple
Tianjin's borders expand

Turn 190 (600 AD)
Tech learned: Feudalism

Turn 191 (610 AD)
Beijing finishes: Confucian Temple
Shanghai finishes: Confucian Monastery

Turn 192 (620 AD)
Beijing begins: Buddhist Temple
Shanghai begins: Market

Turn 193 (630 AD)
Beijing finishes: Buddhist Temple
Chengdu finishes: Courthouse

Turn 194 (640 AD)
Chengdu begins: Granary
Nanjing begins: Market

Turn 197 (670 AD)
Xian finishes: Courthouse

Turn 198 (680 AD)
Xian begins: Forbidden Palace
Tech learned: Printing Press

Turn 199 (690 AD)
Research begun: Education
Tech learned: Construction
Archimedes (Great Engineer) born in Beijing(saved)

Turn 201 (710 AD)
Tech learned: Drama

Turn 204 (740 AD)
Guangzhou finishes: Market
Chengdu finishes: Granary

Turn 205 (750 AD)
Chengdu begins: Forge

Turn 206 (760 AD)
Hangzhou finishes: Courthouse

Turn 207 (770 AD)
Hangzhou begins: Theatre
Guangzhou begins: Theatre

Turn 208 (780 AD)
Beijing grows: 18

Turn 209 (790 AD)
Tech learned: Education

Turn 210 (800 AD)
Beijing begins: University
Research begun: Liberalism
Tech learned: Compass
Shanghai finishes: Market

Turn 211 (810 AD)
Shanghai begins: Theatre
Nanjing finishes: Market

Turn 212 (820 AD)
Nanjing begins: Theatre
Guangzhou finishes: Theatre

Turn 213 (830 AD)
Guangzhou begins: University
Tianjin finishes: Courthouse

Turn 214 (840 AD)
Tech learned: Divine Right
Tianjin begins: Theatre
Chengdu finishes: Forge

Turn 215 (850 AD)
Chengdu begins: Theatre
Xian finishes: Forbidden Palace

Turn 216 (860 AD)
Xian begins: Theatre
Beijing finishes: University
Shanghai finishes: Theatre

Turn 217 (870 AD)
Shanghai begins: University

Turn 218 (880 AD)
Tech learned: Liberalism
Chengdu finishes: Theatre

Turn 219 (890 AD)
Tech learned: Nationalism
Beijing begins: The Taj Mahal
Research begun: Engineering
Chengdu begins: Library
Tech learned: Optics
Nanjing begins: The Taj Mahal
Nanjing finishes: Theatre

Turn 220 (900 AD)
Ling Lun (Great Artist) born in Beijing
Xian finishes: Theatre

Turn 221 (910 AD)
Xian begins: Library
Xian's borders expand
Hangzhou finishes: Theatre

Turn 224 (940 AD)
Tech learned: Engineering

Turn 225 (950 AD)
Research begun: Guilds

Turn 226 (960 AD)
Chengdu finishes: Library

Turn 227 (970 AD)
Chengdu begins: University
Xian finishes: Library

Turn 228 (980 AD)
Xian begins: University

Turn 229 (990 AD)
Tech learned: Guilds
Beijing finishes: Globe Theatre
Guangzhou finishes: University

Turn 230 (1000 AD)

Research begun: Banking
Beijing begins: Grocer
Guangzhou begins: Aqueduct

Turn 232 (1010 AD)
Tianjin finishes: Theatre

Turn 233 (1015 AD)
Tianjin begins: Granary
Beijing finishes: Grocer

Turn 234 (1020 AD)
Beijing begins: The Hagia Sophia
Tech learned: Banking

Turn 235 (1025 AD)
Research begun: Economics

Turn 237 (1035 AD)
Beijing grows: 21
Guangzhou finishes: Aqueduct
Chengdu's borders expand

Turn 238 (1040 AD)
Guangzhou begins: Grocer

Turn 239 (1045 AD)
Harkuf (Great Merchant) born in Beijing
Tech learned: Economics
Chengdu finishes: University

Turn 240 (1050 AD)
Research begun: Astronomy
Chengdu begins: Grocer

Turn 241 (1055 AD)
Shanghai finishes: University

Turn 242 (1060 AD)
Shanghai begins: Grocer
 
Turn 243 (1065 AD)
Beijing finishes: The Hagia Sophia
Valmiki (Great Artist) born in Beijing
Hangzhou finishes: Forge

Turn 244 (1070 AD)
Beijing begins: Bank
Hangzhou begins: Library

Turn 245 (1075 AD)
Xian finishes: University

Turn 246 (1080 AD)
Xian begins: Granary

Turn 247 (1085 AD)
Beijing finishes: Bank

Turn 248 (1090 AD)
Chengdu finishes: Grocer

Turn 249 (1095 AD)
Tianjin's borders expand
Tianjin's borders expand
Chengdu begins: Aqueduct
Tech learned: Astronomy

Turn 250 (1100 AD)
Research begun: Scientific Method
Beijing begins: Observatory
Guangzhou finishes: Grocer
Xian finishes: Granary

Turn 251 (1105 AD)
Guangzhou begins: Observatory
Xian begins: Observatory
Tech learned: Gunpowder

Turn 252 (1110 AD)
Chengdu finishes: Aqueduct
Tianjin finishes: Granary

Turn 253 (1115 AD)
Chengdu begins: Observatory
Tianjin begins: Forge
Beijing finishes: Observatory

Turn 254 (1120 AD)
Shanghai's borders expand

Turn 256 (1130 AD)
Tech learned: Scientific Method

Turn 257 (1135 AD)
Research begun: Physics
Hangzhou finishes: Library

Turn 258 (1140 AD)
Hangzhou begins: University

Turn 259 (1145 AD)
Shanghai finishes: Grocer

Turn 260 (1150 AD)
Shanghai begins: Observatory

Turn 262 (1160 AD)
Guangzhou finishes: Observatory

Turn 263 (1165 AD)
Guangzhou begins: Bank
Xian finishes: Observatory

Turn 264 (1170 AD)
Xian begins: Grocer

Turn 265 (1175 AD)
Ptolemy (Great Scientist) born in Beijing
Tech learned: Physics
Golden Age begins
Nanjing finishes: The Taj Mahal

Turn 266 (1180 AD)
Beijing finishes: Academy
Research begun: Communism
Nanjing begins: Observatory
Tech learned: Replaceable Parts
Tianjin begins: Library
Tianjin begins: University
Chengdu finishes: Observatory
Hangzhou's borders expand
Tianjin finishes: Forge

Turn 267 (1185 AD)
Chengdu begins: Market

Turn 268 (1190 AD)
Li Po (Great Artist) born in Beijing

Turn 270 (1200 AD)
Guangzhou finishes: Bank

Turn 271 (1205 AD)
Tech learned: Communism
Chengdu finishes: Market

Turn 272 (1210 AD)
Research begun: Electricity
Beijing begins: The Kremlin
Research begun: Chemistry
Research begun: Biology
Xian finishes: Grocer

Turn 273 (1215 AD)
Xian begins: Aqueduct
Shanghai finishes: Observatory
Tianjin finishes: Library

Turn 274 (1220 AD)
Shanghai begins: Aqueduct
Hangzhou finishes: University

Turn 275 (1225 AD)
Hangzhou begins: Observatory
Guangzhou begins: Oxford University
Tech learned: Chemistry
Xian's borders expand
Golden Age ends

Turn 276 (1230 AD)
Tech learned: Constitution

Turn 280 (1250 AD)
Nanjing finishes: Observatory
Xian finishes: Aqueduct

Turn 281 (1255 AD)
Nanjing begins: University
Xian begins: Market
Tech learned: Biology

Turn 282 (1260 AD)
Research begun: Corporation
Research begun: Steam Power
Research begun: Assembly Line
Tech learned: Rifling
Shanghai finishes: Aqueduct

Turn 283 (1265 AD)
Shanghai begins: Bank

Turn 285 (1275 AD)
Tech learned: Corporation

Turn 287 (1285 AD)
Xian finishes: Market

Turn 288 (1290 AD)
Xian begins: Bank

Turn 290 (1300 AD)
Tech learned: Steam Power
Beijing finishes: The Kremlin
Shanghai finishes: Bank
Hypatia (Great Scientist) born in Chengdu
Islam has spread: Hangzhou
Tianjin finishes: University

Turn 291 (1305 AD)
Tianjin begins: Observatory

Turn 292 (1310 AD)
Guangzhou finishes: Academy

Turn 295 (1325 AD)
Tech learned: Democracy

Turn 298 (1340 AD)
Nanjing begins: Rifleman
Chengdu begins: Rifleman
Shanghai begins: Grenadier
Nanjing finishes: Rifleman
Chengdu finishes: Rifleman

Turn 299 (1345 AD)
Beijing begins: The Statue of Liberty
Beijing begins: The Statue of Liberty

Turn 300 (1350 AD)
Tech learned: Assembly Line
Beijing finishes: The Statue of Liberty

Turn 301 (1355 AD)
Tianjin begins: Grenadier
Chengdu begins: Factory
Beijing begins: Factory
Research begun: Electricity
Research begun: Industrialism
Beijing finishes: Factory
Shanghai finishes: Grenadier
Nanjing finishes: University
Xian finishes: Bank
Hangzhou finishes: Observatory
Tianjin finishes: Grenadier

Turn 302 (1360 AD)
Shanghai begins: Factory
Nanjing begins: Factory
Xian begins: Factory
Hangzhou begins: Factory
Guangzhou finishes: Oxford University
Chengdu finishes: Factory
Tianjin finishes: Observatory

Turn 303 (1365 AD)
Guangzhou begins: Factory
Chengdu begins: Bank
Tianjin begins: Factory
Shanghai finishes: Factory
Nanjing finishes: Factory
Chengdu's borders expand

Turn 304 (1370 AD)
Nanjing begins: Grocer
Xian finishes: Factory
Chengdu finishes: Bank

Turn 305 (1375 AD)
Nanjing finishes: Grocer

Turn 306 (1380 AD)
Nanjing begins: Bank
Tech learned: Electricity
Tianjin finishes: Factory

Turn 307 (1385 AD)
Tech learned: Steel
Tianjin begins: Ironworks

Turn 308 (1390 AD)
Guangzhou finishes: Factory

Turn 309 (1395 AD)
Nanjing finishes: Bank

Turn 310 (1400 AD)
Nanjing begins: Aqueduct

Turn 311 (1405 AD)
Nanjing finishes: Aqueduct
Hangzhou finishes: Factory

Turn 312 (1410 AD)
Nanjing begins: Broadway
Hangzhou begins: Aqueduct
Hangzhou begins: Granary
Zu Chongzhi (Great Scientist) born in Beijing

Turn 313 (1415 AD)
Shanghai finishes: Academy
Shanghai begins: Wall Street
Tech learned: Industrialism
Hangzhou finishes: Granary

Turn 314 (1420 AD)
Research begun: Artillery
Research begun: Rocketry
Hangzhou begins: Grocer
Tianjin finishes: Ironworks

Turn 315 (1425 AD)
Tianjin begins: Aqueduct

Turn 316 (1430 AD)
Research begun: Artillery
Research begun: Railroad
Research begun: Combustion
Research begun: Plastics
Tianjin finishes: Aqueduct

Turn 317 (1435 AD)
Tianjin begins: Grocer
Xian begins: Grenadier
Tech learned: Railroad
Tech learned: Artillery
Shanghai finishes: Wall Street

Turn 318 (1440 AD)
Chengdu begins: Colosseum
Xian finishes: Machine Gun

Turn 319 (1445 AD)
Chengdu finishes: Colosseum
Tianjin finishes: Grocer

Turn 320 (1450 AD)
Tianjin begins: Bank
Hangzhou finishes: Grocer

Turn 321 (1455 AD)
Hangzhou begins: Bank
Hangzhou begins: Aqueduct
Tech learned: Combustion

Turn 322 (1460 AD)
Hangzhou finishes: Aqueduct
Tianjin finishes: Bank

Turn 323 (1465 AD)
Hangzhou begins: Bank
Tianjin begins: Market

Turn 325 (1475 AD)
Nanjing finishes: Broadway
Hangzhou finishes: Bank
Tianjin finishes: Market

Turn 326 (1480 AD)
Hangzhou begins: Market

Turn 328 (1490 AD)
Tech learned: Plastics

Turn 329 (1495 AD)
Research begun: Rocketry
Chengdu begins: Confucian Temple
Guangzhou begins: Colosseum
Guangzhou begins: Confucian Temple
Nanjing begins: Buddhist Temple
Tianjin begins: The Three Gorges Dam

Turn 331 (1505 AD)
Chengdu finishes: Confucian Temple

Turn 332 (1510 AD)
Nanjing finishes: Buddhist Temple

Turn 333 (1515 AD)
Nanjing begins: Colosseum

Turn 335 (1525 AD)
Tech learned: Rocketry
Guangzhou finishes: Confucian Temple

Turn 336 (1530 AD)
Research begun: Radio
Research begun: Computers
Research begun: Robotics(beeline)

Turn 337 (1535 AD)
Nanjing finishes: Colosseum
Tianjin finishes: The Three Gorges Dam

Turn 338 (1540 AD)
Hangzhou finishes: Market

Turn 339 (1545 AD)
Hangzhou begins: Colosseum
Hangzhou begins: Infantry
Tech learned: Radio
Hangzhou finishes: Infantry

Turn 340 (1550 AD)
Beijing begins: The Eiffel Tower
Chengdu begins: Rock N Roll

Turn 344 (1570 AD)
Beijing finishes: The Eiffel Tower

Turn 346 (1580 AD)
Tech learned: Computers

Turn 347 (1585 AD)
Nanjing begins: Laboratory
Shanghai begins: Laboratory
Beijing begins: Laboratory
Xian begins: Laboratory
Hangzhou begins: Laboratory
Guangzhou begins: Laboratory
Chengdu finishes: Rock N Roll

Turn 348 (1590 AD)
Chengdu begins: Laboratory
Tech learned: Military Tradition

Turn 350 (1600 AD)
Beijing finishes: Laboratory

Turn 351 (1605 AD)
Blaise Pascal (Great Engineer) born in Beijing(saved for space elevator)

Turn 352 (1610 AD)
Xian finishes: Laboratory
Chengdu finishes: Laboratory

Turn 353 (1615 AD)
Guangzhou finishes: Laboratory
Nanjing finishes: Laboratory
Hangzhou finishes: Laboratory
Tianjin finishes: Apollo Program

Turn 354 (1620 AD)
Tianjin begins: Laboratory
Tech learned: Robotics
Shanghai finishes: Laboratory
Tianjin finishes: Laboratory

Turn 355 (1625 AD)
Research begun: Refrigeration
Research begun: Genetics
Research begun: Refrigeration
Research begun: Genetics

Turn 357 (1635 AD)
Tech learned: Flight
Tech learned: Refrigeration

Turn 358 (1640 AD)
Shanghai begins: Supermarket
Hangzhou begins: Supermarket
Beijing begins: Supermarket
Shanghai begins: Supermarket
Guangzhou begins: Supermarket
Nanjing begins: Supermarket
Xian begins: Supermarket
Chengdu begins: Supermarket
Hangzhou begins: Supermarket
Tianjin begins: Supermarket
Guangzhou finishes: Supermarket
Nanjing finishes: Supermarket
Xian finishes: Supermarket
Tianjin's borders expand
Tianjin finishes: Supermarket(lol high population health problem here, all cities are losing food)

Turn 359 (1645 AD)
Beijing finishes: Supermarket
Shanghai finishes: Supermarket
Guangzhou's borders expand
Chengdu finishes: Supermarket

Turn 360 (1650 AD)
Hangzhou finishes: Supermarket

Turn 361 (1652 AD)
Beijing finishes: SS Casing
Xian finishes: SS Casing

Turn 362 (1654 AD)
Guangzhou finishes: SS Casing
Chengdu finishes: SS Casing

Turn 363 (1656 AD)
Nanjing finishes: SS Casing

Turn 364 (1658 AD)
Tech learned: Mass Media

Turn 365 (1660 AD)
Tech learned: Genetics(cant build elevator!! great engineer wasted!!)

Turn 366 (1662 AD)
Research begun: Satellites
Tianjin finishes: SS Docking Bay

Turn 368 (1666 AD)
Tech learned: Satellites

Turn 369 (1668 AD)
Research begun: Ecology

Turn 372 (1674 AD)
Tech learned: Ecology

Turn 373 (1676 AD)
Research begun: Fiber Optics
Research begun: Fusion

Turn 376 (1682 AD)
Tech learned: Fission
Tianjin finishes: SS Thrusters

Turn 377 (1684 AD)
Tech learned: Fascism

Turn 379 (1688 AD)
Chengdu finishes: SS Thrusters

Turn 380 (1690 AD)
Xian finishes: SS Thrusters

Turn 381 (1692 AD)
Tech learned: Fiber Optics
Beijing finishes: SS Stasis Chamber
Tianjin finishes: SDI

Turn 382 (1694 AD)
Research begun: Fusion
Tianjin begins: Confucian Academy
Tianjin finishes: Confucian Academy(losing territory from maliness capital! my most productive ironwork city)

Turn 383 (1696 AD)
Tianjin begins: Hermitage
Nanjing finishes: SS Life Support

Turn 384 (1698 AD)
Tianjin finishes: Hermitage

Turn 386 (1702 AD)
Isambard Kingdom Brunel (Great Engineer) born in Beijing
Tech learned: Fusion

Turn 387 (1704 AD)
Research begun: Medicine

Turn 388 (1706 AD)
Tech learned: Medicine

Turn 389 (1708 AD)
Research begun: Composites

Turn 390 (1710 AD)
Beijing finishes: SS Cockpit
William Shakespeare (Great Artist) born in Beijing

Turn 391 (1712 AD)
Beijing begins: Hospital

Turn 393 (1716 AD)
Tech learned: Composites

Turn 394 (1718 AD)
Research begun: Future Tech
Beijing finishes: Hospital

Turn 397 (1724 AD)
Tianjin finishes: SS Engine(done)
 
Its interesting to note that we were very similiar in our choices up until liberalism. However after liberalism you went scientific and I went towards democracy (beeline) getting democracy in 1095. You acquired democracy in 1325. The difference is 45 turns of emancipation. Im not sure whats best but it was the most significant difference in our two post imo.

My thinking was I wanted emancipation(+100% village growth rate) to energize universal sufferage as soon as possible. Specifically I wanted every single cottage square to be giving me a +shield by the time production became critical. (not to mention the coins you get) There is obvious tech advantages to going the way you did im just noting that seemed like the biggest decision difference. Whether it meant anything im not sure because i might very well have had a bigger empire that was picking up its stride which might mean more then the democracy 45 turns sooner.
 
Im having great problems getting the spacerace faster than 1820 AD (30000ish points) so Im posting here for help! I have read trouot the treat but Ill like someone to summarise the optimal startup setttings in one post.

Can someone plz rundown what AI opponents are optimal and with a quicke description why?

What map is optimal? Im going for the great plain map but its damn hard to attain stone resource most of the time.

What leader should I use? Im mostly going for gandhi, going for a fast budism religion to get happines in my fast growin capital
 
@jeremiahrounds & @panzooka: Thanks for the timeline info. :goodjob:

I still have to compare to a couple inprocess games but it looks like I am building too much infrastructure instead of expanding early. The irony is that in trying to integrate some of the tips I have read over the last few weeks, I have been getting worse instead of better. :crazyeye:

@Drogear: take a look at jeremiahrounds' post about 3 above yours. There is a lot of good stuff about starting there.

Update:
jeremiahrounds said:
Oh yes they can! There is an event log in game even if you dont turn on logging! yeah~ why is there no export button. Oh well window mode to the rescue.
I appreciate you taking the time to type all the information from your log. There is a utility that will export it for you:EventLog. Thanks again.
 
i didnt research democracy at all. traded with ghandi
thats because my cottages are almost all towns, not because i build them early, but because i have near 20 population in all cities to work them, and i only adopted emancipation because ghandi did. before was caste system
 
I still have to download that eventlog utility. I just launched my ship in 1630 on today's attempt for 71763 score. I played as Mansa Musa (Spi/Fin) against Washington, Hatsepshut, Cyrus and Victoria. I used a pangaea map, low sea level, tropical climate with no barbarians.

At the start of the game I went extremely chop heavy, more so than I ever have before. I had a lot more workers than normal too. I made Timbuktu my wonder city while my 2nd city was founded near floodplains and was building all my settlers. I had that second city building settlers at size 3 for a long long time, until at least 300AD. Meanwhile Timbuktu built stonehenge, the Pyramids, the Parthenon, the Great Library, National Epic, the Taj Majal (rushed with engineer), the Hanging Gardens (rushed with engineer), and the Statue of Liberty (which took way too long to build). So of course that city was my great person city the entire game also.

Other than that I emphasized worker techs first...bronze working, agriculture, animal husbandry, the wheel. I then went for hinduism since it wasn't founded until really late but washington got it 3 turns before I did. So I continued on and got Judaism instead. The great thing is Hatty and Washington between themselves hogged every religion in the game while Cyrus and Victoria didn't get any. So of course I converted them. Hatty and Washington were also on opposite sides of the world so they didn't mess with each other. So it was a very peaceful game for the most part.

I prioritized alphabet and literature after Judaism so I could trade techs and build the Great Library. After that I got code of laws, civil service, currency, then on to education. Next I researched towards democracy, but did liberalism after nationalism (since I didn't want the AI to get it and I had been giving them all my techs including education) and pulled constitution as my free tech. I then did printing press and democracy for emancipation to build up my towns faster. Next I went for banking and economics for my great merchant and free market. It was great being spiritual so I didn't waste turns switching civics. I then went for astronomy for observatories and then on to corporation for extra trade route. Then I got physics for the great scientist and another academy. Then it was on to biology which took quite a few techs. Then assembly line for factories, then railroads, then industrialism to reveal aluminum.

I was following along with jeremiah's timeline on his techs during my game and I reached Rocketry 2 turns sooner in 1390. I then went on to build apollo 3 turns sooner. So I ended up gaining like 12 more turns on him in the modern age alone. I'm guessing it's mostly due to his lack of laboratories. Anyway after rocketry I researched computers of course for laboratories (faster research and ss construction). They can also build them early before apollo is finished instead of wasting time buidling them when they could be building parts. After computers I got satellites to build the thrusters. Then I went on to genetics for the +3 health (since I had coal plants in all my cities) and since it has one of the two expensive parts. Next was Fusion so I could build the other expensive part. I got plastics and combustion in trade from the AI too, which I assume jeremiah did also since his timeline doesn't mention them. Next I did robotics and ecology last.

Great people and golden ages: I got my prophet first and built my shrine. I spread my religion quite a bit in the early game to get more funds. I got an engineer second and used him to rush the hanging gardens much later on (since I got math really late compared to normal and I wanted my cities bigger first to get more benefit anyway). I got an artist third and fortified him. I got a merchant for economics and used him for a golden age to build my universities. I got an engineer which I used for another golden age with the taj majal. The second golden age was around when I was building observatories and grocers. I then got my scientist and used him for an academy. Then I got 2 more great artists despite only 25% chance of getting one. I saved them in my cities for a while. I got another scientist in the modern age and saved him. Once I got the engineer from fusion I initiated my third golden age which almost took me to the end of the game.

I waged one war against Washington. He had founded a couple cities that divided my empire a little. I captured 3 of his cities with about 5 knights, 5 macemen and 3 catapults. One of his cities was generating 65 beakers per turn as soon as I captured it so that was nice. I used the other great artist to create a great work and end resistance in the city closest to the rest of washington's empire.

Well that's that. This might be the first time I feel like I did everything right at the end of the game. I don't know what I could do to improve. I'm sure someone will come along and beat my date but for now I'm pretty happy.

edit: If you want any specific information then ask away, I save my game on every turn of the game. So I can always load up a save and take a look for you.
 
I accidentally did a Diplomatic victory (I *did* read the darn announcement twice, yet still managed to misread). Managed to get a 1115 date on it, though, so I don't mind it too much =). (great plains map, pretty darn easy map)
 
Just did it in 1645, using Elizabeth(Phi/Fin) against Asoka, Catherine, Frederick Roosevelt. As theres only one religious player there I could get hinduism and judaism on purpose and confuscianism by accident. After I got Judaism i went for early alphabet, then civil service (Beauracracy), printing rpess, education and then constitution, using Liberalism to get Democracy free, in 1070 AD. I kept Beauracracy, but switched to universal suffrage, emancipation(the essential) and free religion. I then aimed for rocketry, making a slight detour to get communism (switched to free speech then and state property). Space age 'target' techs and when they were finished - 1290 Rocketry, 1340 Industrialism, 1405 Computers, 1490 Fusion, 1520 Robotics, 1580 Genetics, 1595 Ecology. I had 11 cities and 12 workers. I had three golden ages, one prophet/scientist in 1175 to launch me into communism, one prophet/scientist/merchant (free with economics) in 1405 to get Fusion quicker, and one in 1525 when I bought the Taj Mahal (running 20 odd profit at 100% science due to Hindu and Jewish shrines). Apollo program was completed in 1430. About 1400 I started using my workers to change hamlets and cottages into workshops, and kept doing this in cities which I decided to use for production.

Early game, I got 3 workers and a settler out of London and then went straight for stonehenge and oracle. Out of my first six or so cities I squeezed a settler and worker out and then let it grow to about 4 when it reached happiness limit and then started producing more settlers and workers until more happy resources could be had. The key techs to aim for (bronze working first) after your workers and religions are sorted are early alphabet, then civil service, printing press and then democracy, using liberalism to get that for free. Emancipation is essential, but free speech isnt immediately useful, wait until your state property revolution to implement that or you'll lose money. I also avoided implementing a state religion, although I did use organised religion so my cities could produce missionaries in the long wait between libraries and univeristies. I didnt use aqueducts, I got resources instead.

The killer was using the balanced map as jeremiah recommended. So much better than pangaea, more forests and more resources! Previously I had only managed a 1796 victory but balanced maps do seem to be much better for forests and food. Anyway, I reckon that a sub-1600 victory is possible, but I'll let someone else do that :P
 
Space age 'target' techs and when they were finished - 1290 Rocketry, 1340 Industrialism, 1405 Computers, 1490 Fusion, 1520 Robotics, 1580 Genetics, 1595 Ecology. I had 11 cities and 12 workers. I had three golden ages, one prophet/scientist in 1175 to launch me into communism, one prophet/scientist/merchant (free with economics) in 1405 to get Fusion quicker, and one in 1525 when I bought the Taj Mahal (running 20 odd profit at 100% science due to Hindu and Jewish shrines). Apollo program was completed in 1430. About 1400 I started using my workers to change hamlets and cottages into workshops, and kept doing this in cities which I decided to use for production.

It seems Rocketry first doesn't pay off. You did beat me to Apollo program but you still had to build factories, plants, and laboratories in your cities and started them later. Of course I had a few more cities than you did also. I don't change my cottages into workshops/watermills until the last 10 turns of the game when production is the limitation. I can switch them pretty quickly with stacks of workers. Switching them prior to that slows down your tech pace, which is the limitation until you get the last spaceship part tech. Also how did you build the taj majal in 1525? Were you gifting techs to the AIs and they just didn't build it or were you withholding techs?

The killer was using the balanced map as jeremiah recommended. So much better than pangaea, more forests and more resources! Previously I had only managed a 1796 victory but balanced maps do seem to be much better for forests and food. Anyway, I reckon that a sub-1600 victory is possible, but I'll let someone else do that :P

Hmm, I'll have to try a balanced map next time. IMO, there's two restrictions that need to be made for the permanent hall of fame, though. One is that the barbarians should be required to be on. Having them off makes these games way too cheesy and it seems abusive to me to build no military whatsoever in the early game. The other thing is I think maps designed for multiplayer should not be allowed. That includes balance, maze, mirror, etc.
 
Jeremiah: Thank you for posting that. It let me see where I was in comparison to you. I have tried this gauntlet 4-5 times already (not counting restarts because of the map sucking) and only finished 1 of them, rest were way far behind. That finish was around 1740 or something, I thought that was good :p

Anyway, I followed your write up and log pretty well. I change around a couple things that I thought you could improve on. My biggest thing in the past was knowing the best tech route. Anyway, on my first attempt following your tech routes and advice, I BEAT YOU ;) 1666!!!!!!!! Looks like that is second right behind Shillen. I can beat his score though, I messed up on a couple things. Anyway, here is a copy of my log: Red are my comments

I got a scout and a warrior out of 2 goody huts. That helped a lot, managed to snag a total of 5 huts I think, most I have gotten on the gauntlet attempts. The warrior helped me from wasting turns to build one to fotify in a city to make it happy. I also pulled my original warrior back into a city once the scout got going pretty good.

My starting city wasn't on a river, all other cities were. Only reason I kept the map was that marble and 2 food resources were in my starting area. I culture flipped 2 cities without trying. I could have grabbed 1-2 more with a culture bomb but didn't want to piss off my neighbors.

Turn 21: You have discovered Bronze Working!
Turn 35: You have discovered Masonry!
Turn 46: You have discovered The Wheel!
Turn 58: You have discovered Pottery!
Turn 72: You have discovered Writing!
Turn 111: You have discovered Alphabet!
I went straight for Alphabet and traded for all the previous techs you spent time teching. They are important, but all of my workers were chop rushing more settlers and workers so they couldn't have used any of them.
Turn 114: BigBenOSU has completed The Pyramids! Chop rushed like crazy.
Turn 123: BigBenOSU has completed Stonehenge!
Turn 124: BigBenOSU adopts Representation!
Turn 129: BigBenOSU has completed The Oracle! Chop rushed so I could get the free tech
Turn 130: Christianity has been founded in Xian!
Turn 130: You have discovered Theology!
Turn 130: BigBenOSU converts to Christianity!
Turn 140: BigBenOSU has completed The Parthenon!
Turn 149: You have discovered Drama!
Turn 156: Imhotep has been born in Tianjin!
Turn 158: BigBenOSU has completed The Hanging Gardens! If Imhotep is an Great Engineer I believe I rushed this.
Turn 159: You have discovered Literature!
Turn 166: BigBenOSU has completed The Sistine Chapel!
Turn 167: BigBenOSU has completed The Great Library!
Turn 172: Homer has been born in Beijing! Think I made an academy in my highest science producing city
Turn 172: You have discovered Music!
Turn 182: Archimedes has been born in Shandong! Think I made an academy in my second highest science producing city.
Turn 184: Taoism has been founded in Shanghai!
Turn 184: You have discovered Philosophy!
Turn 185: The revolution has begun!!!
Turn 185: BigBenOSU adopts Pacifism!
Turn 188: BigBenOSU has completed Notre Dame!
Turn 189: You have discovered Metal Casting!
Turn 193: You have discovered Paper!
Turn 193: Mahavira has been born in Guangzhou! Built my religious wonder
Turn 196: Lahore has revolted and joined the Chinese Empire!
Turn 199: BigBenOSU has completed The Church of the Nativity!
Turn 201: You have discovered Education!
Turn 205: Xi Ling Shi has been born in Shandong! Can't remember what type of great person this is.
Turn 209: BigBenOSU is the first to discover Liberalism!
Turn 209: You have discovered Liberalism!
Turn 210: Islam has been founded in Tianjin!
Turn 210: You have discovered Divine Right! Bought with the free tech from liberalism.
Turn 212: You have discovered Machinery!
Turn 215: Thespis has been born in Beijing! Didn't want to culture bomb anything. Can't remember if I added him a production city or got a tech.
Turn 217: You have discovered Printing Press!
Turn 219: Awdaghost has revolted and joined the Chinese Empire!
Turn 221: You have discovered Civil Service!
Turn 221: Nabu-rimanni has been born in Xian! Think I did an academy
Turn 222: BigBenOSU adopts Free Speech!
Turn 222: BigBenOSU adopts Free Religion!
Turn 225: BigBenOSU has completed Angkor Wat!
Turn 227: You have discovered Nationalism!
Turn 228: BigBenOSU adopts Serfdom!
Turn 235: You have discovered Constitution!
Turn 243: Ptolemy has been born in Shandong! Saved him for Golden Age I think
Turn 244: You have discovered Democracy!
Turn 245: BigBenOSU adopts Emancipation!
Turn 248: You have discovered Guilds!
Turn 250: You have discovered Banking!
Turn 251: BigBenOSU adopts Universal Suffrage!
Turn 251: BigBenOSU adopts Mercantilism!
Turn 252: BigBenOSU's Golden Age has begun!!!
Turn 252: BigBenOSU has completed The Taj Mahal!
Turn 253: Harkuf has been born in Beijing! Saved him for a Golden Age I think
Turn 253: You have discovered Economics!
Turn 254: BigBenOSU has completed Versailles!
Turn 255: Mansa Musa has completed The Spiral Minaret! Beat me by 1-2 turns
Turn 257: You have discovered Replaceable Parts!
Turn 260: You have discovered Corporation!
Turn 261: You have discovered Gunpowder!
Turn 264: You have discovered Chemistry!
Turn 264: BigBenOSU has completed The Hagia Sophia!
Turn 266: You have discovered Steam Power!
Turn 268: Mansa Musa is the first to circumnavigate the Globe! If I would have map traded the turn before I would have had it. Can't remember if it is an extra move for ships or for everything.
Turn 269: You have discovered Steel!
Turn 272: You have discovered Railroad!
Turn 276: You have discovered Astronomy!
Turn 278: You have discovered Scientific Method!
Turn 278: BigBenOSU has completed The Statue of Liberty!
Turn 282: You have discovered Biology!
Turn 283: Virgil has been born in Guangzhou!
Turn 285: Zu Chongzhi has been born in Beijing! Saved him
Turn 285: You have discovered Physics!
Turn 289: You have discovered Electricity!
Turn 290: Pytheas has been born in Shandong! Golden aged him
Turn 291: BigBenOSU's Golden Age has begun!!! I was stupid and didn't wait until spaceship production started.
Turn 292: You have discovered Assembly Line!
Turn 295: You have discovered Industrialism!
Turn 297: You have discovered Artillery!
Turn 301: You have discovered Rocketry!
Turn 306: You have discovered Plastics!
Turn 311: You have discovered Ecology!
Turn 311: Bi Sheng has been born in Beijing! Dumped him in my production city
Turn 312: BigBenOSU adopts Environmentalism!
Turn 315: You have discovered Radio!
Turn 321: You have discovered Computers!
Turn 327: You have discovered Robotics!
Turn 327: BigBenOSU has completed Broadway!
Turn 331: You have discovered Satellites!
Turn 332: BigBenOSU has completed Apollo Program!
Turn 333: BigBenOSU has completed The Kremlin!
Turn 336: You have discovered Fiber Optics!
Turn 339: You have discovered Refrigeration!
Turn 344: BigBenOSU has completed SS Casing!
Turn 346: You have discovered Genetics!
Turn 347: BigBenOSU has completed SS Thrusters!
Turn 348: Cyrus has completed Apollo Program!
Turn 349: BigBenOSU has completed SS Casing!
Turn 349: You have created SS Casing in Hangzhou. Work has now begun on The Space Elevator.
Turn 350: BigBenOSU has completed SS Life Support!
Turn 351: BigBenOSU has completed SS Docking Bay!
Turn 351: BigBenOSU has completed SS Thrusters!
Turn 351: BigBenOSU has completed SS Thrusters!
Turn 352: Mansa Musa has completed Apollo Program!
Turn 353: BigBenOSU has completed SS Casing!
Turn 353: BigBenOSU has completed SS Casing!
Turn 353: BigBenOSU has completed SS Casing!
Turn 353: Hatshepsut has completed Apollo Program!
Turn 354: Blaise Pascal has been born in Beijing!
Turn 354: You have discovered Fusion!
Turn 356: You have discovered Medicine!
Turn 361: You have discovered Composites!
Turn 363: BigBenOSU has completed SS Cockpit!
Turn 367: BigBenOSU has completed SS Stasis Chamber!
Turn 367: BigBenOSU has completed SS Engine!
Turn 367: BigBenOSU has completed The Three Gorges Dam!

BigBenOSU (China) gives: defensive pact
Mali gives: defensive pact -- Deal started in turn 314

BigBenOSU (China) gives: open border
Persia gives: open border -- Deal started in turn 143

BigBenOSU (China) gives: open border
Mali gives: open border -- Deal started in turn 143

BigBenOSU (China) gives: open border
Egypt gives: open border -- Deal started in turn 143

BigBenOSU (China) gives: open border
India gives: open border -- Deal started in turn 143

BigBenOSU (China) gives: wheat
Persia gives: pig -- Deal started in turn 149

BigBenOSU (China) gives: defensive pact
Persia gives: defensive pact -- Deal started in turn 297

BigBenOSU (China) gives: defensive pact
India gives: defensive pact -- Deal started in turn 297


Well, there you have it. I can't remember exactly when I messed up so I didn't include all of it. Here are some of the things I think I did well and stuff I think is important to playing this challenge successfully as well as some things that I know I should have did a lot better. I could have cut 10-15 turns out pretty easily.

Just so you know, my tech was almost never at 100%. It didn't get to 90% until REALLY late in the game. I was running 40-60% for the majority of my teching.

I don't automate my workers until all of the resources are linked and I have built on every space that my cities are using. I would say that I automate my workers when all my cities are around population of 10. I automate my cities from the beginning. It is very important that you set the emphasis of the automation. This is key to playing successfully. Here is what I do about that:

1. I try and remember to set the emphasis on production as soon as the cities are founded.

2. Once all of my workers and settlers have been chop rushed from that city I change the emphasis to growth and make granaries first.

3. I try and watch the population of my cities as much as I can. When they reach 10 I change the emphasis back to production. This gets the cities to pump out some of the important buildings around the time the become available.

4. When I have built all of the buildings that I can without waiting on new tech I change the emphasis back to growht.

5. As cities reach the 20 population mark I set the emphasis to research. However you need to play around with this. For some cities I got more beakers when I had research and growth checked rather than just research. This helps out a ton with the tech rush in the end so you can keep up with your production.

6. When the space race starts I set all cities emphasis to production.

Here are things that I think went wrong:

1. Should have did a better job of exploring in all directions of my starting point. I left out one side that had some resources I wanted. So it took me 1-2 extra moves to find a good spot to set up city #3.

2. I had marble right outside my capital and linked it. I placed city #3 three spaces from stone. I meant to chop rush a library to get it expanded in time for stone. I forgot about it. I could have sped up production of pyramids and stonehenge if I would have.

3. I didn't change some of my citys' emphasis when I should have. Need to stay on top of that more.

4. I went for 20 pop per city. The increased pop helps with teching, but I think having it that large hurts production in the end from all the :mad: people. I need to play around and see where it balances out.

5. I think if I would have culture bombed my main two production cities right before the space race I could have expanded their borders and got more workable land out of it. Believe it works that way.

6. I had three Golden Ages, 2 from Great People and one from the Taj. I think I could have used the Great People more effectively. I think if I would have saved a Great Prophet and a Great Merchant for a Golden Age during spaceship production and placed the rest in my main production cities.

7. I need to specialize my cities more. I tried to balance them all between growth with farms and watermills on the rivers. Need to work that out.

8. Wonder placement. A lot of the early wonders were all dependent on which city had the most forest around it to chop rush it with. I don't know if getting the wonders earlier is better or placing them in better locations and rish not getting them first.

9. Need more cottages early. I build too many water mills where I should build cottages.

10. Need to take the time to evaluate cities. I plan on making an excel file with each terrain type, each building on it, what that building yeilds in the beginning, and what it yields after all the techs are out. This will let me evaluate how many farms a city needs for X amount of population. Then I can build the rest up as water mills and mines.

11. Evaluating cities will also let me see which ones will have the maximum possible production in the end run.

12. Converting farms, windmills, and watermills. I just figured it out in the last 10 turns or so. When your cities are done growing to the size you want, you need to only keep enough farms to give food for that population. That way you can convert the farms to watermills during mid-game or to workshops nearing the space race. Right before you start producing the spaceship parts you need to convert all windmills to mines and have railroads on them and then you need to convert all of the watermills to workshops. If your farms can support your population you can convert your towns to workshops as well. It will kill your income but will shorten your turns by 2-3 for a spaceship part.

13. I just figured some of those things out after the fact. I don't consider them mistakes since I didn't think about them beforehand. The only real "mistakes" I made were the stone thing in the beginning (cost me atleast 2-3 turns) and I didn't convert the emphasis of my major production city to production when I started making the Apollo Program (cost me about 4 turns).

Altogether I should have finished around 1652-54 if I didn't make those major mistakes. With all of the little things I learned during this game I think I can cut out an additional 10 turns or so. That will put my ideal finish around 1610-1625. I played this one all the way through so I need a break. May get my next go at it tomorrow before work. Will let you guys know.

That is about all I have to say. Sorry the post was so long, not sure who will read it :p

Anyway, if you have any questions feel free to ask.
 
Oh yeah.

Played against Ghandi, Hatty, Cyrus, and Mansa
Play on the balanced map.
Had 12 cities total (10 made, 2 culture flipped)

Final score was 45133.
GNP - 609
MFG Goods - 624
Crops - 474
Land - 566
Population - 53 mill

Made 18 workers, could have stood to have a couple more.
Got a scout from a goody hut.
Had 7 warriors, 1 was the original, 1 was from a hut.
Had 5 archers, 3 were made, 2 were from the culture flip cities.
And 1 infantry. Had to make him for a culture flip city in the very end.
 
I don't automate my workers until all of the resources are linked and I have built on every space that my cities are using. I would say that I automate my workers when all my cities are around population of 10. I automate my cities from the beginning. It is very important that you set the emphasis of the automation. This is key to playing successfully.

Hmm, I never automated my workers the entire game.

4. I went for 20 pop per city. The increased pop helps with teching, but I think having it that large hurts production in the end from all the people. I need to play around and see where it balances out.

Unhappy citizens? I can't believe you did so well without managing your cities much more closely.

5. I think if I would have culture bombed my main two production cities right before the space race I could have expanded their borders and got more workable land out of it. Believe it works that way.

You never can work more than 21 tiles in one city.

What was your reasoning for building the Sistine Chapel?

The only real "mistakes" I made were the stone thing in the beginning (cost me atleast 2-3 turns)

There's no way this minor detail cost you 2-3 turns on your launch date.

I'm sorry but I'm a bit perturbed that you can do so well without knowing much about the game.
 
GNP - 609
MFG Goods - 624
Crops - 474
Land - 566
Population - 53 mill

I'm curious how these numbers work. I'm at work so I can't check my exact numbers right now but you guys have more land area than I did, but far less GNP, Mfg Goods and Crops. I'm wondering if it's due to the balanced map as opposed to pangaea...
 
tried massive chop chop expansion combined with early representation. research has been phenomenal, got alphabet by 680 BC. but around 0 AD (BC?) i got literally broke and lost 4 of my workers. recovering from this took many many turns, resulting in a launch in 1798.

but the impact of representation specialists seems ok, if i only had marble and stone i maybe could have done better ^^
 
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