cazaderonus
Actual Dad.
- Joined
- Oct 24, 2014
- Messages
- 640
...or even weaker.
I wanted to start that thread yesterday when i launched the game and picked the difficulty setting.
Have you noticed the little phrase that pops when hovering the difficulties ? Well, look carefully and the descriptions are the same as in CIV V (equal, minor AI advantages etc..)
Well, for soyouz, it's the emperor description from CIV V if i remember correctly and Appolo is a mere "important advantages".
So what happened to the "Only top players will prevail" thing from Deity in Civ V ? There is still the same amount of difficulties but it's obvious they're not scaled the same way.
I kept track of the AI cities evolution and i was always on par POP wise when it was almost impossible at start in Civ V even in immortal.
So yeah, Appolo wont cut it to create a challenge. Especially with the more open environment BE offers that allows player to outplay AIs on many more gameplay levels.
Already had the feeling when watching Mad's LPs but playing it makes it even more obvious. Still got to watch out for early rush though. But 4 rangers on a border will push back any kind of early attack.
I wanted to start that thread yesterday when i launched the game and picked the difficulty setting.
Have you noticed the little phrase that pops when hovering the difficulties ? Well, look carefully and the descriptions are the same as in CIV V (equal, minor AI advantages etc..)
Well, for soyouz, it's the emperor description from CIV V if i remember correctly and Appolo is a mere "important advantages".
So what happened to the "Only top players will prevail" thing from Deity in Civ V ? There is still the same amount of difficulties but it's obvious they're not scaled the same way.
I kept track of the AI cities evolution and i was always on par POP wise when it was almost impossible at start in Civ V even in immortal.
So yeah, Appolo wont cut it to create a challenge. Especially with the more open environment BE offers that allows player to outplay AIs on many more gameplay levels.
Already had the feeling when watching Mad's LPs but playing it makes it even more obvious. Still got to watch out for early rush though. But 4 rangers on a border will push back any kind of early attack.