2140:
Edgewood Militia: EQandCivfanatic
Leader
Gorly Araynn (Lucky)
Faction Trait: Expansionist
Capital: Edgewood (Florida, Former USA; Pre-War Community)
Structures: None
Population: 940 (+9)
Slaves: 0
Education: General Education
Loyalty: 50%
Food: 1,850 (+500)
Water: 1,850 (+500)
Energy: 0 (+0)
Tech Parts: 13
Scrap Parts: 0
Ammunition: 1,350
Military Equipment: 125 1-H Guns, 60 2-H Guns, 13 Heavy Weapons
Military Skill: 3
Orders
-Test lakes in south Orlando area for radioactivity
-Excavate Fort Gatlin ruins with 40 with 1-H Guns, 20 with 2-H Guns, and 3 with Heavy Weapons
-Scavenge throughout south Orlando urban area with 40 with 1-H Guns, 20 with 2-H Guns, and 5 with Heavy Weapons
Events
Lakes throughout south Orlando area turn out to be radioactive, but within the range of purification if proper facilities were established.
Fort Gatlin was investigated, but proved to be too radioactive to enter without specialized equipment.
Southern Orlando was investigated, and only moderate levels of radiation existed, allowing for free exploration and scavenging of the area. The region is lacking any human life, and only various types of wasteland monsters live in the ruins, forcing the expedition to fight in order to scavenge. A moderate amount of Scrap Parts were recovered as well as a solitary Tech Part.
Stat Changes
-10 Population Lost in South Orlando Expedition
-105 Ammunition Expended in South Orlando Expedition
+150 Scrap Parts, +1 Tech Part, +1 Military Skill from the South Orlando Expedition
+10 Population from Immigration
2141:
Edgewood Militia: EQandCivfanatic
Leader
Gorly Araynn (Lucky)
Faction Trait: Expansionist
Capital: Edgewood (Florida, Former USA; Pre-War Community)
Structures: None
Population: 949 (+9)
Slaves: 0
Education: General Education
Loyalty: 50%
Food: 1,401 (+500)
Water: 1,401 (+500)
Energy: 0 (+0)
Tech Parts: 14
Scrap Parts: 150
Ammunition: 1,245
Military Equipment: 125 1-H Guns, 60 2-H Guns, 13 Heavy Weapons
Military Skill: 4
Orders
-Construct Farming Equipment for 100 Scrap Parts, 4 Tech Parts
-120 Unarmed, 60 with 1-H Guns, 20 with 2-H Guns, and 3 with Heavy Weapons scavenge in South Orlando
Results
New Farming equipment is deployed to eke out more sustenance from the soil surrounding Edgewood.
Scavenging Expedition to southern Orlando meets little resistance, monsters seem to want to keep distance between themselves and the Militia expedition. An intact gun shop with numerous hunting rifles was discovered and looted, giving more weapons to the arsenal of the Militia.
Stat Changes
+60 Food per turn from new farming Equipment.
+300 Scrap Parts, +2 Tech Parts, +25 2-H Guns, +75 Ammunition from Southern Orlando Expedition.
+30 Population, +20 Food, +10 Water from Immigration
2142:
Edgewood Militia: EQandCivfanatic
Leader
Gorly Araynn (Lucky)
Faction Trait: Expansionist
Capital: Edgewood (Florida, Former USA; Pre-War Community)
Structures: Farming Equipment
Population: 989 (+10)
Slaves: 0
Education: General Education
Loyalty: 50%
Food: 992 (+560)
Water: 922 (+500)
Energy: 0 (+0)
Tech Parts: 12
Scrap Parts: 350
Ammunition: 1,320
Military Equipment: 125 1-H Guns, 85 2-H Guns, 13 Heavy Weapons
Military Skill: 4
Orders
- Use 300 Scrap Parts, 8 Tech Parts to build a Pumping and Purifying Water Station among the south Orlando lakes near Edgewood.
-Dispatch 50 with 2-H Guns into Orlando to hunt wildlife for food.
-Send 140 Unarmed, 60 1-H Guns, and 5 Heavy Weapons to Scavenge in South Orlando.
Results
New water pumping and purification station begins channeling water from Lake Conway into the stockpiles of the Militia at a fairly slow rate.
Hunting goes fairly well, though quite a bit of ammunition was expended to bring home only a limited amount of food.
The expedition to southern Orlando was attacked by much more aggressive monsters, leading to heavy casualties and fighting. Only scrap parts were recovered from the ruins.
Stat Changes
+200 Water per turn from new Station.
+40 Food, -100 Ammunition from Hunting.
-20 Population, -85 Ammunition from South Orlando Expedition Losses
+450 Scrap Parts, +1 Military Skill from South Orlando Expedition
+20 Population from Immigration
2143:
Edgewood Militia: EQandCivfanatic
Leader
Gorly Araynn (Lucky)
Faction Trait: Expansionist
Capital: Edgewood (Florida, Former USA; Pre-War Community)
Structures: Farming Equipment, Purify/Pumping Station
Population: 1,019 (+10)
Slaves: 0
Education: General Education
Loyalty: 50%
Food: 573 (+560)
Water: 601 (+700)
Energy: 0 (+0)
Tech Parts: 4
Scrap Parts: 500
Ammunition: 1,135
Military Equipment: 125 1-H Guns, 85 2-H Guns, 13 Heavy Weapons
Military Skill: 5
Orders
-400 Scrap Parts, 1 Tech Part to build a Forge
-200 Unarmed to scavenge through South Orlando
-150 Unarmed, 50 1-H Guns, 3 Heavy Weapons to scout and scavenge the University of Central Florida.
-150 Unarmed, 50 1-H Guns, 5 Heavy Weapons to scavenge East Orlando
-200 Unarmed to scavenge West Orlando
Results
A new forge was constructed in Edgewood, allowing for the turning of Scrap Metals into sophisticated, though medieval, weapons of war.
The South Orlando Expedition was attacked by monsters, and without arms, a large number were killed, though eventually the creatures were driven off by coordination and numerical advantage. Very little was found in this expedition, only a fairly low amount of scrap salvage was brought back.
The Expedition to the University of Central Florida found the area bereft of any life beyond a few scattered birds and the odd creature. The area was fairly low in radiation, safe enough for regular travel and exploration. Unfortunately, the area was deemed worthless for farming, and all local water sources were too heavily contaminated with radiation, though the land itself wasn't. A few tech parts were salvaged, as well as plenty of scrap, but overall the area was considered to be tapped out, with nothing remaining of value.
The scavengers in eastern Orlando stumbled into a nest of local monsters, leading to a violent battle and over a dozen deaths of the unarmed. Several other attacks took place as the scavenging continued to a lesser degree, and the work continued. A substantial amount of scrap was salvaged from the area and brought back to Edgewood.
The scavengers sent to western Orlando were surprisingly unmolested by the local creatures, and allowed to continue with their work. They were also able to accumulate a large amount of scrap, returning the stockpile to the base in Edgewood.
Stat Changes
-40 Population from South Orlando Expedition losses.
+150 Scrap Parts from South Orlando Expedition.
+450 Scrap Parts, +3 Tech Parts from UCF Expedition.
-15 Population, -85 Ammunition, +1 Military Skill from East Orlando Expedition losses.
+750 Scrap Parts from East Orlando Expedition.
+750 Scrap Parts from West Orlando Expedition.
+5 Population from Immigration
2144
Edgewood Militia: EQandCivfanatic
Leader
Gorly Araynn (Lucky)
Faction Trait: Expansionist
Capital: Edgewood (Florida, Former USA; Pre-War Community)
Structures: Farming Equipment, Purify/Pumping Station, Forge
Population: 979 (+10)
Slaves: 0
Education: General Education
Loyalty: 50%
Food: 573 (+560)
Water: 601 (+700)
Energy: 0 (+0)
Tech Parts: 6
Scrap Parts: 2,000
Ammunition: 1,050
Military Equipment: 125 1-H Guns, 85 2-H Guns, 13 Heavy Weapons
Military Skill: 6
Orders
-Build more Farming Equipment for 100 Scrap Parts, 4 Tech Parts.
-1,000 Scrap Parts are converted to 200 Low-Tech Melee Weapons.
-100 Unarmed, 100 Low-Tech Melee Scavenge in South Orlando.
-100 Unarmed, 100 Low-Tech Melee Scavenge in West Orlando.
-150 Unarmed, 50 1-H Guns, 3 Heavy Weapons Scavenge in East Orlando.
Results
New farming equipment is built and added to the stockpiles to increase Edgewood's production of food.
The Expedition to South Orlando was uneventful, avoiding confrontation with local wildlife. An old computer store was discovered and numerous Tech Parts were liberated along with quite a bit of scrap.
The Expedition to West Orlando came under heavy attack by an apparently organized group of hundreds of ghouls, leading to very heavy casualties, which were only barely repulsed by those who survived the attack. The survivors were triumphant and continued scavenging despite their losses. They were rewarded not just with scrap, but also with a handful of intact Tech Parts.
The Expedition to East Orlando was uneventful, avoiding any local confrontations. Unfortunately very little of value was found, except for a limited amount of salvageable Scrap Parts.
Stat Changes
+150 Food per turn from addition of new farming equipment.
+300 Scrap Parts, +6 Tech Parts from South Orlando Expedition.
-60 Population, +1 Military Skill from West Orlando Expedition Losses.
+300 Scrap Parts, +3 Tech Parts from West Orlando Expedition.
+150 Scrap Parts from East Orlando Expedition.
+20 Population from Immigration.
2145:
Edgewood Militia: EQandCivfanatic
Leader
Gorly Araynn (Lucky)
Faction Trait: Expansionist
Capital: Edgewood (Florida, Former USA; Pre-War Community)
Structures: Farming Equipment (2), Purify/Pumping Station, Forge
Population: 948 (+9)
Slaves: 0
Education: General Education
Loyalty: 50%
Food: 335 (+710)
Water: 353 (+700)
Energy: 0 (+0)
Tech Parts: 11
Scrap Parts: 1,650
Ammunition: 1,050
Military Equipment: 200 Low-Tech Melee Weapons, 125 1-H Guns, 85 2-H Guns, 13 Heavy Weapons
Military Skill: 7
Orders
-100 Scrap Parts, 4 Tech Parts for more Farming Equipment.
-1,000 Scrap Parts converted into 200 Low-Tech Melee Weapons
-200 Low-Tech Melee to South Orlando to scavenge.
-200 Low-Tech Melee to West Orlando to scavenge.
-150 Unarmed, 50 1-H Guns to East Orlando to scavenge.
-150 Unarmed, 50 1-H Guns, 3 Heavy Weapons to North Orlando to scout and scavenge.
Results
New farming equipment is built, and has proven fairly effective at its task in the fields of Edgewood.
Expedition to South Orlando is fairly quiet, region has been mostly emptied of hostile creatures. Very little has been left to salvage, only scrap parts. It is widely agreed that the southern metropolitan Orlando area has been tapped out of any usable resources.
Expedition to West Orlando was also quiet, and the region's hostiles have since departed or been slain by previous expeditions. As the expedition was sorting through the scant remnants of scrap, a massive refrigerated food storage was found amid the rubble. Within the surprisingly large compound was many square yards of prepackaged foodstuffs ready to be eaten and still good. In addition to tech parts and scrap salvaged, a tremendous haul of this Pre-War food was brought home. Unfortunately, it is likely that this last, but greatest gift will be the last that West Orlando has to offer, as anything worth taking has been salvaged by this and prior expeditions.
The Expedition to East Orlando also avoided any confrontations, and was able to quietly go about its business. Unfortunately all that was recovered was local usable scrap, which has been brought back to Edgewood for use.
The Expedition to North Orlando reported seeing possible hostiles, but managed to avoid any confrontation as they began the scavenging of this previously untouched area. Only scrap was recovered and brought home to Edgewood.
A small but significant stockpile of bottled water was found in the home of one of the deceased residents of Edgewood this year, added to the town's stores, and providing succor for many.
Stat Changes
+120 Food per turn from addition Farming equipment.
+300 Scrap Parts from South Orlando Expedition.
+750 Scrap Parts, +4 Tech Parts, +1,500 Food from West Orlando Expedition.
+600 Scrap Parts from East Orlando Expedition.
+900 Scrap Parts from North Orlando Expedition.
+60 Water from Edgewood stockpile.
+15 Population from Immigration.
2146:
Edgewood Militia: EQandCivfanatic
Leader
Gorly Araynn (Lucky)
Faction Trait: Expansionist
Capital: Edgewood (Florida, Former USA; Pre-War Community)
Structures: Farming Equipment (3), Purify/Pumping Station, Forge
Population: 973 (+10)
Slaves: 0
Education: General Education
Loyalty: 50%
Food: 1,692 (+830)
Water: 140 (+700)
Energy: 0 (+0)
Tech Parts: 11
Scrap Parts: 3,100
Ammunition: 1,050
Military Equipment: 400 Low-Tech Melee Weapons, 125 1-H Guns, 85 2-H Guns, 13 Heavy Weapons
Military Skill: 7
Orders
-Build new Purify/Pumping Station for 300 Scrap Parts, 8 Tech Parts.
-Send 100 Low-Tech Melee, 50 1-H Guns, 45 2-H Guns, and 5 Heavy Weapons to scout and explore Disney's Bay Lake park
-Send 200 Low-Tech Melee to scavenge in North Orlando.
-Send 100 Unarmed, 100 Low-Tech Melee to scavenge in East Orlando.
Results
New purifying and pumping plant is brought online with maximum efficiency, providing a massive surplus of purified water for the use of the town.
The expedition south to the outskirts of the Walt Disney World properties found that the Bay Lake region suffered direct nuclear hits and what was hoped to be farmland was instead worthless wasteland. However, in an odd twist of fate, the local Bay Lake from which the area took its name was found to have only the lightest inherent radioactivity. Quite a few radioactive monsters were found in the region, but they seemed to leave the expedition as a whole alone. Unfortunately only a smattering of Scrap Parts were discovered and returned to Edgewood intact.
The Expedition to North Orlando met with heavy resistance from a large nest of ghouls that was discovered, leading to some casualties, though the attacks were mostly repulsed. The expedition itself finished clearing out the highly damaged area, and recovered some intact Tech Parts. With a substantial amount of scrap also recovered, it has been confirmed that the area has been tapped out of any possible resources to be scavenged.
The Expedition to East Orlando was mostly unmolested and they were able to proceed with considerable salvaging efforts in the area's neighborhoods. They found a great boon with their exploration, stumbling across what apparently was the evacuation center for the University of Central Florida. All the assets which had been present in that university had been shifted to the west, and an immense amount of Tech Parts were recovered from this untouched stockpile.
Stats Changes
+600 Water per turn from new pumping facility.
+450 Scrap Parts from Bay Lake Expedition.
-20 Population from North Orlando Expedition losses.
+400 Scrap Parts, +3 Tech Parts from North Orlando Expedition.
+750 Scrap Parts, +254 Tech Parts from East Orlando Expedition.
+25 Population from immigration.
2147
Edgewood Militia: EQandCivfanatic
Leader
Gorly Araynn (Lucky)
Faction Trait: Expansionist
Capital: Edgewood (Florida, Former USA; Pre-War Community)
Structures: Farming Equipment (3), Purify/Pumping Station (2), Forge
Population: 988 (+10)
Slaves: 0
Education: General Education
Loyalty: 50%
Food: 1,534 (+830)
Water: 452 (+1,300)
Energy: 0 (+0)
Tech Parts: 260
Scrap Parts: 6,150
Ammunition: 1,050
Military Equipment: 400 Low-Tech Melee Weapons, 125 1-H Guns, 85 2-H Guns, 13 Heavy Weapons
Military Skill: 7
Orders
-Build a new Energy Reactor for 4,000 Scrap Parts, 60 Tech Parts.
-100 Low-Tech Melee, 50 1-H Guns, 45 2-H Guns, 5 Heavy Weapons to scout and scavenge in Shingle Creek/Williamsburg.
-200 Low-Tech Melee to scavenge in East Orlando.
Results
A new reactor was brought online in Edgewood itself, providing some limited local power, though it was a fairly low functioning device.
Expedition to Williamsburg and the Shingle Creek area was not attacked or threatened, and the expedition was able to go about its business. Beyond very limited local wildlife, there was no sign of any human or animal habitation in the area. The land was determined to be suitable for limited farming options, allowing increased food production for the militia as a whole, though the local water would require purification. A large amount of scrap was obtained and returned to the militia's base in Edgewood.
The East Orlando Expedition ran into trouble, fighting through a large amount of ghouls and other monsters which had been driven into these outskirts. Through force and with their swords, they triumphed, securing the location for scavenging. Clearly though, previous expeditions had already done their work too well, leaving very little for this group, except a fairly small amount of salvageable scrap.
Stat Changes
+1 Energy per turn from new reactor.
+900 Scrap Parts from Williamsburg Expedition.
-20 Population from East Orlando Expedition losses.
+200 Scrap Parts from East Orlando Expedition.
+20 Population from Immigration
2148
Edgewood Militia: EQandCivfanatic
Leader
Gorly Araynn (Lucky)
Faction Trait: Expansionist
Capital: Edgewood (Florida, Former USA; Pre-War Community)
Structures: Farming Equipment (3), Purify/Pumping Station (2), Forge, Small Reactor
Population: 998 (+10)
Slaves: 0
Education: General Education
Loyalty: 50%
Food: 1,534 (+830)
Water: 452 (+1,300)
Energy: 0 (+1)
Tech Parts: 200
Scrap Parts: 3,250
Ammunition: 1,050
Military Equipment: 400 Low-Tech Melee Weapons, 125 1-H Guns, 85 2-H Guns, 13 Heavy Weapons
Military Skill: 7
Orders
-Send 200 People with 200 Low-Tech Melee Weapons and Spend 2,500 Scrap Parts to built the settlement of New Williamsburg
-100 Low-Tech Melee, 50 1-H Guns, 45 2-H Guns, 5 Heavy Weapons to explore and scavenge the Universal/Sea World area south of Orlando.
-Build 1 Mr. Handy for 1 Energy and 3 Tech Parts
Results
The expedition from Edgewood to the Williamsburg and Shingle Creek area began establishing new fortifications and limited farming areas to provide greater amounts of food for the Militia as a whole. The settlers came under heavy attack while establishing the new settlement, from a large band of raiders coming from the south. The raiders were using guns against the swords and axes of the settlers, and managed to inflict a harsh toll of casualties upon the young community. The raiders were eventually destroyed, and their weapons were seized by the new settlement. Scavenging was conducted throughout the area, and a substantial amount of scrap was recovered and added to the stockpiles of the new community.
The expedition sent to explore and scavenge the Universal Studios and Sea World theme parks, as well as the various other entertainment complexes in between, met with no real resistance during their journey there. Both the land and water in the region were viewed as too contaminated for settlement or usage in the long term reclamation of Florida. Overall, the radiation throughout the complexes was deemed too high for any entry, and the area should be avoided, even with anti-radiation equipment. On their return from this unsuccessful mission, the group came under heavy attack from raiders and were forced to defend themselves, resulting in light casualties. Some Low-tech melee weapons were recovered from the raiders' bodies, and were brought back as at least some spoils of this disastrous expedition.
Stat Changes
-65 Population, +15 1-H Guns from New Williamsburg Raider attack.
+500 Scrap Parts from New Williamsburg scavenging.
-15 Population, -155 Ammunition, +15 Low-Tech Melee Weapons from Universal/Sea World Expedition.
+5 Population to Edgewood from immigration.
2149
Edgewood Militia: EQandCivfanatic
Leader
Gorly Araynn (Lucky)
Faction Trait: Expansionist
Capital: Edgewood (Florida, Former USA; Pre-War Community)
Structures: Farming Equipment (3), Purify/Pumping Station (2), Forge, Small Reactor
Population: 793 (+8)
Total Population: 928
Slaves: 0
Education: General Education
Loyalty: 50%
Food: 1,534 (+910)
Water: 452 (+1,300)
Energy: 0 (+1)
Tech Parts: 197
Scrap Parts: 1,250
Ammunition: 895
Military Equipment: 215 Low-Tech Melee Weapons, 125 1-H Guns, 85 2-H Guns, 13 Heavy Weapons
Robots: 1 Mr. Handy
Military Skill: 7
Outposts: +80 Food
Orders
-Use 1 Energy, 3 Tech Parts to build 1 Mr. Handy.
-Use 100 Scrap Parts, 4 Tech Parts to built Farming Equipment in New Williamsburg.
-105 Low-Tech Melee, 50 1-H Guns, 40 2-H Guns, 5 Heavy Weapons, 1 Mr. Handy from Edgewood to explore and scavenge Hal Scott Regional Preserve
-105 Low-Tech Melee, 50 1-H Guns, 40 2-H Guns, 5 Heavy Weapons, 1 Mr. Handy from Edgewood to explore and scavenge Windermere
Results
New farming equipment allows for greater exploitation of resources in New Williamsburg.
The journey to Hal Scott Regional Preserve came under attack by raiders during the travel to the east. The attackers did substantial damage, killing quite a few of the members of the expedition and a few escaped with captives. Unfortunately hopes were dashed for any type of settlement in the region as the terrain was deemed worthless for farming and the local waters were too contaminated by radiation. These claims were quickly refuted with the discovery of a large compound of raiders, calling themselves Hal's Angels. Survivors who had been captured in the recent raids, as well as other apparent prisoners were being held as slaves by the raiders. With superiority in numbers and weapons, the expedition attacked the raider compound, and with difficulty destroyed Hal's Angels and liberated the prisoners within. The compound was salvaged for goods and scrap, and the resulting weapons of the raiders and their own stockpiles have been brought back to Edgewood, along with the enslaved survivors. The return was thankfully forgettable, as the embattled warriors of the Militia returned home.
The westward expedition to Windermere came under an even heavier attack than their eastbound brothers in arms. They stumbled into a large amount of ghouls who attacked persistently, but they were repulsed and destroyed by the heavy firepower of the Militia with fairly light casualties. Testing allowed the expedition to determine that the area was fairly good for farming, definitely superior to the capacity of New Williamsburg. The local water was deemed to be decent, if purified. The town itself was fairly empty, with only a scant amount of wildlife and no signs of human habitation. A substantial amount of scrap was found, and a local computer store was looted for a large amount of tech parts to be brought home.
Unfortunately, while the expeditions were away, a minor raider attack was launched upon Edgewood, which was poorly defended as most of the armaments used for defense were deployed elsewhere. Thus, the raiders, despite their small numbers, were able to break in and cause damage and death to the inhabitants remaining. They managed to steal substantial supplies before being driven off by the remaining defenders.
Stat Changes
+80 Food per turn in New Williamsburg from farming equipment.
-55 Population, -310 Ammunition from Hal Scott Regional Preserve Expedition losses.
+30 Population, +20 Food, +60 Water, +100 Scrap Parts, +6 Tech Parts, +120 Ammunition, +60 Low-Tech Melee Weapons, +20 1-H Guns, +1 Military Skill from Hal Scott Regional Preserve Expedition.
-5 Population, -155 Ammunition from Windermere Expedition losses.
+400 Scrap Parts, +6 Tech parts from Windermere Expedition.
-20 Population, -20 Food, -60 Water, -2 Tech Parts, -60 Ammunition from Raider attack upon Edgewood.
+15 Population to Edgewood from immigration.
+25 Population to New Williamsburg from immigration.