Originally posted by Zachriel
I was playing a game as the Canaanites.
. . .
FIRAXIS, can't you do anything about this?
Anyone pick up on the Canaanite historical parallel? The Babylonian city of Ur spawns a settler and some warriors, led by Abraham, which travels west, then south into Canaan (Palestine) founding a new Civ there. We know them as Israelites

(though this name came later).
Anyway, I understand the problem
perfectionist players have with the dropping in of unwanted neighbors. I am a
perfectionist myself.
But reality sometimes intrudes.
So the question becomes, what to do about it. I have found it is possible to both prevent your neighbor's expansion, as well as use their technique to invade your neighbor. Often I try to build a city near his capital, then use culture to bully them around.
:grad:
I have found that your neighbor will not normally place cities within the 21 squares that make up your city's working radius. Actually, they normally avoid any square within two of the city, including the diagonals. So, if you place your cities so that the working radii touch or overlap, you can avoid most of the problem. If there is a stray spot of land, then place a unit there until your culture can cover it.
Occassionally, if one comes in by ship, or is otherwise trapped inside your civ, then they may still make a town even if they are close, but this is much rarer as they will normally turn around.
If they make a town, don't panic. Use culture and you can normally absorb it anyway, then disband it if you want.