Baleur
Prince
Core 2 Duo E6600
4gb ram
Asus 250GTS (before), Gainward 450GTS GLH (now)
It's....... wierd.
With my 250GTS i got smooth sailing (panning the view and zooming) at pretty much all levels except for the very max zoom. I mean dont get me wrong, i got 15-20 fps, but it felt smooth anyway for a strategy game. Enough to be playable for hours on end.
Did have to turn the Terrain Tessellation setting ingame to Medium for that though.
Now, with the 450GTS, its.... Wierd. I get stuttery panning the view and zooming, but "between the stutters" the framerate is soaring high.. Enabling vsync helped a bit. (something i rarely do in games, because it generally lowers your fps in demanding scenes below your monitor refresh rate).
But its still chuggy and stuttery, odd. I guess i'll try putting Terrain Tessellation to Medium again, but thats kinda like, being stagnant in your "epeen evolution".
Now i dont know if its because with the new graphics card i went from the 258.96 drivers to the 260.63 drivers, or if it's actually the card itself (dx11 running rather than dx10 with the 250GTS).
I however never had the 3 minute turn time problem that many people with uber-cpu's seem to report. Its funny, it seems like older hardware runs better than newer hardware.

I'd love to hear from someone else who's ran it with older hardware and then upgraded.
Thanks!
Edit, possible fix for blind noobs like myself;
Well, turns out the new drivers (and the new dx11 card) had a setting hidden in the driver control panel that i've never seen before, power saving/management..
By default it's set to clock-down the gpu during low load, to save power, when set to "prefer max preformance" it doesnt do this.
I checked with GPU-Z, and sure enough, when i ran Civ5 the GPU constantly clocked down from 930mhz to 430mhz, sometimes as low as 30mhz!
After changing that setting, it now constantly runs at 930mhz, no downclocks. The 100-turn slowdown is now gone (so far).
Thats what happens when you havent changed your hardware in 2 years and become rusty and blind to common sense
But this does suggest that Civ5 has some bug that causes the GPU to think its not running a 3d application anymore, hence lowers its clock as if you were out in windows.
4gb ram
Asus 250GTS (before), Gainward 450GTS GLH (now)
It's....... wierd.
With my 250GTS i got smooth sailing (panning the view and zooming) at pretty much all levels except for the very max zoom. I mean dont get me wrong, i got 15-20 fps, but it felt smooth anyway for a strategy game. Enough to be playable for hours on end.
Did have to turn the Terrain Tessellation setting ingame to Medium for that though.
Now, with the 450GTS, its.... Wierd. I get stuttery panning the view and zooming, but "between the stutters" the framerate is soaring high.. Enabling vsync helped a bit. (something i rarely do in games, because it generally lowers your fps in demanding scenes below your monitor refresh rate).
But its still chuggy and stuttery, odd. I guess i'll try putting Terrain Tessellation to Medium again, but thats kinda like, being stagnant in your "epeen evolution".
Now i dont know if its because with the new graphics card i went from the 258.96 drivers to the 260.63 drivers, or if it's actually the card itself (dx11 running rather than dx10 with the 250GTS).
I however never had the 3 minute turn time problem that many people with uber-cpu's seem to report. Its funny, it seems like older hardware runs better than newer hardware.


I'd love to hear from someone else who's ran it with older hardware and then upgraded.
Thanks!
Edit, possible fix for blind noobs like myself;
Well, turns out the new drivers (and the new dx11 card) had a setting hidden in the driver control panel that i've never seen before, power saving/management..
By default it's set to clock-down the gpu during low load, to save power, when set to "prefer max preformance" it doesnt do this.
I checked with GPU-Z, and sure enough, when i ran Civ5 the GPU constantly clocked down from 930mhz to 430mhz, sometimes as low as 30mhz!
After changing that setting, it now constantly runs at 930mhz, no downclocks. The 100-turn slowdown is now gone (so far).
Thats what happens when you havent changed your hardware in 2 years and become rusty and blind to common sense

But this does suggest that Civ5 has some bug that causes the GPU to think its not running a 3d application anymore, hence lowers its clock as if you were out in windows.