So, here's my ideas/suggestions for this great game:
1.
Technologies that, once discovered, can't be researched by other players anymore. Could be used for a "search for the holy grail" kind of tech.
2.
Razing cities takes turns!
Each turn buildings get destroyed until there are none left in which case the city ultimately gets destroyed.
2.1
Razing a city either spawns defenders or gives damage directly to attackers around the razed city.
This is especially nice together with idea Nr. 2. (Give damage/spawn defenders each turn the razing takes)
2.2
A third option when taking an enemy city.
Loot city!
Takes turns, gives gold, slaves, research bonus each turn.
Is not as "dangerous" in form of spawned defenders as razing a city.
3.
Catapults can bombard fortified units.
Tha max 25% fortification bonus can get bombarded away.
3.1
Catapults throwing corpses, giving deseases to units.
3.2
Catapults can be drawn by horses. If a horse is in the stack the catapult gets a movement bonus.
4.
Give all (land) units +1 movement. Give one first strike for every unused movement point. Roads don't double movement but give +1. Enemy territory gives -1 movement. Enemy roads can always be used.
(this is something i especially would like to test)
5. (this one is more complex)
I always disliked how all the land no matter what map size is soon settled leaving no more space for barbarians.
So I want an early expanding phase and a second expanding phase later in the game. (giving some time for barb cities to get strong, giving more space to Hyborim)
It could be done by giving a max distance (from capital) for settling cities (the upkeep has not enough impact imo)
So, if settling outside the max distance those cities will get a lot of troubles like riots, or even abandonig your civ to join the barbarians.
The max distance will stop by a certain tech or when Hyborim enters, or by a building.
6.
Heroes dont necessarily die when defeated. They can become prisoners.
Good Heroes can be made undead to fight for the evil side.
Or they could get shown as a trophy giving happiness to a city.
Unfortunately my time and skill is not sufficient to mod this myself, but if someone even likes some of this I will gladly help in testing.
Greetings,
and thanks to the FfH team for this great game,
Ri-Hatz
1.
Technologies that, once discovered, can't be researched by other players anymore. Could be used for a "search for the holy grail" kind of tech.
2.
Razing cities takes turns!
Each turn buildings get destroyed until there are none left in which case the city ultimately gets destroyed.
2.1
Razing a city either spawns defenders or gives damage directly to attackers around the razed city.
This is especially nice together with idea Nr. 2. (Give damage/spawn defenders each turn the razing takes)
2.2
A third option when taking an enemy city.
Loot city!
Takes turns, gives gold, slaves, research bonus each turn.
Is not as "dangerous" in form of spawned defenders as razing a city.
3.
Catapults can bombard fortified units.
Tha max 25% fortification bonus can get bombarded away.
3.1
Catapults throwing corpses, giving deseases to units.
3.2
Catapults can be drawn by horses. If a horse is in the stack the catapult gets a movement bonus.
4.
Give all (land) units +1 movement. Give one first strike for every unused movement point. Roads don't double movement but give +1. Enemy territory gives -1 movement. Enemy roads can always be used.
(this is something i especially would like to test)
5. (this one is more complex)
I always disliked how all the land no matter what map size is soon settled leaving no more space for barbarians.
So I want an early expanding phase and a second expanding phase later in the game. (giving some time for barb cities to get strong, giving more space to Hyborim)
It could be done by giving a max distance (from capital) for settling cities (the upkeep has not enough impact imo)
So, if settling outside the max distance those cities will get a lot of troubles like riots, or even abandonig your civ to join the barbarians.
The max distance will stop by a certain tech or when Hyborim enters, or by a building.
6.
Heroes dont necessarily die when defeated. They can become prisoners.
Good Heroes can be made undead to fight for the evil side.
Or they could get shown as a trophy giving happiness to a city.
Unfortunately my time and skill is not sufficient to mod this myself, but if someone even likes some of this I will gladly help in testing.
Greetings,
and thanks to the FfH team for this great game,
Ri-Hatz