Peter VanHooreweghe
Chieftain
- Joined
- Mar 18, 2021
- Messages
- 1
I want to start with the fact that I really like Civ VI and I think its the best one to date. However, I have to say that there is one clear area for improvement of the game and that is MAPS. Most of the map types are effectively pangea. Random map generation tends toward pangea. Even asking for continents map type, you NEVER get more than 2 continents. The only real option if you don't want huge continents is archipelago. Map generation is such that the map is quite often not circumnavigable by a ship. This was fixed briefly then a new update came and it went away. We live on a planet with 7 continents. It would be nice to be able to get 5 or 6 small continents.
There needs to be more variety of map types that are not pangea. Perhaps a return to the small continents map type or a new type of random map generator where the user can pick what percentage of the map they want to be water?
One major reason for this is that naval units are very often not ever necessary to be built. It would be nice to see some more map types that would allow naval civs to thrive.
Next is spacing. It would be nice to see an increase to the initial settling distance between civs. I'd like to be able to consistently be able to settle a little bit of land before running into my 4th and even 5th civ. Frequently, my capital is 8 or so hexes from another civ's capital. This ruins much of the fun.
As a note: I play on emperor difficulty, usually on a large map and remove a civ from the list before map generation but still I am frequently very close to at least 2 other civs. It would be nice to be 15 tiles or so from any civ so that I might be able to grab some land before the AI inevitably declares war on me.
There needs to be more variety of map types that are not pangea. Perhaps a return to the small continents map type or a new type of random map generator where the user can pick what percentage of the map they want to be water?
One major reason for this is that naval units are very often not ever necessary to be built. It would be nice to see some more map types that would allow naval civs to thrive.
Next is spacing. It would be nice to see an increase to the initial settling distance between civs. I'd like to be able to consistently be able to settle a little bit of land before running into my 4th and even 5th civ. Frequently, my capital is 8 or so hexes from another civ's capital. This ruins much of the fun.
As a note: I play on emperor difficulty, usually on a large map and remove a civ from the list before map generation but still I am frequently very close to at least 2 other civs. It would be nice to be 15 tiles or so from any civ so that I might be able to grab some land before the AI inevitably declares war on me.