Solution to the useless Mid-age ships

KloePoek

Warlord
Joined
Nov 4, 2001
Messages
116
because the most mid-age ships suck since the ironclad is available way too soon, and since the time isn't correct (they were already sailing way before magnetism, they still traveled mainly on the stars, so i made the galley 0-1-3 instead of 1-1-3 and available from the start (it was nothing more than a wooden shell with some cloth). The Caravel is available with map making, and the frigate, privateer(attack upped to 2) Man-o-war(defence upped to 3) and galleon available with astronomy. Yes, that will make magnetism a sucky tech, but it's just a required tech, and not much different than the other buffer techs. The ironclad will sink in ocean squares (those things were heavy, bulky, and the plating was not always that reliable.

so, just make these changes if you like em, i played with it and it gave me a great age of sail from about 1200-1600.


btw... i made a special galley for the barbarians with attack 1 so they can annoy your boats with it, and you can't fight back.. :)
 
My i suggest that you make the Caravel have about 50% chances of being lost in the sea before Magnetism. So at least you won't get the chance to explore the entire map so early.
 
hmmm that's sadly not possible (editing effects of techs is stilly really limited :( ) but at least the caravel is set to sink in the ocean.. on large map and world maps there's enough ocean between 2 continents...
 
Back
Top Bottom