So whatcha all doing for BG1

alright math 425a intro to analysis final over. time for attempt #3!

I took a walk through the AI xmls. Just a quick glance. A couple of my civ choices were bad.

Using base attitude criteria of 1 or more. And base peace weight criteria of 9 or more. I choose these 4 which all have those characteristics:

Mansa
Hatshepsut
Elizabeth
Ghandi

Going to stuff them on a pangua. Though i didnt get into a detailed analysis and elizabeth might have other stats i should be concerned about. I should replace her with cyrus which im certain has never declared war on me without me provoking him first.
 
jeremiahrounds said:
As far as time goes I think between 1734 and 1600 there is only 34 turns. So either there will be alot of slight improvements that look much faster then they are. Or there will be a submission that looks like a total blow out due to pre1700 turns being 5 years long.

I suspect because the 2 year turns start at 1700 there will be alot of wins in that neighborhood with maybe a couple standing out in the pre 2year turn phase.
2 year turns actually start at 1650, before that it's the 5 year turns.

Just finished my second (well, that I didn't give up on) where I launched in 1682 for a 35200 score.

I've used Cyrus, Hathepsut, Asoka, and Mansa Munsa in both of my games. One of the reasons is that none of them have the IND trait, which is why I wouldn't include someone like Gandhi. This last game I just ended in 1682, my cities were still defended by Archers. Everyone has ended up loving each other at the end both games... hell, I signed defensive pacts with three of them in the first game.

Oh, I also use the Lakes map. I think that's probably the best? Any map with ocean tiles is basically wasting space.
 
Nice. 3rd choice was the "balanced" option. i have no clue what that is but im digging the maps. Guess ill try lakes next.

Do you grow your city before chopping? I been chop rushing workers and settlers on city size 1. Only when there are no trees left near by do i send a worker back in and let the city grow with the workers help.

Though in normal play i cant rush this fast cause of defence concerns so i usually let the city grow.
 
Darn you people and all your free time. :mad: I'm barely halfway through my first attempt. :)
 
i guess custom continent with 1 continent per team is good.
so u have an entire continent, and landsize is huge compared to team battleground.

also u can get really good coastal city, with lighthouse, you dont even need any farms, just cottages on flat land, and mines on hills, while fishes feeds your people.
 
I would use a Financial leader with all Financial opponents. This should help any fast victory condition.
 
I tried again with bismarck. 1740AD And i sooooo bobbled the ending. I thought i had a real shot at besting the fast one on here. And then when that didnt work i was sure i was going to best my best. But then when i thought i was done i still had one more to go

Techs went basically:
economics->railroads->biology->industrialism->rocketry->robotics->the rest

I had such a pretty run. I had all my factories built and rocketry done at 1610 and started in on apollo with 25 turns i think at 1610.

Someone said they thought space elevator wasnt worth it. Im not sure it was close. I was annoyed that most of the spaceship was built before the space elevator was done.

What cost me though was i had all my production cities waiting around for components. I needed to sprint for research starting i think at 1600.

I also bobbled my ending with great engineers. I didnt convert to a super citizen cause i was waiting for a golden age. and then i didnt want to wait any more so i made a super citizen then got another one~


Fixes. When you start in on spaceship mode stop developing in satelite cities and convert to wealth if your not at 100% research or research if you are. I was developing far to late for to little gain.
 
oh PS. for civ choices. I used:
Cyrus
Hatshepsut
Elizabeth
Ghandi

The only reason i mention is those 4 didnt have a single AI war the entire game.
 
jeremiahrounds said:
oh PS. for civ choices. I used:
Cyrus
Hatshepsut
Elizabeth
Ghandi

The only reason i mention is those 4 didnt have a single AI war the entire game.
I just finished another game.... this is pretty fun. Still trying to beat that 1650 barrier.

This time I finished in 1672, 5 turns earlier than before - got a 39841 score. Production was the hangup this time rather than my tech as before. I had almost finished researching Future Tech 2 by the time I finally won.

I played with the same four again (cyrus, hatty, asoka, and mansa munsa), no wars as usual (this time I had Axemen instead of Archers at the end!) - also had defensive pacts with all but Asoka. Lakes map again. I'm fairly certain this is the best map as the lake tiles are quite good (esp w/ a financial leader, such as Qin), plus there are just a load of goody huts.
 
you been feeding the AI?

Tomorrows game im feeding the AI. Every tech i get that cant be traded ill give to the AI. I been running away from the AI and reluctant to trade cause of fear. However its clear im going to have to run a gambit if i want to come up with your numbers. With the AI caught up to me the whole game if it doesnt attack that should gain me quite a bit in tech trades.
 
Finished my second try just now, ending up at 1748. Played on Great Plains again, with Qin against four Washingtons. I figured their financial would help me get more of their techs, maybe it did, but in the end I had modern armor before they had cavalry. I didn't wage a single war, and neither did any of the washingtons, though I captured a city by culture. Maybe, as mentioned above, feeding the AI is the easiest way when they prove they can stick around for 5700+ years not ever declaring a war.

I had cities doing 140 and 100 production, before the lab / elevator / aluminium bonus taken into account, and several around 80, and just started on future tech 1 when I finally won. I was down at 60% research early when expanding, but managed to get it back at 100 for the better part of the game. I could have used more cities for research earlier I guess, but that would have meant a war, and I am not sure I would be able to get away with that, development and science wise.

Going to give it a few more tries, to see if I can compete with the times shown here in any reasonable way.
 
storeslem said:
Finished my second try just now, ending up at 1748. Played on Great Plains again, with Qin against four Washingtons.
Just a fyi, a new rule is that you can't do this.
Beta HOF Rules/FAQ said:
You may select who your opponents are. The selection must not include any leader multiple times.
 
Just finished my game. Launched in 1710 with a score of 38795. I made quite a few mistakes including getting one of my cities captured by Mansa Musa, although I got it back from him. Mostly my empire was not big enough. I don't think peaceful expansion is enough. Even with only 4 opponents you need to take over 1 AI's lands. I was researching at 100% and making profit for the last 50 or more turns of the game. I could have afforded to have quite a few more cities. Unlike Zevus the AI's in my game couldn't stand each other most of the game. Each AI had 2 different AI enemies. So I either had to piss them all off or only befriend one of them. I ended up just pissing them all off but pissing off one AI more than the others since he was the least liked. But it would have been a lot easier if they got along. Also, Mao and Ghandi are kind of stingy with trading techs. Mansa gives them up almost as soon as he researches them, but Mansa had the smallest territory in my game so he wasn't able to research quickly like he usually does.

It seems that launch dates are much sooner on epic speed. I've done a couple quick launches on normal speed noble difficulty and the best date I got was 1845AD. Compared to 1710AD that's quite a difference.
 
jeremiahrounds said:
I think my next game im going for two specialized production cities. All farms and production. With the rest having a growth/cottage focus.

He means two cities that have farms and production in each cities. Right?

He doesn't mean a city with just farms and a city with just production does he? I am supposing that because what would be the point of a city with just farms? Cities don't share food.

If you want a production city, why all the farms? Wouldn't windmills and workshops be better. As long as you can support a population of 9 or 10 are the extra farms for specialists?
 
farms can get your city more population, so you can get engineer specialist.
because hills generally have less food, you need more farms to support them, if u want them to be worked.
with with engineer specialist, u can get great engineer easier.

damn i want a phi/ind trait lol

my next game will definatly be feeding AI with techs now.
techs for their gold sum. so i can rush stuff.

i'll try to get 2 religion, so my people will not hate me when i switch to universal sufferage from representation, and free religion.

also kremlin early, and as soon as i get kremlin, i think im switching to universal sufferage.

also, do u people switch to beaurocracy when you starts ss parts?
 
Launched in 1738AD, my first ever space win. The movie was disappointing.

It was Elizabeth (me) vs. Cyrus, Mansa, Victoria, and Washington. There was no fighting the entire game. I only built 9 good cities, which is definitely not enough. I never founded or captured a holy city, which really hurt my cash flow. I hovered around 80-90% research in the endgame.

My national wonder placement was awful, but I learned how to do it better next time.
 
im actually not sure of the all farms and hills theory. Its fine if you have the hills. However i forgot about universal sufferage.
 
todays attempt was 1672 with bismarck--tie game (atleast on this thread).

Sucks. Rocks getting that close. Sucks knowing you tied by a turn lol.

And i bobbled the ending! I made a ton of the spaceship without labs. I went to democracy-> industrialism-> biology->rocketry. I had appollo *launched* on 1500ad.

The big strat change this time was feeding techs to the AI. Thats important. But other then that i realize now you need to have atleast one banked great person cause when your the first to get fusion you get a free great person and you can start a golden age to finish it off.

Also it will help if you can buy laboratories.
 
I thought that chopping forests might help reduce the time between researching the last tech and launching. But apparently I only get a +100% bonus (90 shields) for chopping, when my city has a +450% bonus on normal production. So it takes a LOT of forests to reduce the date by even 1 turn.
 
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