Hi,
actually I`m not really a beginner, I`ve been playing Civ games since the first one cam out (I skipped part 3). But I was always more of a casual player, playing on the second easiest difficulty and winning without thinking to much about specialization and the such. Now I am trying to do some of this stuff, but I always tend to come up with more or less jack of all trade cities. So I`ve got some questions for you:
Specialist Economy:
Alright, first let me try to explain this to see if I got it right: in a specialist economy you can set your research slider down, because most of your research comes with scientists in your cities. To get a lot of population in your cities for a lot of specialists you concentrate on building farms instead of cottages. Because of this a trait like financial wouldn`t make too much sense.
Did I get this right? So in a specialist economy, you don`t calculate your fat cross to get 20 food, because you want more population? When do you start employing specialists, and how many do you want to have in a city. When I employ specialists early the cities don`t grow very fast, aint that a problem? Do you still have "normal" cities with cottages for the economy? If yes, how many specialist cities compared to finance/production cities? What traits are the best for a specialist economy game without too much warmongering?
Cottage Economy:
In a cottage economy you try to get 20 food in every city with farms and then cottage spam the rest. This sounds pretty easy and is, how I play the game usually. What am I missing out?
General Question:
I am trying to specialize my cities in finance/science, production and great person cities. This hardly ever really works, and most of the time I get cities that do all a little, because I can`t get ideal placements for my cities. Do you still specialize them if you cant get 20 food in the fat cross because of it?
To get a trade route, you just connect 2 cities via a road. This has to be a direct connection. How about sea trade routes, do I have to do anything here?
I always tend to miss out on when my cities go into unhappyness. Is there an indication when they are over the limit, or do I have to check every city every turn?
Is it smart to build garbage cities just to get a ressouce?
I cant really get the hang of the new features spies and corporations: I thought spies are a cool feature since I don´t like open wars and can hurt the opponents none the less, but the spy missions don`t seem to do too much. For what is it smart to use more spy points? And corporations: In my last game I`ve build a corporation and spread it around -> my economy went crazy. I changed the civics and it was alright again... what is the point of corporations, and do they also have a diplomatic consequence like religion?
Well this were a lot of questions, and I probably forgot some. I would be very grateful if someone could enlighten me some!
Mike
actually I`m not really a beginner, I`ve been playing Civ games since the first one cam out (I skipped part 3). But I was always more of a casual player, playing on the second easiest difficulty and winning without thinking to much about specialization and the such. Now I am trying to do some of this stuff, but I always tend to come up with more or less jack of all trade cities. So I`ve got some questions for you:
Specialist Economy:
Alright, first let me try to explain this to see if I got it right: in a specialist economy you can set your research slider down, because most of your research comes with scientists in your cities. To get a lot of population in your cities for a lot of specialists you concentrate on building farms instead of cottages. Because of this a trait like financial wouldn`t make too much sense.
Did I get this right? So in a specialist economy, you don`t calculate your fat cross to get 20 food, because you want more population? When do you start employing specialists, and how many do you want to have in a city. When I employ specialists early the cities don`t grow very fast, aint that a problem? Do you still have "normal" cities with cottages for the economy? If yes, how many specialist cities compared to finance/production cities? What traits are the best for a specialist economy game without too much warmongering?
Cottage Economy:
In a cottage economy you try to get 20 food in every city with farms and then cottage spam the rest. This sounds pretty easy and is, how I play the game usually. What am I missing out?
General Question:
I am trying to specialize my cities in finance/science, production and great person cities. This hardly ever really works, and most of the time I get cities that do all a little, because I can`t get ideal placements for my cities. Do you still specialize them if you cant get 20 food in the fat cross because of it?
To get a trade route, you just connect 2 cities via a road. This has to be a direct connection. How about sea trade routes, do I have to do anything here?
I always tend to miss out on when my cities go into unhappyness. Is there an indication when they are over the limit, or do I have to check every city every turn?
Is it smart to build garbage cities just to get a ressouce?
I cant really get the hang of the new features spies and corporations: I thought spies are a cool feature since I don´t like open wars and can hurt the opponents none the less, but the spy missions don`t seem to do too much. For what is it smart to use more spy points? And corporations: In my last game I`ve build a corporation and spread it around -> my economy went crazy. I changed the civics and it was alright again... what is the point of corporations, and do they also have a diplomatic consequence like religion?
Well this were a lot of questions, and I probably forgot some. I would be very grateful if someone could enlighten me some!
Mike