Some patch stuff from in-game

Discussion in 'Civ5 - General Discussions' started by Bibor, Jun 27, 2011.

  1. Gali

    Gali Prince

    Joined:
    Jun 19, 2011
    Messages:
    543
    Yeah policy costs late game are ridiculous. combine that with no free Sydney policy and the need to get free religion earlier, for finisher, and kiss culture wins goodbye. Still in my last game I had almost 4 trees filled at finish in non culture game so its still fine.

    Honor finisher gives the combat strength of the destroyed unit in gold. It does have an issue with the gold not displaying on the map after you finish a unit off though. Songhai with completed Honor can now get an insane amount of gold in war with the new improved carpet of doom.
     
  2. SammyKhalifa

    SammyKhalifa Deity

    Joined:
    Sep 18, 2003
    Messages:
    6,021
    It was showing up for me. I was getting something like 12 culture+7xp+2 heal+10G for killing Russian swordguys. I usually play pretty passively, but here I smell a prolonged war. :D
     
  3. jdog5000

    jdog5000 Revolutionary

    Joined:
    Nov 25, 2003
    Messages:
    2,601
    Location:
    California
    Yeah, you can raise a lot of gold in war now with all of Honor. It's powerful
     
  4. Calouste

    Calouste Deity

    Joined:
    Mar 17, 2006
    Messages:
    2,725
    Sydney Opera House still gives a free policy, in addition to it being earlier in the tech tree and giving +50% culture in the city where it's build.
     
  5. magnus333

    magnus333 Warlord

    Joined:
    Nov 17, 2002
    Messages:
    119
    And a base +4 :c5culture: instead of 1
     
  6. vexing

    vexing knows

    Joined:
    Dec 24, 2010
    Messages:
    2,668
    with the new culture formula, it takes 25 policies to catch up to the total culture spent before. policies are cheaper up to policy 17. for 30 policies it costs about 4600 more total culture (standard speed, one city).

    the total costs haven't changed much. the main thing that hurts is the cut down late game multiplier / divisors like hermitage, free speech, cristo.
     
  7. magnus333

    magnus333 Warlord

    Joined:
    Nov 17, 2002
    Messages:
    119
    Except those don't "hurt" either. If you are going wide with lets say 20 cities, your total baseline culture to a cultural victory was reduced from 490,000 to 300,000. That's a bigger reduction than broadcast towers, hermitage, free speech and cristo combined when you consider that a wide empire won't even have hermitage, won't have broadcast towers in all 20 cities and free speech comes much earlier in Piety albeit at a smaller percent (still its unlocked earlier so that smaller percent is more valuable).

    If you're going tall with just a handful of cities (1-5) you'll have no issues setting up a landmark farm and completing the Freedom tree with up to a dozen landmarks at 12:c5culture: each multiplied by 116% (hermitage, broadcast, reformation) which is up to 311:c5culture:/t in a single city just from landmarks and percentage modifiers, never mind other buildings and wonders. At that point Sydney would be worth of 75:c5culture:/t just from its base and modifier effect!
     
  8. elprofesor

    elprofesor Pluri-editing poster

    Joined:
    Oct 28, 2010
    Messages:
    773
    Location:
    (hint: I can type "Ñ")
    One question about the Freedom tree finisher: does it double base yields from the tile too? I.E, if you settle a great artist on grassland (for example), do you get 4 food and 12 culture, or only 2 food and 12 culture?
     
  9. Optional

    Optional Deity

    Joined:
    May 22, 2007
    Messages:
    2,935
    Location:
    It Dockumer Lokaeltsje
    How big was your sample? Anything known about other ranged units?
    I've only performed one ranged attack post-patch, a Chariot Archer - attack 7 - did damage 3. That's not full damage, and the chariot had even a promotion applied to this attack.
    I'm not complaining; ranged got a little boost anyway, but I'd like to know more data.
     
  10. spider1

    spider1 Prince

    Joined:
    Mar 29, 2006
    Messages:
    569
    It doubles only that specific to what the great person is. Hammers for GE, culture for GA, science for GS ect,. For instance, settle a GE on a plains tile, no river, with iron, and you get 1 food and 10 hammers on that tile.
     
  11. magnus333

    magnus333 Warlord

    Joined:
    Nov 17, 2002
    Messages:
    119
    Ranged attacks still do the same damage, Bibor must have gotten a lucky streak or something.
    Regular attacks are 4+<4 and ranged attacked are 2+<4. That was the same before and after the patch.
     
  12. vexing

    vexing knows

    Joined:
    Dec 24, 2010
    Messages:
    2,668
    there was no boost to ranged damage.
     
  13. vexing

    vexing knows

    Joined:
    Dec 24, 2010
    Messages:
    2,668
    also note that the tech boosts don't get doubled, so manufactory goes from +4 base to +9 with freedom and chemistry
     
  14. Gamling

    Gamling Chieftain

    Joined:
    Mar 15, 2010
    Messages:
    41
    My earth mapp bugs after the patch. It dosnt matter wich Civ i choose i get Arabia (First preselected civ) anyhow. Is there anyone else with this problem or is it just me? :confused:

    Edit: Tested several difrent maps. When loading senarios you will always get first Civ no matter what you select. I had no mods loaded so I guess this is a bug.
     
  15. elprofesor

    elprofesor Pluri-editing poster

    Joined:
    Oct 28, 2010
    Messages:
    773
    Location:
    (hint: I can type "Ñ")
    Thanks for the clarifications. So only Custom houses and manufactories make the Freedom finisher interact with the base tile yields (since academies remove jungle, and only Natural Wonders give culture), and since non lux-resource hexes giving more than 1 gold don't exist (do they?), manufactories are the only GP that can "exploit" this (on coal hills, for example).

    The second bit was unexpected, though.:sad: It rarely makes a difference though, unless you were spamming academies.
     
  16. spider1

    spider1 Prince

    Joined:
    Mar 29, 2006
    Messages:
    569
    Keep in mind that only strategic resources are hooked up by a great person. Settle a GP on iron, stone and the like and you get that resource, but not luxury resourses. On food resources you will only get the base tile + base resource yield.
     
  17. elprofesor

    elprofesor Pluri-editing poster

    Joined:
    Oct 28, 2010
    Messages:
    773
    Location:
    (hint: I can type "Ñ")
    I know, that's why I said that only manufactories were "exploitable". If GP improvements hooked up lux-resources, a Custom House on a riverside gold hex with a mint would be a really nice hex :crazyeye:
     
  18. spider1

    spider1 Prince

    Joined:
    Mar 29, 2006
    Messages:
    569
    LOL. I could support half my army with a tile like that.
     
  19. victor jesus

    victor jesus Chieftain

    Joined:
    Feb 23, 2010
    Messages:
    13
    Hello friends, why not have added more resources?for example pigs, olives, etc.
     
  20. Brichals

    Brichals King

    Joined:
    Jul 20, 2010
    Messages:
    775
    Location:
    Berlin, D
    What about customs house on an oil with bazaar, or oasis with bazaar. That will combine will it? I will try it later, I'm playing arabia and going for cash victory.

    Change I didn't find in patch notes. Disbanding units in your own territory gives more money back (25% up from 10%)
     

Share This Page