Emporer, normal, space victory in the early 1900s (I'd have to check the date from home, and when I get home I'll be too busy). Apologies for the lack of screenshots for the same reason.
My first ever OCC. I followed the advice in this thread and went a level lower than my usual, which seemed to be good advice as it was a good close game. Quite enjoyed OCC on the whole, it's a lot quicker and simpler.
Grabbed the pyramids, starting them as soon as I had the stone hooked up (as I had nothing else I wanted to build at that stage anyway). Stone was going before I even researched the wheel, thanks to the river. Grabbed a lot of other wonders along the way too.
Civics for the game, as soon as they were available, were representation (available quite early of course), beaurocracy, caste system (I didn't really need it, but nothing else was better. Also used slavery a little earlier on of course), free market (this whole line was fairly useless though as well) and pacifism. Used Christo to switch to US a couple of times for rushbuy, although never found a use for most of my cash in the end anyway.
Settled all the great people except for an academy (of course), a golden age from the music artist, a priest to build the Taoism special building, and the first engineer from the pyramids who I should have settled but left around for rushing a key wonder. Never put him to good use though in the end, rushed Christo just to give him something to do but would have got it anyway as I was two techs ahead in that line at the time. I worked out I'd have got more hammers by then by settling him from the start anyway (never mind the (3+3)x(3 or so multiplier) = 18 or so beakers per turn). Oh and I culture bombed with an artist or two in the late game just out of spite as I had spare and they weren't that useful to settle anyway.
Didn't actually realise at first that there was still a limit on National Wonders. I built Oxford (of course), National Park (popular choice for occ it seems), National Epic (goes well with national park and representation, although with pacifism and philosophical it's only really a 33% increase in gpp production rate) and Globe Theatre. I regretted the theatre in the end, as with the national park I could easily have traded health resources (and spare musicals etc.) for happy resources and kept the happy cap above the food cap anyway. Food cap was quite low anyway as I had no farms (except on the corn of course). Not sure what I would build instead though, ironworks is bad without coal (thanks to national park removing it), the military ones weren't so useful when I didn't really go to war, wall street is useless as I had too much cash anyway.
Diplo-wise, Brennus founded two religeons, and somehow Roosevelt picked a different one to Brennus. I sided with Brennus, and had him friendly most of the game. Roosevelt's lands were hopeless anyway so I never got much trouble from him. Went to war with Germany for diplo points with someone else, never saw any units of theirs though. Shaka was busy fighting Germany the whole game (despite being on the other side of the world just about). Peter vassalled America without actually taking a city, probably because they'd been dogpiled by the rest of Peter's continent.
Had so much culture it was ridiculous, with 3 cathedrals, two of the +50% wonders, hermitage, and tons of early game wonders. I reckon you should be able to get a culture victory via 150k culture in one city in OCC, but that's just me.
On the whole I just peacefully teched my way into space with settled great people (mostly scientists). Had enough time between techs to build 5 casings and 3 thrusters without delaying the launch, so I was only short an engine and 2 thrusters when I gave it a 16 turn launch. Peter's culture was close. He was going to win by 1 turn at one stage, but I bribed him into 3 civic changes (should have done 4), and between the anarchy (3 turns!) and the loss of free speech he fell behind. Which was a shame really, because as soon as I launched I built the Manhattan project and rushbought enough to get an icbm each turn, and I was looking forward to an excuse to launch them.
Spoiler :
My first ever OCC. I followed the advice in this thread and went a level lower than my usual, which seemed to be good advice as it was a good close game. Quite enjoyed OCC on the whole, it's a lot quicker and simpler.
Grabbed the pyramids, starting them as soon as I had the stone hooked up (as I had nothing else I wanted to build at that stage anyway). Stone was going before I even researched the wheel, thanks to the river. Grabbed a lot of other wonders along the way too.
Civics for the game, as soon as they were available, were representation (available quite early of course), beaurocracy, caste system (I didn't really need it, but nothing else was better. Also used slavery a little earlier on of course), free market (this whole line was fairly useless though as well) and pacifism. Used Christo to switch to US a couple of times for rushbuy, although never found a use for most of my cash in the end anyway.
Settled all the great people except for an academy (of course), a golden age from the music artist, a priest to build the Taoism special building, and the first engineer from the pyramids who I should have settled but left around for rushing a key wonder. Never put him to good use though in the end, rushed Christo just to give him something to do but would have got it anyway as I was two techs ahead in that line at the time. I worked out I'd have got more hammers by then by settling him from the start anyway (never mind the (3+3)x(3 or so multiplier) = 18 or so beakers per turn). Oh and I culture bombed with an artist or two in the late game just out of spite as I had spare and they weren't that useful to settle anyway.
Didn't actually realise at first that there was still a limit on National Wonders. I built Oxford (of course), National Park (popular choice for occ it seems), National Epic (goes well with national park and representation, although with pacifism and philosophical it's only really a 33% increase in gpp production rate) and Globe Theatre. I regretted the theatre in the end, as with the national park I could easily have traded health resources (and spare musicals etc.) for happy resources and kept the happy cap above the food cap anyway. Food cap was quite low anyway as I had no farms (except on the corn of course). Not sure what I would build instead though, ironworks is bad without coal (thanks to national park removing it), the military ones weren't so useful when I didn't really go to war, wall street is useless as I had too much cash anyway.
Diplo-wise, Brennus founded two religeons, and somehow Roosevelt picked a different one to Brennus. I sided with Brennus, and had him friendly most of the game. Roosevelt's lands were hopeless anyway so I never got much trouble from him. Went to war with Germany for diplo points with someone else, never saw any units of theirs though. Shaka was busy fighting Germany the whole game (despite being on the other side of the world just about). Peter vassalled America without actually taking a city, probably because they'd been dogpiled by the rest of Peter's continent.
Had so much culture it was ridiculous, with 3 cathedrals, two of the +50% wonders, hermitage, and tons of early game wonders. I reckon you should be able to get a culture victory via 150k culture in one city in OCC, but that's just me.
On the whole I just peacefully teched my way into space with settled great people (mostly scientists). Had enough time between techs to build 5 casings and 3 thrusters without delaying the launch, so I was only short an engine and 2 thrusters when I gave it a 16 turn launch. Peter's culture was close. He was going to win by 1 turn at one stage, but I bribed him into 3 civic changes (should have done 4), and between the anarchy (3 turns!) and the loss of free speech he fell behind. Which was a shame really, because as soon as I launched I built the Manhattan project and rushbought enough to get an icbm each turn, and I was looking forward to an excuse to launch them.