some experts missisng in the map.

Netich

Chieftain
Joined
Nov 1, 2005
Messages
31
Hi, ill try to explain with my poor english:

of all the experts in the game, some cant be bought in europe (tobacco, sugar, cotton and fur, i think). So you must find a settlement who teach those. But in my actual map, there isnt any fur town.

Could be this considered a bug? I think that the map represent the whole new world, so there should be towns of any type.

What you think?
 
Have you definitely found and talked to EVERY single native american settlement? Maybe they were razed by the AI (or not given their inability to do things)...
 
It is entirely possible that a skill won't be represented I believe. I think it is very closely tied to the resources near their settlement. One time I noticed that a settlement taught master fur 'trader' instead of fur 'trapper'. I wonder if that's a bug?? Come to think of it, I haven't seen a fur trapper yet. Do they exist at all? Maybe they felt that fur was too commonly available?
 
No, I've trained a fur trapper in a native village. It might be a bug, or like someone said, maybe the village was destroyed or the game just doesn't include every specialist.
 
If there's no expert training to be had the best you can do is get some native converts to work it for a +1 bonus.
 
I don't think it's a bug - just random - and/or there are other continents where those specialites *might* exist. I don't think you should be guaranteed to have every specialty available in every game.

I do wonder about the natives that teach fur trading. I guess it's possible that this could be considered something natives would do - unlike something like cigar rolling or rum distilling. Usually when I do see them offerning fur trading there's not fur trapping available anywhere reasonable - so I'd rather they not teach it. :p
 
In original Colonization, it was possible for free colonists working on field to on his own gain expertise in such profession. It was a safeguard from situations just like this.

I guess they haven't implemented that in Civ4Col.


P.S.
This happened in my first game too.
 
In original Colonization, it was possible for free colonists working on field to on his own gain expertise in such profession. It was a safeguard from situations just like this.

I guess they haven't implemented that in Civ4Col.

Since this safeguard is missing the game should have been programmed to supply at least one village for training each planter etc.
 
I don't think it's a bug - just random - and/or there are other continents where those specialites *might* exist. I don't think you should be guaranteed to have every specialty available in every game.

I do wonder about the natives that teach fur trading. I guess it's possible that this could be considered something natives would do - unlike something like cigar rolling or rum distilling. Usually when I do see them offerning fur trading there's not fur trapping available anywhere reasonable - so I'd rather they not teach it. :p

Welll, at least It was possible to learn the "master fur trader"-profession from some indian settlements in the orginal col as well.
Though, if I remeber correctly, it was only the more advanced tribes (like Aztecs & Incas) that occassinally offered this profession to be learned.
 
Hi, ill try to explain with my poor english:

of all the experts in the game, some cant be bought in europe (tobacco, sugar, cotton and fur, i think). So you must find a settlement who teach those. But in my actual map, there isnt any fur town.

Could be this considered a bug? I think that the map represent the whole new world, so there should be towns of any type.

What you think?

I´m by the way only playing my first game right now ... I have now explored the whole map and just like you, I´m unable to find a fur trapper settlement were this skill could be learned from.
There seem to be no sugar planter either, altough there is almost no squares that produce sugar on my map anyway. On the entire map there seem to be only one spot that could be somewhat suitable for "sugar"-town.

Seems like, though, that a normal sized map is MUCH smaller than in orginal col - too small actually. There is not even a Spanish nation around anywere on this map??
The Dutch was wiped out early by Incas, The English is in the process of beeing wiped out by the Apache.
Soon enough I will be the only european nation left in the new world and I have played only for about 100 turns .. :confused:

This does´n seem right. Then again it is only the "Conquistador"-level...
I think I´ll restart and try the "patriot"-level instead :)
 
Yes try larger maps for a greater likelihood of getting all the specialists. If not, well then one just has to adjust his play to the map just like in CIV.
 
I just realised that if you play normal sized map only 3 colonial powers will be present in the game (if you don't use advanced setting to force more of them).

If small then 2, on tiny just your faction.
 
Hi, ill try to explain with my poor english:

of all the experts in the game, some cant be bought in europe (tobacco, sugar, cotton and fur, i think). So you must find a settlement who teach those. But in my actual map, there isnt any fur town.

Could be this considered a bug? I think that the map represent the whole new world, so there should be towns of any type.

What you think?

I noticed in my came that there was at least two master skills that were unavailable: master cotton and sugar planters. From those at least cotton was quite abundant in the map. The distribution of skills was also quite strange - I think that roughly 80% - 90% of native villages offered either master tobacco planter or expert fisherman.

I think that maps should be generated so that it is ensured that each of the master skills, which can be achieved only from native villages, are available. In my opinion failure to provide that is a bug - or at least a very annoying flaw.
 
Not having one or even a few specialists missing is no big catastrophe, ADAPT. People will claim something is broken over the smallest things...
 
I think this is due to the smaller size map as compare with Col1. For a standard Col2 map, you can only have only 10+ native settlements, many of which provide Expert Farmers/Fisherman training. For such a small map, there could be chances that tobacco/fur/cotton planter trainer do not exist at all.

In Col1, the map is so HUGE that you can train all possible profession(except those that are exclusive from Europe eg Stateman, Gunsmith). You just need to visit all the natives to find out.


Bottom note, it aint game-breaking. But it does demonstrate that this game is pretty unfinished, it looks more like a mod to Civ4
 
It's not that the game is broken if there is a planter missing, you'd simply use converted natives instead, but it's just that it would have been so easy to program in a minimum of one each.
 
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